Um... is this thread still alive or am I talking to myself?
regardless. Even if the tager moveset has been "conceptualized" already, I'm throwing in my 10cents for a comparison.
A: His jab could stay relatively same, but just a basic hit effect and next to no knockback, cancelable on hit if possible.
if there was thought on making a combo, I suggest:
A: captain falcon or his own jab animation for the first jab being his A attack. simple 2 or 3 damage.
AA: low kick used on tagers B. for a place holder, could use Ike forward throw kick, otherwise probably a custom kick... 2 or 3 damage again, same kind of knockback.
AAA: I'd see this as his C hit just so it'd be an ABC combo but looking at characters with animations which could possibly fit him, a two hands face jab doesn't seem in there, so...custom animation of the C attack, for roughly 5 or 6 damage to end.
mix-up AAB: 6A swing punch which draws people closer with electric element. Could use his standard grab animation to be close enough to the swing he uses (although tager's is a lot more drawn back and i think he uses the other hand to ganon's grab... >.>, but who's checking?

). Draws closer also with next to no knockback, probably 2 damage then continues to the 2C lift strike move on another command of A (?) straight after which is a well used follow up of the 6A swing (as far as I've seen on vids) with another 3 or 4 damage to send em up. Could possibly be canceled into something else other than another jab, like say a special or grab etc...
Ftilt: 6C ground pound thing. A hit bounces people up, does a chunk of shield damage and makes a ground explosion. 6 or 7 damage.
Dtilt: a crouching jab like 2A just for something else which is quick and can be used for poking perhaps? which could be chained to the 2nd hit of AAB on a follow up or if you can be bothered, it could be the slow two handed jab from 3A which trips people over.
uptilt: Although not related to tagers moveset from game a lift strike using a single hand which knocks them just about him perhaps with electricity.
Fsmash: falcon punch or warlock punch (without the wind up) which draws people closer with some invisible windboxes like magnetism. tilted up could launch really high, no tilt around where forward smash already goes now, downwards could be a little more horizontal but less knockback, perhaps useful for ledge hitting people with crap horizontal recovery. 20 or so damage?
Downsmash: not related to tager but could be cool, A punch to the ground infront of him which shocks the bit with some electricity and launches upwards fairly same always and could possibly be a strong combo starter at low percentages. Could have some left over spark hitboxes dealing minor damage as a GTFO/GTFA move. 15 on the main hit, 3 on the leftover sparks.
Up smash: Strong uppercut punch (raptor boost punch?) also with magnetism, although not in Tagers moveset also, it could work for him. Slow start-up but painful on hit with about 25 damage.
Dash attack: Cause tager can't dash this is kinda a hard call but I'd say it could pass just how it is now as a shoulder drive which could be mixed up on hit if timed right perhaps?
Grab swing: Normal grab or maybe even samus' grab animation for while the tethers out which draws people closer if they're close enough like magnetism and grabs when they reach the fist.
foward throw: keep same but more damage or add electricity?
Back throw: Snakes up throw which could be his backwards grab where he backdrops them.
Up throw: Tager buster anyone if you can figure out an animation or chain some unused moves together to make one?
Downthrow: Keep same roughly I'd say.
Aerials, I've got no idea, cause not much suits Tager. but to say something, I'd say back and forward air could stay the same, with up air becoming something not requiring him to flip around. and down air becoming his 2C in air move with the elbow drop thing if it could be done. Dropping down air on someone could possibly ground them if it's not too broken an idea.
Neutral special: Spark bolt: Use some random variable to make ammo or a charge thing, make up taunt or something his voltic charge special, and make this the end part of his up taunt where he does like a WRY thing which shoots out a full charge of scope gun at someone then drops your ammo and then you gotta voltic charge to get it back. voltic charge could possibly what he uses instead of spark bolt if you don't have one charged up.
Side special: Sledge Hammer: Momentum forward sliding fist with a good enough priority to break through projectiles, or perhaps just give it some heavy armor. A 2nd input from A or B etc would do the 2nd hit of sledge to ground smash them. Cause this would be more a charge and chase move rather than a launcher unless you use the 2nd hit to bounce them up. Side special in air could be the same only an air variation which goes special fall afterwards.
Down special: Atomic Collider: An anti-air move which makes him use his assist trophy animation. start-up is normal, but while his hand is in the air it has a strong current which draws someone to his hand and he's got invulnerable or super armor. Collision with the grab box in his hand would make him instantly use a downthrow type move on them but for more damage. After the grab box he becomes vulnerable/non-super armored again though.
In the air it could possibly be like his original side B to be able to grab someone mid-flight and bring them down just so to keep some kind of ganoncide or air to ground smashing move in, also, with the magnetism but not as strong cause it's an air to air move hence.
up special (grounded): Genesic emerald Tager BUSTER: Executes a grab when on the ground which has magnetism only effecting grounded characters. stays out for a bit but he's not invulnerable except for right at the start for about half a second. A grab makes him grab em, spin around, shoot em into the air, jump after em and tager buster them into the dirt again with a bang. Deals real soviet damage but doesn't launch, just leaves them on the ground, and if not seen as broken, could ground em.
Up special (Air): Magnatech boost (custom move based on magnatech wheel): A spinning attack with more magnetism which sucks people in dealing multi-hits while tager flies up a short distance as his recovery move. Could be like luigi's down B or marios down aerial only it always flies up.
Final smash if at all any possible. KING OF TAGER. XD but that's secondary to the rest of the moveset.
any thoughts?
I do this cause I like using Tager and if I ever get the game he'll probably be my main cause when I played a friend I found him good fun to use.