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Huh... We're talking about Star KO's. Where you fly off the screen and disappear as a start. *face palm*It was a cannon ball that knocked Mario out of the stadium, not a Star from the Star Wand.
AH! I see what you're saying.It was a cannon ball that knocked Mario out of the stadium, not a Star from the Star Wand.
While obviously our lists conflict here and there, I've realized a much bigger problem for both of our lists. Mathematically a roster 40 characters big seems perfectly doable. You take the characters from Melee (26), subtract the characters from SSB64 (12), and get the amount they added: 14. Add that to Melee's roster and we have 40 easy, and with the larger development team they can probably even do away with most clones and still get away with 40.Mario Series: Mario, Luigi, Peach, Bowser, Baby Bowser (5) (1)
Zelda Series: Link, Young Link, Zelda, Ganondorf, Midna/Wolf Link (5) (2)
Pokemon Series: Pikachu, Pokemon Trainer, Lucario(6) (4)
Metroid Series: Samus / Zero Suit Samus, Ridley (3) (2)
Kirby Series: Kirby, Meatknight, King Dedede (3) (2)
Starfox Series: Fox McCloud, Krystal, Wolf (3) (1 1/3)
Donkey Kong Series: Donkey Kong, Diddy Kong (2) (1)
Fire Emblem Series: Ike, Black Knight,, (2) (1 1/3)
F-Zero Series: Captain Falcon (1)
Earthbound Series: Lucas (1)
Other Nintendo Characters: Yoshi, Wario, Pit, Mr. Ressetti, Mii, Captain Olimar, Balloon Fighter (7) (6)
3rd Party Characters: Sonic, Megaman, Snake, Simon Belmont, Geno (5) (5)
That's 26 newcomers in my roster.Mario: Mario, Luigi, Peach, Bowser, Boswer Jr. (5) (1)
spinoffs: Wario, Yoshi (2) (1)
Zelda: Link, Zelda/Sheik, Ganondorf, WW Link, Vaati (5-6) (3)
Pokemon: Pikachu, Mewtwo, Lucario, Pokemon Trainer (6) (4)
Metroid: Samus, Zero-Suit Samus, Ridley (3) (2)
Kirby: Kirby, Metaknight, King Dedede (3) (2)
Starfox: Fox, Falco, Krystal (3) (1)
DK: Donkey Kong, Diddy Kong (2) (1)
Fire Emblem: Ike, Micaiah (2) (2)
Other: Captain Falcon, Lucas, Olimar, Geno, Issac, Pit, Takamaru, Mii. (8) (5)
Third-party: Snake, Sonic, Megaman (3) (3)
- - - - - - - -
= 39 to 43, depending on how you want to count.
A new challenger approaches…
Isaac
Potential moveset by O D I N:
Height: 2/5
Weight: 2/5
Attack Power: 3/5
Grab Range: 2/5
Running Speed: 3/5
Jump: 3/5
Falling Speed: 3/5
“A” Moves:
A: Isaac makes a quick slash with his sword in front of him. The move can be used as a rapid jabbing attack. It is faster than Marth’s, but slower than Roy's. The attack is similiar to Marth's current A attack.
F-tilt: Isaac performs a long, horizontal slash in front of him. Decent knockback, average damage.
U-tilt: Isaac swings his sword over his head, drawing across his body from back to front. The attack is strongest on the down swing, but has decent knockback when the attack hits above his body.
D-tilt: Isaac slams the ground in front of him with his palm, causing a minor tremor, and ripples the ground making rocks shoot out of the ground slightly. The foe trips. Little knockback, decent damage.
Smash Attacks:
Forward Smash: Isaac crouches low. After the charge, Isaac lunges forward with a horizontal sweep. Strong knockback, very laggy after the hit. No follow up.
Up Smash: Isaac, brings his arms close to his body. After the charge, Isaac throws his arms up in the air, and rocks from the ground fly upward a short distance. The rocks do decent damage, but little knockback. Great for aerial counters.
