Having Villagers with upgraded character designs fighting in the foreground and Villagers with older character designs in the background wouldn't be æsthetically pleasing. All playable characters have increased detail.
Or it could be because hats are optional in the DS version, if I recall correctly.
Yes, but the fact that there are no Viking hats at all leaves the door open for a hated villager PC.
Did G&W have to be bizarre to get a spot on the roster? No, he was very important regardless fits as a character in an action game. Solid Snake also isn't bizarre in-and-of-himself; he's just an unexpected choice for a third-party character, but he still fits as a character in an action game. Now Kawashima on the other hand doesn't fit. He already fails the first rule of inclusion, that being he didn't originate from a video game. He's not even a character; he is a real person. Would Sakurai really include him as anything other than a bad joke?
I suspect that G&W's craziness had a huge part in his being chosen over the likes of Wario, for example. Having a stick figure as a PC is simply an insane concept.
And the very notion of having Solid Snake in Brawl is VERY bizzare no matter how you slice it. The faact that you can have Solid Snake and Pikachu in the same game proves that there is no character that can't "fit".
Yes, Kawahima is based on a real person. Just like Mario is based on the real life landlord of one of the dudes on the Donkey Kong arcade team. And just like the Legend of Zelda is based on Miamoto's real life experience of exploring the countryside around his house, exploring caves and killing octorocks. Check. Mate.
And Kawahima would not be a bad joke. He would be an AWESOME joke.
Like I said, all stages have multiple music tracks, right? Pictochat does not have any background music, and neither does the DS menu (unless you want an entire song based on the "bu-duh bu-dah" startup sound effect). Therefore, the SSBB team will have to get music from another source, so hy not Wii menu music or Brain Age music? It's menu music that fits the feel of the Pictochat stage. Why not put it in? It's not like they have a choice anyway, since the DS doesn't have any music of its own. