Burnsy
Smash Lord
Giga Bowser ditto money matches= the hypest.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Mash that B button like I dont give a ****, I know you wait you for it but you are outta luck, I can do the same thing every single time.http://www.youtube.com/watch?v=tIaSFbzspJQ&feature=youtu.be
Thing I did in turbo mode who knows about this
Lubba in her crew is totally a heavy set East StarCoast rapper, Luma is West StarCoast but they come together for their Cosmic Queen.rosalina's expectation is to become a gangster star
SDI thohttp://www.youtube.com/watch?v=tIaSFbzspJQ&feature=youtu.be
Thing I did in turbo mode who knows about this
This is fantasticJam out while I play.
Yeah, these days people with (non-custom) colored controllers are in the minority. People have gotten into a lot of controller modding over the last few years, but aside from that, white controllers are probably the most common color.how have you not seen any white controllers before
they are the only ones you can still get new so they tend to be everywhere nowadays
Fine, fine.We Christmas now
Yeah this is what confuses me about Turbo mode. First time I played Turbo, I could cancel any move with any other move. So Ganon's jab linked into four more jabs, and Samus' screw attack took people up to the ceiling pretty fast. The second time I played it, this could not be done.http://www.youtube.com/watch?v=tIaSFbzspJQ&feature=youtu.be
Thing I did in turbo mode who knows about this
You mean like these?Yeah this is what confuses me about Turbo mode. First time I played Turbo, I could cancel any move with any other move. So Ganon's jab linked into four more jabs, and Samus' screw attack took people up to the ceiling pretty fast. The second time I played it, this could not be done.
If a list of known bugs could be posted in the thread telling us not to make report bugs, that'd be great.
http://www.youtube.com/watch?v=tIaSFbzspJQ&feature=youtu.be
Thing I did in turbo mode who knows about this
This is so good. I'm glad you brought this into my life.Jam out while I play.
Indeed. What I am suggesting is that as the thread in the first link you provided is quite barren, a second list of known bugs that resembles the list found in the second link you provided but that pertains to the topic of turbo mode be made available. As posting about Turbo mode bugs isn't being done, we can't find confirmation whether or not what we find on our own is a bug or is intentional.
What exactly are grab release points, and what's the difference from MeleeIt's being discussed. We probably won't remove it if it messes with any of IC's handoffs etc but if there is an easy way to remove it we might, haven't decided yet. We are fixing grab release points to be a lot closer to melee which will already make this chaingrab harder so *shrugs*.
Just PM me all Turbo bugs/abuses, and I'll be sure to make them all known when I use them in the next streamed Turbo side tournamentAs posting about Turbo mode bugs isn't being done, we can't find confirmation whether or not what we find on our own is a bug or is intentional.
throw release points are what the thrown character's position is when the throw's knockback is appliedWhat exactly are grab release points, and what's the difference from Melee
Could you go on more about that, I can't tell if I want that back
What do you think about it?
http://wiki.tockdom.com/w/index.php?title=CTGP_RevolutionAnybody have a link to that mod for Mario Kart Wii that was mentioned here that had like over a hundred new courses
google has proved useless
even just the name would help tbh
Yyyyup.We Christmas now
Hype always finds a way.I think it's fine tbh. It's situational as well as being easy to screw up. I don't see ICs becoming the next 2.6 Ivy or this making much of a difference to how they relate to the rest of the cast. To me this seems more difficult than wobbling, hand offs, or Brawl CGs. You have to manually control Nana's spacing which is tight and the regrab window is small if the character is light. The regrab window and spacing varies from character to character. I might be underestimating the PM community though and maybe a lot of people will be able to perform this consistently but I have my doubts.
If the PMBR is discussing this I'd recommend those taking part in the discussion to try and attempt the infinite themselves on a variety of characters to get a sense of the risk in attempting to go for it in a match.
If it does get removed I have to say it feels pretty cool to find something condemned by the PMBR.
Horribly promotes camping at item spawn points, which is (at least) equally uncompetitive* as the randomness of having them spawn at different locations. For the sake of not having to do more work than you need to, I don't think you should do this.One idea I had that I can do for another time was to make all items spawn in a certain point, like the top plat of Battlefield. What's your thoughts on modifying item spawn points to only be in certain points?