PseudoTypical
Smash Lord
I'll have to learn how to change the code, then, but it's definitely worth it.The code came out after the latest build of PM, so no. But you can always put it in yourself, which I plan to if it means I can have full Mewtwo sfx.
In the original PSA for Mewtwo, I think one .txt file in the download said that the sound effects were already changed in one of the .pac files (either FitLucario or FitLucarioMotionEtc; I can't remember which). If this PSA is just an edited version of those files, is it likely that it'll just work naturally after changing the code?
I'll try and find the file again to see if this info is of any use.
EDIT: Found the file. I don't know how to use spoiler tags, so if it doesn't interest you, I would just skip the quote below.
Also, do you know whether or not the changed codeset would be incompatible with expanded stage selection screens?Many people requested an alternate version of this famous hack without the Weird Noises of the Riivolution version, now because it's the final update on the project I've decided to make possible that alternate version of the PSA, so here it goes: Changed SFX for the FitLucario.pac:
1A - JumpAerialB
19 - JumpAerialF
46 - EscapeAir
48 - Attack11
4F- AttackS3Hi
50 - AttackS3S
53 - AttackS3Lw
54 - AttackHi3
55 - AttackLw3
56 - AttackS4Start
57 - AttackS4S
58 - AttackS4S
5A - AttackS4S
63 - AttackAirF
64 - AttackAirB
65 - AttackAirHi
66 - AttackAirLw
69 - LandingAirB
6A - LandingAirHi
D7 - CliffAttackQuick
72 - ThrowB
74 - ThrowHi
75 - ThrowLw
1E2 - SpecialLw
1DF - SpecialLw
1D6 = SpecialS
1D7 = SpecialAirS
1D8 = SpecialSThrow
1E3 = SpecialAirSThrow
1D9 - SpecialHiStart
1DA - SpecialAirHiStart
1DC/D/E - SpecialHiEnd/Bound/AirHiEnd
1C2 = EntryR
1C3 = EntryL
1C4 - Win1
1C8 - Win3
All the SFX from these Sub-Actions have been fixed for the normal Gameplay, using the original Brawl ID SFX, so u can use them without listening to random annoying Lucario voices every time you call them up.