Down Smash: Isaac brings his arms close to his body again, this time, looking at the ground. After the charge, Isaac slams his fists into the ground, causing a stronger tremor around his body. The area of effect is within a “foot and a half” of his body. The tremor is only slightly lower than Isaac’s height. Strong attack, decent knockback at an upward angle.
Aerials:
Nair: Isaac performs a flip in midair, bringing his sword in front of him. This attack is quick, little knockback, and has an attack radius from above his head (first frame) to behind him (last frame before leveling out). It’s a 180 degree attack range.
Fair: Isaac does a horizontal slash at slightly lower angle to his body. It’s a quick slash with good knockback and damage (Edit: Fair and Bair are the same. This attack will turn Isaac around).
Uair: Isaac raises his arm above him, using Psynergy to smack his opponent from below (think bowser Uair, only better range). The move is slow, and laggy, but has excellent range and knockback
Dair: Isaac kicks twice with his feet beneath him. 2 hits max. No knockback on the first hit, the second hit is a meteor smash. Low damage.
“B” Moves:
B : Venus Djinn
Isaac summons a Venus Djinn to fire a rock at his opponent. The rock will do 3-5% damage, knockback is average. Can be spammed, but it works like Falco’s laser, and has a projectory like it as well. There’s lag between each blast. Same projectory when in the air.
Towards B: Mars Djinn
Isaac summons a Mars Djinn to breathe fire upon his opponents. The Djinn stays in the spot it was summoned. The attack works like a fire flower. It lasts for a few seconds, and then the Djinn disappears, the fire gradually getting smaller with each breath. Isaac can't summon the Mars Djinn for about 4 seconds, as to prevent spamming (he's basically a pokeball).
Down B: Mercury Djinn
Isaac summons a Djinn to create a ice wall in front of him. This ice wall can be used to stand on, jump on, and can be picked up by stronger characters. It can be shattered after 20% damage has been done to it (based on characters, I.e. DK should have no problem shattering it). If an opponent is in front of Isaac while using this, the pillar causes some damage and knockback. While in the air, Isaac can use this to create a small sheet of ice beneath him, that floats in the air long enough (not long, like a second. It floats glowing as if it was just created) for Isaac (and other characters) to use a footstool jump off of it. After the move has been used, it takes 10 seconds before it can be used again, as it requires a lot of Psynergy to use, since Isaac is an Earth Adept. When attempted to be used after the first time, Isaac creates a splash of water, causing no damage, no knockback, and doesn’t effect the foe at all.
Up B: Jupiter Djinn
Isaac summons the Jupiter Djinn to propel him a large distance in any direction. The move’s range is farther than Falco’s, but shorter than Fox’s. It’s fast, and has no charge time. However, it deals no damage, and no knockback. It has low priority, so Isaac can be knocked out of it easily.
Final Smash: Grand Gaia
Isaac raises his arms into the air, the stage/arena shaking. The stage erupts with flying rocks and light pouring from the ground, dealing massive damage. Each rock counts as a hit, so it'll deal damage on a multiple hit level, rather than a one time massive damage hit. The range of the attack is based upon the size of the stage, not the screen. Also, the most damage is closest to the ground. The mid stage area (example: between the platforms on battlefield) is the weakest. Anything above the mid stage area is unaffected.
Grabs:
Isaac reaches out with both arms, and grabs his opponent. His reach is short.
Jab:
Isaac knees his opponent.
Fthrow:
Isaac shoves his opponent forward with both arms. Average knockback, average damage.
Uthrow:
Since Isaac is so tiny, and doesn’t have a lot of arm strength, Isaac uses his magic to use the ground as launcher. The ground beneath his opponent shoots up as a pillar of earth, propelling the opponent into the air. High knockback, decent damage. The pillar disappears after the throw.
Dthrow: Isaac shoves his foe to the ground, and pops him in the face 3 times. Multiple hitter, for 2-3% each hit. After the punches, the opponent slides forward from the 3rd hit, which is much like an uppercut, only horizontal. Low knockback. Damage is average. Highest damage out of throws, due to multiple hits.
Bthrow: Isaac uses his Psynergy to grab his opponent, and chuck him backwards. Highest knockback out of the throws.
Taunt: Isaac looks around him as the 4 Djinnii(?)(can’t remember what was plural and singular) dance about him quickly, and then quickly vanish.
Winning pose #1: Isaac sheaths his sword, and pants heavily, looking at the screen with a tired face.
Winning pose#2: Isaac looks around him as the Djinnii Swirl around him. The Djinnii and Isaac look at the screen, Isaac has a smile.
Winning pose#3: Isaac lowers his arms, and raises them high into the air, with a few rocks circling around him.
Wiseguy.. I'm intriqued as to who this Meatknight is.. do tell.Wiseguy said:Kirby Series: Kirby, Meatknight, King Dedede (3)
Thanks! ^ ^Awesome moveset!
OMG?!?!?! 17 and 15? Seriously!Wiseguy, this is the rundown of your roster idea:
While obviously our lists conflict here and there, I've realized a much bigger problem for both of our lists. Mathematically a roster 40 characters big seems perfectly doable. You take the characters from Melee (26), subtract the characters from SSB64 (12), and get the amount they added: 14. Add that to Melee's roster and we have 40 easy, and with the larger development team they can probably even do away with most clones and still get away with 40.
The roster size isn't the problem: the amount of newcomers both of us want might be.
Highlighted in your roster are all the new, original characters you want: 25. Add your clones and you want 28 new characters. (I took it for granted Lucas would be just like Ness).
My roster was in the same predicament:
That's 26 newcomers in my roster.
I think in our desires to trim the fat and make Brawl a different game than Melee, we booted too many characters in exchange for new ones. Unfortunately I don't think the numbers favor as many as 40 characters if we're going to kick so many out or completely revise them (Ganondorf and WW Link).
We may have come up with a couple of awesome rosters, but for the sake of reality, I think we should either narrow down the characters or replace some of our desired characters with veterans.
Right now I have 16-17 Veterans returning. You have 15. Don't you think that's a bit low?
...not to mention that 5 third-party characters is probably pushing it.
And please don't correct the spelling for Meatknight- it's too funny.
Yes sir, I am.So O D I N is an Golden Sun fan.....
Golden sun's awesome, i hope Issac gets in.Yes sir, I am.
I'll read that moveset later. There are other pressing issues.
And will pokemon trainer possibly have more pokemon you can fight with, as unlockable? (like the third gen starters)
It was a mudball shot by Petey Piranha=I am 101% positive. For proof, watch these vids, and pause at 0:34 and 0:35 , and you'll see Petey shoot it, through the smoke. It was no cannonball. Watch for proof.It was a cannon ball that knocked Mario out of the stadium, not a Star from the Star Wand.
I'm afraid I really don't understand this... Is this just speculation? It makes perfect sense to me that Pikachu and Pokemon Trainer would enter the SE... It doesn't mean they'll be together. Unless there's some subplot where the Pokemon have to band together, who knows? It mainly seems random right now, though. Kirby and Petey didn't even appear in a game together, but they're fighting against each other!kind of random, but you know what is bugging me? since each character will enter the plot differently, how will they explain Pokemon trainer and pikachu? if i remember, pikachu from the anime was never in a pokeball. how will pikachu and pokemon trainer conflict or team up? and will pokemon trainer possibly have more pokemon you can fight with, as unlockable? (like the third gen starters)
XDAnd you know wat would be awsome=??? A game ending screen slamming KO, where you crack the screen, and the character who hit the screen slowly skits down. That would be the ultimate "OWNED" moment. Especially in SLOOOOOOOWWWWWWWWW Modeeeeeee.....
Well, here's what happened on my roster for returning characters:OMG?!?!?! 17 and 15? Seriously! ... 20 vets at least!
No, I think they could- just not well. It takes a significant amount of time to balance the roster, and that amount of time increases drastically with each additional fighter.(after his roster idea):
THAT's right, going on a limb here with 48!!!!
They can do it...don't worry, you don't think they can?
They can always update with the net too. That's not necissary though.
This game has been a shocker so far so what's the big deal o_O
They could just have Pokemon Trainer act the part as Ash with Pikachu tagging along.kind of random, but you know what is bugging me? since each character will enter the plot differently, how will they explain Pokemon trainer and pikachu? if i remember, pikachu from the anime was never in a pokeball. how will pikachu and pokemon trainer conflict or team up?
I sincerely doubt it. As a final smash, there is the possibility of a new Pokemon, but it would alter the character drastically to add any more in due to the method in which he is currently balanced. Since 1] you can't choose the next Pokemon you get (it cycles in order) and 2] you can't change Pokemon out constantly lest their stamina diminish (therefore you are forced to moderate), I highly doubt there is any other means of acquiring new Pokemon to go in the cycle.and will pokemon trainer possibly have more pokemon you can fight with, as unlockable?
There's no chance for this at all. Restricting any character's moveset to one costume version of that character not only makes the game more confusing, but prevents all four players from using (de facto) the same character.Wow. that would be quite phanomanal. But it would be even cooler if when you changed you costume(color, whatever), the Pokemon he used changed as well.
I really hope this is the case with many characters. Instead of clones, we can just have alternate costumes.And that brings up a good point, will it just be colour changes or will the whole outfit change. ex. Instead of Doc Mario being a whole other character, he'd be like an unlockable costume. Like, the farther you get in Subspace Emmissary, the more costumes you unlock for that character your playing.
Maybe that could be their new taunt?Their hammers are on the ground... probably too late.
You're making me happy! I can teach people how to main a character I suck at [Marth], and my 3rd best returns. And yippeee!!!!!!!! YIPEEE!!! 1 for originality [ryhmes]. Yes, Sakurai kept the most original character...well, sorry Wisey, but it looks like Sakurai is determined to prove your list wrong no matter what . At this rate, expect Marth and Falco as the next character updates.
That's right, Gemu ando Uotchi!!!Wiseguy seemingly avoided a blow by Sakurai by removing Munchlax, and in reality Sakurai just wanted do put Wiseguy in a vulnerable position for a critical hit!
And there's still a icon before the eggplant. Who is the last Melee character with his own icon that hasn't appeared yet?
You're making me happy! I can teach people how to main a character I suck at [Marth], and my 3rd best returns. And yippeee!!!!!!!! YIPEEE!!! 1 for originality [ryhmes]. Yes, Sakurai kept the most original characterever, and I don't even use them! YAE=I CALLED IT!
Ya, Wisey's taken blow after blow. ROB, Samurai Goroh, Pokémon Trainer Deoxys, and Munchlaz [nice save on that one]. We all suffered the Pokémon Trainer symdrome [not guessing that], and Samurai Goroh and Deoxys I fell a victim to. O well, at least we get eskimos!Heh. I personally wouldn't really mind Marth or Falco returning either (I preferred Lyn for the "swift swordsman" niche, but you know how that one turned out). Icies are nice too, I've actually been trying to get somewhat decent with them, and they are actually pretty fun to play (except when Nana seems to think she should go sightseeing for a bit while I fight ) so I have no objection. I was mainly mentioning that Sakurai seems to be combo'ing Wisey's list and the only thing missing is the final Rest to kill it .
LOL....that sucked if Sakurai is like "by the way, no more veterans are going to return. In fact, we only got 5 more newcomers coming up, and they're all Digimon. Eat that s***!" Then we'd all be amazed and astounded. Actually, we were all amazed and astonded [for some strange reason I though it was astonished] by the Pokémon Trainer!You know Wiseguy, if Sakurai tricks you again anytime soon you oughta change the title of the topic in "I am amazed and astounded."
If I wasn't on a school computer at the moment, I'd bookmark that.I predict over 40, no more than 50. Remember the odd "Nintendo Fun Fact-Sheet" that showed up on the nintendrone blog during E3?
http://nintendrone.blog.com/1780019/#cmts
Well, everything it says on there has been shown to be correct - see for yourselves regarding MP 3: Corruption for example! Also, it said there would be many control options for Brawl, and this was on May 20th, before smashbros.com showed this off!