Spiffykins
Smash Ace
- Joined
- Dec 31, 2012
- Messages
- 547
Your avatar looks looks like a Titan and it's creeping me the **** outThis, this this and a million times this
http://www.youtube.com/watch?v=UOtN_kMTnxQ
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Your avatar looks looks like a Titan and it's creeping me the **** outThis, this this and a million times this
http://www.youtube.com/watch?v=UOtN_kMTnxQ
He's still considered in the bottom half of the game.
And I used "pretty bad" kinda loosely, admittedly. It'd be like saying Mario is "pretty bad" but that's kinda how much more balanced Marvel 3 is, even most of the relatively bad characters are still pretty good. There's still the garbage at the bottom of the bin (like Iron Fist and ****) but in general it's way more balanced than people give it credit for.
I'm just saying you can balance really high and you can make a very well rounded cast. Marvel did it. Anime fighters do it. Project M can do it. You don't need to water down S and A tier characters because all the buffed vets and Brawl characters aren't as good as the Melee top tiers. You need to put them up there with them and KEEP them up there with them. We've had 3 characters so far that were small tweaks from perfectly balanced and all of those were thrown away. It's just completely backwards ideology vs just making everyone good.
Everyone is happy when their character is good. Some people are NOT happy if their character is purposely made worse. One ideal makes top Melee players happy, the other doesn't. There wouldn't be people whining about characters like (properly tweaked) 2.1 Ike/Lucario and 2.5 Sonic, or spacies, if their characters were just as good as well. The game is balanced either way it's put together.
I just can't see the reasons for balancing down from Melee when there isn't really a real advantage to it.
A thought on the neutral air dodge discussion: If Melee players hardly ever use the neutral air dodge, and Brawl players really like the idea of the neutral air dodge retaining momentum (and of course still putting you into special fall), might it be okay to let it retain momentum? I know "because melee" is probably the line of thinking here, but it seems to me like it's something small that can help the pool of PM players draw from the Brawl community in addition to the Melee community, and it has a small enough effect on the like-Melee gameplay preference to not dissuade Melee players. Any Melee player who actually says, "I don't want to play PM because neutral airdodges aren't exactly the same as Melee," is obviously fishing for a reason not to like it anyways, rather than actually considering PM for it's merits and demerits
That's fair. I hadn't thought of that. Good point.I really just don't like improving too many defensive options in this game. If i have to track someone's air dodge as they fall in addition to accounting in the other ways they might AD, it becomes much harder to punish. In an air dodge, one of the inherent weaknesses is that you are stuck up there, and your opponent has a chance to respond.
Both airdodges have their weakness, actually. The Brawl one's is that since you keep your momentum, you are going to end up having a very predictable trajectory.I really just don't like improving too many defensive options in this game. If i have to track someone's air dodge as they fall in addition to accounting in the other ways they might AD, it becomes much harder to punish. In an air dodge, one of the inherent weaknesses is that you are stuck up there, and your opponent has a chance to respond.
Vergil, Vergil, Vergil, Vergil and Vergil. His weakness of "being susceptible on incoming without meter or not having amazing strings without meter is very heavily reliant on not having meter... which isn't as much of a thing.I don't see any proof to believe that Marvel 3 was "balanced around the top". I can't think of one character in Marvel who, like fox or falco, has amazing kill moves, unclassed speed, did things the game did not seem to be built around, and was so powerful you couldn't put them in a losing matchup (unless it was against an opponent with cute gimmicks like sonic).
this sounds cool (but complicated)Could we get a mode in the final version of PM where we can have multiple characters in a stock game? 4 characters for each player in a game? That would be HYPE.
I am having problems with Classic Mode in Demo 2.6. Every time I fight Charizard the game freezes. Has anyone else had this problem? How can I fix it?The socializing may resume.
Project M is focused on multiplayer and so there a some bugs in single player modes that haven't been addressed yet. I'd guess that this is one of them.I am having problems with Classic Mode in Demo 2.6. Every time I fight Charizard the game freezes. Has anyone else had this problem? How can I fix it?
Some people felt that the PMBR were purposefully leveraging their superior knowledge of 2.6 to win large tournaments by releasing the game without a changelist shortly before sed tournaments occurred. It sounds like an excuse to me, and a rather insulting one at that, but some people really got their jimmies rustled when top-level players, who happen to be PMBR, performed exceptionally well. Doesn't make any sense to me, in fact it just seems childish, oh well.??????
Dude, I was at LTC. We used 2.6. I'm really confused by your post lol
FireBall Stars said that LTC used 2.5b instead of 2.6. That's why DMG said he was confusedSome people felt that the PMBR were purposefully leveraging their superior knowledge of 2.6 to win large tournaments by releasing the game without a changelist shortly before sed tournaments occurred. It sounds like an excuse to me, and a rather insulting one at that, but some people really got their jimmies rustled when top-level players, who happen to be PMBR, performed exceptionally well. Doesn't make any sense to me, in fact it just seems childish, oh well.
Where do you draw the line at buffing everyone though? Should everyone have some overpowered or invincible move that they base their game on and confirm kills off of at any percentage? Should P:M give up on making a game with a realistic balance in mind and just make Project Minus instead?Buffing everyone else is not at all a silly notion, unless you feel like every character is the best they could possibly be?
Did I say buff everyone into oblivion? I said the best they can possibly be but use common sense, I meant the best they could be without being ****ing broken.Where do you draw the line at buffing everyone though? Should everyone have some overpowered or invincible move that they base their game on and confirm kills off of at any percentage? Should P:M give up on making a game with a realistic balance in mind and just make Project Minus instead?