• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Pressure is a terrible ability - Spire is a n00b lol

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
Intimidate or Quick Feet both seem appropriate.
More Intimedtate.........................

I have never liked the solarbeam thing, I like how in the sun it doesn't need a charge, but why in the rain does it lose power? Why doesn't it just take two turns to charge and still keep its power? That makes more sense in my thoughts.
 

Terra~

Smash Journeyman
Joined
Nov 4, 2008
Messages
402
Edit: Wailord needs intimidate..............who wouldn't be afraid of a GIANT whale?
Skitty isn't afraid, they mate together! Isn't that awesome

Pressure is kinda gay. Aerodactyl could of had a better second ability. I open with him with a focus sash, he owns a pokemon or two and he's done. Then again, a better ability would have maybe made him TOO good of a lead
 

ZYPHR

Smash Cadet
Joined
Jun 27, 2009
Messages
34
i think that pressure is just a filler ability and that aerodactl should have hade rock head
 

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
I dunno, Dusknoir looks pretty intense... I'm losing some PP just looking at him.
Best post I've seen in ages.

Magnezone isn't fast enough to survive long enough for that move to really matter.

Magnezone also may have great special, but it's defenses suck.

The move is basically worthless for him since the only magnezone with the speed to use it first is a choice (scarf?) and a choice user can't use any other attack than the first one they use.

etc. etc.
No, lol.

Magnet Rise is (was?) standard on trappers like Probopass and Magnezone (at least it was before I stopped really playing). EV the Magnezone to outspeed Adamant Agiligross before the speed boost (216 EVs on the Magnezone was what I used to run. Agiligross standards might have changed?), as any good player wouldn't Agility outright anyway. But trapping Metagross was really the least of my concerns when it comes to Magnezone. More importantly, it got rid of Bronzong. Bronzong leads 100% starts with one of the following moves: SR, Hypnosis, Reflect, Light Screen (sometimes, those are the only 4 it has lol). Magnezone can really switch into any one of them. Back when I played, I used to check monthly stats for Bronzong's attacks. If Hypnosis usage went up, I'd go Lum, otherwise, lefties. Basically, you switch into anything and Substitute to block the impending Hypnosis. Even if they EQ instead, I'd often Substitute again anyway just in case it's mindgames. Getting hit by Hypnosis is dumb. After you've established that you can no longer be slept, Magnet Rise and proceed to killing the Bronzong. If it set up screens, stall the screens out and kill it before it can set up again. Usually, this opens up a late game sweep with Outrage (again, I don't know how much the metagame has changed, but I would imagine it's still steel/dragon heavy).

In UU, Probopass can take out Steelix, Aggron, and Bastiodon (lol) in the same way. You do have to be careful, though, as all of them carry Roar 95% of the time. However, you still shouldn't Taunt right after switching in if you've never seen your opponent play, as Probopass can't afford to take EQ from the first two. Taunt is also very important as it stops Aggron from OHKOing you with SubPunch and also stops Bastiodon's own Taunt. Just as in OU, this opens a lot of doors, as with the Steel/Rocks gone, it pretty much opens a sweep for Swellow barring a few exceptions. My team applied this concept (preparing a lategame sweep for Swellow) and was actually very successful, holding the 3rd/4th on Smogon's UU ladder for the entire duration of me getting back into Pokemon, and with an even win record against the first 2 on the ladder in Smogon tournaments lol (but they had more time to ladder :(). I realize ladders don't mean all that much, but the record is there and the concept works (worked?) wonders.

Basically, tl;dr: Magnet Rise is ****.



Annnnnnnd now on topic. rofl. I believe Moltres and Articuno are better served by Pressure than any weather ability they can have. Articuno was a force to be reckoned with in UU with the standard stall set of IB/Roost/Sub/Toxic. Getting through was incredibly stupid and very difficult unless you happen to Sleep/Toxic/Paralyze it (sub -_____-). When used by a good player, you needed to pick on its dumb SR weak and use well placed Bullet Punches or a fast sweeper to bring it down. Moltres pulled the same set very successfully as well, just with FT>IB, and perhaps WoW>Toxic. My most successful team in OU was a hail team, but when I was building it, I already had 5 members, but I was so stumped by Heatran, Infernape, and Metagross. The Tentacruel on my team could "hold them off", but realistically, the overgrown jellyfish couldn't take repeated Fire Blasts and CC/MM 2HKOed it. So I turned to Moltres and it worked wonders. I couldn't hurt Heatran, but even Specstran couldn't kill me, and Thunderpunch from the second two, even when CBed, wasn't enough to bring me down without a lucky paralysis. Most people laughed when they first saw Moltres on a hail team, but those people were usually the ones that quit when they couldn't touch Moltres as hail wore them down and Pressure ate at their PP. Even with Snow Warning, Articuno would be an inferior hail starter to Abomasnow. You want your hail starter to be sturdy, and although Articuno is very sturdy, getting half killed every time you come in is really problematic. This would be better for Moltres, as it can actually do something with the weather (let's face it, Articuno's not going to really benefit from the hail all that much. You'd want Ice Beam on it just for PP reasons). Sunny Day sets on Moltres would be more viable, because offensive Moltres usually needed to waste a moveslot and a turn to set it up itself or have a teammate do it.

Basically, tl;dr: Pressure is good because it speeds up the stall (rofl oxymoron), and gives you less opportunities to get unlucky/mispredict. Snow Warning is useless for Articuno, Drought is decently good for Moltres.


/end.essay
 

c3gill

Smash Ace
Joined
Jan 12, 2009
Messages
951
Location
VA
Moltres, Zapdos, and Articuno should get Levitate.

Discuss.
NO. last time I checked, they all share a specific typing that makes levitate useless- FLYING. Pressure, while not a great ability for them, does more than levitate ever would.

Levitate only COULD ever benefit them if they used roost and could have been hit by a ground type move, and that would then miss. Its still basically useless.

I think the non-broken legends could use a better ability.

-Terywj
Suicune. Loves Pressure.

. Bronzong leads 100% starts with one of the following moves: SR, Hypnosis, Reflect, Light Screen (sometimes, those are the only 4 it has lol).
Rain Dance Zong Much? I either lead with Rain Dance, Confuse Ray, or SR- but it is rarely SR, unless the opposing lead is completely useless against Zong and I know they will also set up SR first before switching (Swampert, Mamoswine, blah blah blah.)
 

Crazy_mofo213

Smash Lord
Joined
Feb 27, 2008
Messages
1,233
Location
Phoenix, Arizona
lol

Though I agree that Pressure is stupid but if a lot of the legendaries had something else they'd be pretty broken. As for the legendary birds, I agree that they need a new ability.

-:bowser:Bowser King
Thats exactly what I think any other ability would make the legendaries too cheap. Also, if your trying to catch a legendary with a pokemon that has pressure, it'll eventually run out of pp and die from struggle.
 

FAILchion-

OH HE'S SO PRINGLES
Joined
Jun 3, 2008
Messages
1,170
Location
The Final Countdown is now playing in your head.
I honestly don't think the birds should get Drought or Drizzle. Those abilities are kinda unique to Groudon and Kyogre respectively, and I've never really seen Moltres or Zapdos worthy of that ability in the anime, manga, or games. I'd give Moltres Flame Body or Flash Fire, and Zapdos with Volt Absorb or Static. Articuno's fine with Snow Warning, or some ability that freezes with contact. Hell, even an ability that brings Tailwind into effect.
 
D

Deleted member

Guest
lol look I love zapdos and all but if it got drizzle I would quit this game.

edit: also lol @ physical defensive zapdos with static. I might hack that just to troll someone.
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
Why does the move SOlar Beam require 2 turns to use?

I always found that strange, it isn't really that powerful.

Not the mention it gets weaker in rain...
 

xLeafybug =D

Smash Master
Joined
Mar 22, 2009
Messages
3,385
Location
Brampton, ON, Canada
I really don't think that Pressure is THAT horrible of an ability. It works pretty nicely on a stall set, making 5pp moves run out in 4 turns, even with 3 PP ups. It's not the worst, at least it's not as useless as Truant or Slow Start.
 

Piety the Diety

Smash Apprentice
Joined
May 31, 2009
Messages
171
Location
deep in the Atlantic ocean
Pressure doesn't suck.

