Because MewTwo's release is all but a sure thing, PMBR, can you still make sure to make him a grabby, tech-chase based character with the tools to more easily out position his opponents than most characters. So something closer to melee nair than SDR nair. Please and thank you. Also grounded teleport ending needs less endlag, it's silly that you never have a reason to touch down directly with it unless you are in really dire straits. I really hope he gets treated like Roy, having his uniquely useful strengths preserved and subtly buffed, less useful stuff touched up and tweaked, and terribad stuff hugely buffed or almost completely reimagined.
Side-b as a longer ranged command grab with actual advantage on hit would be neat
Down-b being faster and hitting through shields, maybe stunning people out of the air (rather than simple tumble which is interruptable by everything minus air dodge) and hitting opponents facing away
Maybe replace some tail attacks with psychic attacks with the same purpose but better, like a knockdown ftilt slash that also hits higher for a decent anti-air
Any tail attacks that aren't replaced by cooler looking normals get knockbacks better for beating CCing and better for pokes and knockdowns, plus at least get some kind of nicer graphical/sound effect
dair just needs to straight up work like Ganon's, melee dair is so tough to land reliably it really needs some reward, even if electric hitlag gives it easier DI it'll be worth it to see it ****ing dunk peeps like dorf's stomp
Go crazy with usmash, maybe make it like an anti-air version of peach's dsmash grinder, that move looks way too cool to suck so much ass
jab, fsmash, and dsmash hitboxes last for only one frame I believe, bump that up some, then make them decent killers with hitboxes properly matching the explosion sizes (slightly bigger)
improved grab range and throws a la SDR, maybe fthrow shadowballs do even more damage
The things I'd never wanna see on mewtwo is like extra invincibility on teleport, like in SDR, he already escapes combos too easily, and it's not like everybody loves to watch unpunishable characters *coughjiggscough*, OR for him to become a character that relies on highly damaging moves and high knockback finishers to end opponents ridiculously early, excepting of course dair because that ****'s hella slow anyways
Sorry I'm just too hyped for mewtwo too care that these suggestions aren't going to be taken that seriously
and he hasn't even been confirmed yet lawdy pmbr end my misery