Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I can see it. I still feel that he's in a good place as far as design goes though, without warranting the kind of nerfs Sonic or Lucario received (I still don't feel Ike deserved his treatment).When all is said and done, MK will be top 5-6 in this game along Peach/Sheik/Marth if he doesn't get massively nerfed.
So I've tried working around Link's messed up boomerang, I thought it wouldn't matter much but it's gotten me killed a few times already, now we gotta wait till 3.0 comes out before we can really use Link again, how could you let that slide Hylian!?
On another note, Metaknight's up-airs.... DI doesn't seem to work or is it me? Anytime a good player gets below me with him, it's just up air -> up air -> up air -> up air -> up-B -> Star KO
I honestly wouldn't mind PAL Spacies though maybe a middle-ground between NTSC and PAL would be best? Honestly people really exaggerate when they talk about fox for some reason, his frame data is good because all of his moves are average or better. I take that back, it isn't just his moves, nearly all of his properties are average or better, though he is lighter than pikachu: Jumpsquat is the same as shiek, fastfall is slower than falco/n, nair's range isn't as awesome as people seem to think, yes shine is stupid lord shut up about it though please (I actually don't mind the 1 Fran of invincibility missing and I clash with **** all the time with shine /shrug), acceleration is tied with Marth, jab is fast but i think it is tied for either first or second place in speed, horizontal aireal control/mobility is actually tied with Falco for being the worst in melee, etc. for ever and ever. The reality is that Fox is good because all of his moves are useful and work well together, that combined with his particular properties as a character really make something scary. Without the shine he would probably be okay, though he would be an insanely campy, laser based character, probably still B or A tier however /shrug. The reality is he doesn't compete well enough to deserve all the exaggeration. And yes ELI we have had this discussion before the design of the character doesn't fit in smash, IIRC you admitted you liked it overall, but that it is just plain stupid in smash. I'm not debating that, I can't since I agree with it. However the silly exaggeration has to stop M2K did frame analysis, if people really want to see how all his moves stack up they should check it out. (Also yes usmash is good, pika's is better, shiek's sweetspot is better, Sweetspot marth usmash is close too iirc, also tipper fsmash kills pretty early too I hear. Gimps also exist, just about every character can do it, Fox's shine happens to be very good at gimping, but so are all of shiek's aireals, marth's aireals, actually I could go on for way too long with this Nvm.) The only point I'm trying to make is that Fox is not some leviathan-juggernaught only capable of being defeated at the hands of the PMBR coders. He can be beaten, period.
I'm not going to argue on the legitimacy, or lack-thereof, of his moveset as I have my own , admittedly unique, view on that.
Just my .02 though
Mk wesome, dude is fast, mobile, good at gimping, tech-chasing, PMBR did a great job with him, though he still seems pretty powerful when played super-campy and passive.
Going to check on this later today. It sounds about right.You may need to shift DI based on where MK hits you with Uair. You may get sent at varying trajectories if you are in front of him compared to near the back of him. If that's the case, holding one direction constantly might just keep you popped straight up most of the time.
why is it so hard to find good BRSTM themes aaaaagh
I was going with a theme of nujabes/samurai champloo for smashville but most of the songs in this list have been taken down
^Anyone?So, can anyone add the sfx code to the gct and post it here? Here it is http://forums.kc-mm.com/index.php?topic=61460.0
That code is so awesome, I'm amazed it wasn't implemented in 2.6b, I really hope it is in the next release or at the very least the final version =[^Anyone?
GCT EDIT, open an unmodified .gct (keep a backup somewhere too), add the code (take out spaces, if it still won't add export the .gct into a text file and then add the code to the text file and then re-open it in .gct edit and export to .gct)^Anyone?
http://www.mediafire.com/?btkke7qz04g53bp^Anyone?
Link^Anyone?
If Fox was released tomorrow, everyone would figure out how to play him reasonably effectively in a matter of weeks rather than the years it took in Melee, and even then it was clear early on that he was high tier. His ****ing up tilt kills almost as fast as most smashes.If Fox was released tomorrow, everyone would think he sucks. "Omg Fox has like 1 kill move upsmash, uair sucks can be SDI'd rofl gg PMBR. Wow you can cancel shine maybe there are cool things you can do with it. This character is too hard to play as, #unviable. Fox will never win tournaments. Can't even recover, has no range, gets chaingrabbed forever."
It goes off at weird angles, when you throw it straight, it goes slightly down at the end of the animation, angling it up is fine, but if you angle it down to bounce it off the ground while you're standing on the ground, it bounces immediately so it doesn't even bounce, it just goes up as if you had just angled it upHuh? What is messed up about Links rang? Also, I can DI out of mk's uair strings fine.
It goes off at weird angles, when you throw it straight, it goes slightly down at the end of the animation, angling it up is fine, but if you angle it down to bounce it off the ground while you're standing on the ground, it bounces immediately so it doesn't even bounce, it just goes up as if you had just angled it up
Try it out yourself, stand on the ground, and throw the boomerang angled down at the ground, you'll see what I mean, it just goes straight up as if you just angled it up, and if you look closely when you throw it straight, you can see it dips down at the edge of it's range, it's incredibly frustrating because my friend shield-reflects pretty consistently and now I can't bounce the rang off the ground unless I jump, and there's even been times where I've sword I threw it at one angle and it goes off at another
I think it's only a 2.6b thing because in 2.6 it looked like Link chopped the boomerang from above his head where as now the attack comes out in the middle of his body as he throws it from his side.Did it do this in 2.6 or only 2.6b? I had no problems with it while practicing for nerd rage and no problems at the tournament itself. Did you watch my matches? Did you see something wrong with it I'm not seeing? I'll test it out, I'm just wondering why no one told me about this or posted about it in bug reports >_>, could have been fixed.
Meta Knight can do some REALLY DUMB **** in this game. Like Strong Bad said, you just can't make this character bad without forcing it.When all is said and done, MK will be top 5-6 in this game along Peach/Sheik/Marth if he doesn't get massively nerfed.
It's only in 2.6b, I think it has to do with reverting to the old animation, it's essentially crippled the boomerang against small characters on the ground, there's no way to hit them with the boomerang now unless you jump firstDid it do this in 2.6 or only 2.6b? I had no problems with it while practicing for nerd rage and no problems at the tournament itself. Did you watch my matches? Did you see something wrong with it I'm not seeing? I'll test it out, I'm just wondering why no one told me about this or posted about it in bug reports >_>, could have been fixed.
Metaknight should teach Kirby how to keep his powers when getting beaten up. Maybe then he'd be as naturally good as he is.Meta Knight can do some REALLY DUMB **** in this game. Like Strong Bad said, you just can't make this character bad without forcing it.
You want to DI the move away from whichever side of you MK is, basically. Is it 45 degrees that's the maximum you can press on the stick to change the angle by something like 16 degrees?You may need to shift DI based on where MK hits you with Uair. You may get sent at varying trajectories if you are in front of him compared to near the back of him. If that's the case, holding one direction constantly might just keep you popped straight up most of the time.
90° away gets you a 18° angle differenceIs it 45 degrees that's the maximum you can press on the stick to change the angle by something like 16 degrees?
GaretHax I'd actually wanna discuss this at some point, but I'm getting pretty damn sick of typing up long-winded smash discussion. So maybe I'll let you in on a future skype discussion or one of our podcasts or something. Same thing for Oro, because I know dat ***** is entertaining as ****.I honestly wouldn't mind PAL Spacies though maybe a middle-ground between NTSC and PAL would be best? Honestly people really exaggerate when they talk about fox for some reason, his frame data is good because all of his moves are average or better. I take that back, it isn't just his moves, nearly all of his properties are average or better, though he is lighter than pikachu: Jumpsquat is the same as shiek, fastfall is slower than falco/n, nair's range isn't as awesome as people seem to think, yes shine is stupid lord shut up about it though please (I actually don't mind the 1 Fran of invincibility missing and I clash with **** all the time with shine /shrug), acceleration is tied with Marth, jab is fast but i think it is tied for either first or second place in speed, horizontal aireal control/mobility is actually tied with Falco for being the worst in melee, etc. for ever and ever. The reality is that Fox is good because all of his moves are useful and work well together, that combined with his particular properties as a character really make something scary. Without the shine he would probably be okay, though he would be an insanely campy, laser based character, probably still B or A tier however /shrug. The reality is he doesn't compete well enough to deserve all the exaggeration. And yes ELI we have had this discussion before the design of the character doesn't fit in smash, IIRC you admitted you liked it overall, but that it is just plain stupid in smash, or at least invalidated complaints about other characters having stupid moves or designs. I'm not debating that, I can't since I agree with it. However the silly exaggeration has to stop M2K did frame analysis, if people really want to see how all his moves stack up they should check it out. (Also yes usmash is good, pika's is better, shiek's sweetspot is better, Sweetspot marth usmash is close too iirc, also tipper fsmash kills pretty early too I hear. Gimps also exist, just about every character can do it, Fox's shine happens to be very good at gimping, but so are all of shiek's aireals, marth's aireals, actually I could go on for way too long with this Nvm.) The only point I'm trying to make is that Fox is not some leviathan-juggernaught only capable of being defeated at the hands of the PMBR coders. He can be beaten, period.
I'm not going to argue on the legitimacy, or lack-thereof, of his moveset as I have my own , admittedly unique, view on that.
Just my .02 though
Mk wesome, dude is fast, mobile, good at gimping, tech-chasing, PMBR did a great job with him, though he still seems pretty powerful when played super-campy and passive.
And keep momentum? And use Rest out of that momentum? Please please please?It also might be nice to jump out of Rollout with Puff