It just sucks that pressure was given to so many legendaries as a blanket ability. Every legend from the GSC era and before got it.

The birds should have the weather abilities, Lugia and Ho-oh should either have those or something else. Pressure is ok on the dogs but flame body, volt absorb and water aborb would be ok too.
so true, so true.
 

Kochiha Ichihara

Smash Apprentice
Joined
Jun 24, 2009
Messages
143
Location
Naperville, IL
Okay, the reason that a bunch of Legendaries were given Pressure and not weather abilities is because they would be broken even more beyond reason if given anything like that.
Additionally, there's a good reason for Aerodactyl to be using Pressure over Rock Head. Aero is a brilliant Pressure staller, and I can pull out a moveset when I'm less lazy. Speaking of stalling, imagine what would happen if they gave it to Blissey. What then, hm?
I don't see why people think it's so bad. Pressure is potent, especially against Choicers since a lot of moves that Choicers use are already pretty low on PP.
 

Jolteon

I'm sharpening my knife, kupo.
Joined
Aug 9, 2006
Messages
6,697
Location
England
I guess being able to out-stall any "counters " is a pretty terrible ability.
 

*JuriHan*

Smash Master
Joined
Sep 30, 2008
Messages
4,699
3DS FC
1392-4901-1779
100% accuracy Thunders and team support >>>> Heat Wave.
No. Grass types wall it (Celebi will set up on you in particular) unless you make it an unconventional mixed set with drill peck. If it has hp ice instead of grass, then Swampert lol's at it as well.
 

Zook

Perpetual Lazy Bum
Joined
Jul 30, 2005
Messages
5,178
Location
Stamping your library books.
No. Grass types wall it unless you make it an unconventional mixed set with drill peck. If it has hp ice instead of grass, then Swampert lol's at it as well.
You're thinking very narrowly.

Drizzle would hurt the role Zapdos currently holds, but it would open up so many more possibilities for it. Mostly, making Rain Dance teams viable. STAB Thunders definately do not hurt it, either.

Zapdos would probably just switch out whenever Swampert shows his ugle face, just like it does with Blissey.

If I had to choose between a slightly nerfed Zapdos with Drizzle or the current one, I'd choose the first.
 

Mewter

Smash Master
Joined
Apr 22, 2008
Messages
3,609
Yeah, Drizzle Zapdos would definitely be good for team building. Imagine the possibilities!
A rain dance team would be really nice with it.:laugh:
 

*JuriHan*

Smash Master
Joined
Sep 30, 2008
Messages
4,699
3DS FC
1392-4901-1779
You're thinking very narrowly.

Drizzle would hurt the role Zapdos currently holds, but it would open up so many more possibilities for it. Mostly, making Rain Dance teams viable. STAB Thunders definately do not hurt it, either.

Zapdos would probably just switch out whenever Swampert shows his ugle face, just like it does with Blissey.

If I had to choose between a slightly nerfed Zapdos with Drizzle or the current one, I'd choose the first.
Narrow no. Realistic and pratical... yes.

1 hit ko'ing Swampert is devasting to the opponent who thinks it's going to counter Zapdos.

I disagree with your opinion, but whatever. Sorry it doesn't have rain dance.
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
Narrow no. Realistic and pratical... yes.

1 hit ko'ing Swampert is devasting to the opponent who thinks it's going to counter Zapdos.

I disagree with your opinion, but whatever. Sorry it doesn't have rain dance.
How does it not being able to use Heat Wave affect it's ability to harm swampert?
 
D

Deleted member

Guest
if anything as good as zapdos got drizzle in standard play, I'd quit. Rain teams are gay enough as is.
 

alamaster

Smash Journeyman
Joined
Oct 6, 2002
Messages
250
Location
canada
Pressure is an awesome ability...bulky Zapdos with Roost can outstall a lot of things and is generally pretty annoying to face because of it's ability. Even a rest/sleep talk variant can be just as annoying or even more so, since status is no longer a factor. Just think outside the box and utilize Pressure to its maximum potential, there are MUCH worse abilities out there.
 

zrky

Smash Lol'd
Joined
Jun 1, 2008
Messages
3,265
Location
Nashville
I'd prefer Drought Moltres. Solarbeam fun. :D
I can't imagine a battle between a Drizzle Zapdos, and a drought Moltres... *imagines*
That is amazingly cheap! Hacking that would be so much fun:laugh:( not that I will).
 

