Rykoshet
Smash Champion
Link didnt work
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Its great ^^ I like how ya did it. I can't wait for the next versioni havent removed it, its still there
i just tested it and it work fine unless u double tap B
ill take advantage of this moment and post the link for the Jin fix i promised, this version fixes the problems with his broken fair and some others i cant remember
Jin 4.1.2: http://www.mediafire.com/download.php?4nykzmug0zm
the next version will be up some time soon so expect that
and yes im aware that the final smash is weird, i havent been able to fix the gfx, its supposed to be a blizzard, that is what i decided would be a great final smash for jin
If I knew how to do it and had time I would've made Noel and her PSA already. And my YL for that matter..Well can you tell me how to work the SA thing? Maybe I can try helping since even reading the guide confuses me
Thanks for reminding me! I knew I had forgotten to fix something lol ill get to it, yeah its possible i just forgotAbout the Jin
Is it impossible to keep the sword sheathed during running and walking animations? It just looks weird with his standing animation it's always sheathed, yet any movement it magically appears in hand. I don't mind it for attacking and jumping though. Or is that intentional?
In that case their is one more animation I forgot; his rolling animation. At the end of it, he always pulls out the sword (then it sheathes again upon going into standing). Might one alter that too.Thanks for reminding me! I knew I had forgotten to fix something lol ill get to it, yeah its possible i just forgot
Overall it's much better than version 2.0.Rachel 2.1
He would have an infinite horizontal recovery, the move is far from useless otherwise, it would be broken if he didnt fall if used in the air.Can you make Jin's icecar not put him into fall state in the air? I find it kind of useless just because of that...
Jin's comboability in this game is rather high, if he didn't have higher knockback on moves he wouldnt have killshots. Keep in mind that the system to combo in vbrawl and B+ come from the actual engine, making a character break that mold would screw with that.On the attacks that freeze, can you lower the knockback? in BB, the freezing is used to combo, but here it just sends them flying.
Ragna's only similar animations areRagna feels alot like ike with just a few new moves, maybe a change in weight+mixing up animations would help with that, idk.
At the moment, Project Litchi is somewhat at a Standstill. All moves are drafted for the character, it's just a matter of being able to solve one issue. Once that resolves, then the rest is just a matter of how long it takes me to code and Ryko and I to test/balance it.This is an awesome project, I've downloaded all the chars already made. What is the progress on the other characters, when will we first be able to test another char?
Aside from random ice effects, all of those are the same for jin also sans neutral b (which is being changed for the next ragna)/side B/fsmash and + down tilt (the move is the same, the sword was just removed)/up air/up smash/down smash, I'm not really seeing the issue. His side B works differently, as does his down B and up B, none of jin's vary from marth's aside from the actual counter animation.And Ryko, what I mean is for ragna;
his fair is the same
his nair is the same
his dair is the same
his bair is the same
his utilt is his usmash
his fsmash is the same
his dash attack is the same
his >B is the same
his B is the same
his ^B is the same
his vB is the same
A random glitch in PSA where if I add any hitbox data to F-Tilt or D-Tilt or certain B moves, the game freezes. A couple of people are trying to figure out how to help me get around this.What is stopping the Litchi project?
His movement speed is definitely faster than Ike's. It isn't very noticeable unless Kirk and Ryko changed it to make him Ike's normal speed again.And Ryko, what I mean is for ragna;
his fair is the same
his nair is the same
his dair is the same
his bair is the same
his utilt is his usmash
his fsmash is the same
his dash attack is the same
his >B is the same
his B is the same
his ^B is the same
his vB is the same
and he has the same weight and movement. That is why I think he is less unique feeling then either Rachel or Jin. Maybe I'm wrong, but thats what it feels like when I play him.
Jin has incredible running speed, his >B is completely different, his vB is still a counter, but it has been changed and is used and feels different, his ^B is pretty similar aside from ice, his side tilt has added hitboxes, even his taunts have all been changed. Oh, and there is the fact that a large number of his attacks ice his opponents if tippered, further changing his play.Aside from random ice effects, all of those are the same for jin also sans neutral b (which is being changed for the next ragna)/side B/fsmash and + down tilt (the move is the same, the sword was just removed)/up air/up smash/down smash, I'm not really seeing the issue. His side B works differently, as does his down B and up B, none of jin's vary from marth's aside from the actual counter animation.
yeah, I was wrong. Please don't continue owning me through the internet.Wall of awesome
I think the counter is really badass though, and if he made it kill earlier and have a larger hitbox, it would work and be epic.
Also marth175 kill the lag on that counter, it's way worthless. All it really takes is someone to luck out with a n oddly spaced move for jin to flat out die for using it.
Ok so i should reduce the hitlag so it flows smoother and a little quicker?The move is fine, the lag on it makes it downright unusable. Also, the hitlag on a connected jab remix is pretty meh, if you can reduce that so the move flows on connection it would be pretty much perfect.