Pwnz0rz Man
Smash Lord
I haven't seen much of the recent Archie comics, though I did read through the Megaman crossover and thought the writing was damn good, better in fact than the writing that's gone into the games in recent years. They should just let those guys handle stories since they seem to get the characters and at least appear to have a love for it.They're not supposed to feel like their mainline selves. That's the exact point of Boom, so they're doing their jobs. Sorry if that bothers you, but it attracts me instead since the mainline Sonic characters bore me now. I prefer their versions from other series like the current Archie universe and now Sonic Boom from what I've seen.
Also, Sonic World? That slippery mess? Thanks, but no thanks. I've yet to see a decent 3D fangame that really hit home with me. I'll stick with 2D ones like Before the Sequel and After the Sequel until a good and polished 3D one finally happens.
Amy only doesn't Spindash in Advance 1. In Advance 2 and 3, she's capable of doing so. Cream doesn't fly as high or as long as Tails, but can fly faster than him and can run faster, being the 2nd fastest character in Advance 2 only behind Sonic and Amy who are tied at 1st. Blaze is slightly slower than Sonic but can jump higher and has a hover move as well as a quicker airdash that goes straight an through enemies instead of descending slowly like his. And Shadow playing just like Sonic? No issues with that.
And I don't know what rock you've been living under since 2006 because all of the characters being different from Sonic is one of the biggest complaints of 06. That's where the "Sonic's ****ty Friends" joke and syndrome comes from. Literally the only character that plays at remotely the same style and speed as Sonic is Blaze, who is basically a better Sonic in that game thanks to having two homing attacks, her flame move that cuts through enemies, and a double jump, all in addition to being a little faster than him. And Silver? His gameplay style was easily one of the worst in the game and one of the biggest detriments to it. It's bad enough he was a horribly written character (Though that does for everyone in 06, but him especially) and pretty much a generic anime protagonist in hedgehog form, but his gameplay style had a lot more potential that ended up being wasted on the very slow dragfest that we got instead. Also, ball puzzle. Never forget, never forgive.
And I'm sorry, but Heroes was only a glitchy mess if you were dumb enough to get any version that wasn't the Gamecube version. I've played that game constantly since it's release and haven't had any sort of issues like the ones people bring up from the PS2 and Xbox versions.
And I've played the Shattered Crystal demo now. I actually like it a whole lot. I was worried when I heard about the run butting, but it's X instead of R and it really just feels like a slower, more controlled version of the boost. I like the boost so, I'm cool with it. It's good. I also like what I've played of the 3 levels and I really enjoy how I can just easily switch between whoever I was on the fly with no pause or anything getting in the way. I'm a little vexed that Tails can only hover instead of fly and Knux isn't gliding, but eh, as long as the game is fun for me, I'm not gonna nitpick about the small things. It doesn't stop any of them from being fun to play as. I actually really like Sticks a lot, too.
Welp, I think you and are a good visual example of how there are various types of different Sonic fans. Our tastes clearly don't match, so I don't see us seeing eye-to-eye on this. Let's just agree to disagree and respect each others tastes, eh? I don't think the others in the thread wanna see a huge Sonic discussion take over the place anyways and I really don't have anything else to say. ¦D
Yeah, Sonic World definitely has a lot of work to do. No doubts there at all. I mostly appreciate getting to play as real Knuckles in a 3D game outside of the stupid emerald hunts that Sega doesn't seem to be able to forget about. Camera issues, slipperiness, and some terrible fan-made stages add to the frustration, yet it's still an interesting direction to go in, despite the flaws.
Is that really what you think the Sonic's ****ty friends syndrome comes from? I never assumed it had come from them playing different, but that they keep adding and adding and adding them, For a while, nearly every game added or re-introduced more of Sonic's (Or Knuckles' in the case of the Chaotix) derpy animal pals. It didn't really matter how they played, just that they surrounded the blue hedgehog at every turn and wouldn't let him go back to the days of his solo adventures on the Genesis. From the finale of Sonic and Knuckles, we only had Sonic, Tails, Knuckles, and Amy (From Sonic CD)....and then they started coming in droves....and they're still coming.
Yeah, Silver was essentially Trunks the psychic Hedgehog, which is as good a reason as any to hate him, that and a lack of speed. I don't think his psychic powers make him unlikeable though, just that Sega did such a terrible job with him and the stages that he was to be used in. Had Sonic 06 been put through QA and had everything fixed, he could have been deemed a decent addition, but if Sega can rush things...they probably will and so our terrible Silver was born.
Heroes on GCN is glitchy too, just not to the same extent that the Ps2 and Xbox versions.
The default run button is Y in Boom. Though I suppose you could be playing on the alt control scheme. The changes to the characters in Boom is what bothers me. Tails doesn't feel like Tails and Knuckles doesn't feel like Knuckles. Sonic feels....alright, but I still dislike that there's almost no reason to play as anyone not named Sonic in that game (Asides from the minor bits).
Yeah, we don't necessarily have the same opinions, but I like the ability to discuss them all the same. Project Sonic Social go >.>