Kochiha Ichihara

Smash Apprentice
Joined
Jun 24, 2009
Messages
143
Location
Naperville, IL
Pressure is an awesome ability...bulky Zapdos with Roost can outstall a lot of things and is generally pretty annoying to face because of it's ability. Even a rest/sleep talk variant can be just as annoying or even more so, since status is no longer a factor. Just think outside the box and utilize Pressure to its maximum potential, there are MUCH worse abilities out there.
Thank you Alamaster! Worse abilities include **** like Flower Gift; who the hell even plays doubles, anyway?
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Who the hell even plays doubles, anyway?
VGC.

Heard of it?

EDIT:

Pressure is an awesome ability...bulky Zapdos with Roost can outstall a lot of things and is generally pretty annoying to face because of it's ability. Even a rest/sleep talk variant can be just as annoying or even more so, since status is no longer a factor. Just think outside the box and utilize Pressure to its maximum potential, there are MUCH worse abilities out there.
Um... no.

Let's see which Pokemon have Pressure:

NU - Entei, Articuno, Vespiquen
Entei is a mixed attacker. Pressure sucks.
Articuno can run SubRoost, a questionably useful strategy, but combined with it's pitiful typing, it's not all that useful. Pressure is better than nothing, though.
Vespiquen can "tank", supposedly. But tanking != stalling. With his crappy typing, Pressure isn't doing him much.

UU - Absol, Moltres, Spiritomb
Absol wants Super Luck. Always.
Moltres doesn't care. He just Fire Blasts.
Spiritomb appreciates Pressure, but doesn't exactly love it.

Raikou doesn't like Pressure.

OU - Aerodactyl, Dusknoir, Suicune, Weavile, Zapdos
Aerodactyl is lol.
Dusknoir is a decent tank, so Pressure is decent here. Levitate would be better, though.
Suicune <3 Pressure.
Weavile hates it.
Zapdos likes Pressure.

Uber - Deoxys, Deoxys-A, Deoxys-D, Deoxys-S, Dialga, Giratina, Ho-Oh, Lugia, Mewtwo, Palkia
Deoxys, Deoxys-A, Deoxys-S, Dialga, Ho-Oh, Mewtwo, Palkia hate it.

Deoxys-S would prefer a better ability, as Mewtwo's Shadow Ball hits him pretty hard despite his defenses (which are actually worse than Cresselia).
Giratina's typing leaves it vulnerable to Dragon Pulses and Meteors, but it still likes Pressure.

Six Pokemon benefit noticeably from Pressure. 18 Pokemon do not. 75% of the time, Pressure is a crappy ability.
 

alamaster

Smash Journeyman
Joined
Oct 6, 2002
Messages
250
Location
canada
The ability is given mostly to legendary pokemon and is referred to as the "default ability" for most legendaries, but that doesn't mean it isn't good. The main benefit of pressure are moves such as Fire Blast, Draco Meteor, and Stone Edge are all reduced by half, meaning the pokemon gets a chance to use those moves a maximum of 4 times (8 normally with ppups) which is a significant loss.

What you basically said in your post is that Pressure is a good ability for the pokemon that can utilize it. The pokemon that cannot use the ability nearly as well as those who can often do not have the stats defensively to pull it off. So it isn't really the ability that sucks, it is more or less only beneficial to pokemon that can stall and tank really well. Does that mean that pressure is amazing on every pokemon that has it? No, of course not.

I agree that gamefreak gives out the trait too much but there are worse traits out there, such as Sturdy or Anger Point or something like that. If pokemon such as zapdos and suicune didn't have pressure, do you think they would be nearly as intimidating as they currently are? These pokemon love the fact that they can outstall and beat blissey and they owe it to their ability.

I'm not saying that Pressure is the best ability out there, but it is a great one and as with every other ability, when used correctly on the correct pokemon can be devastating.
 
Top Bottom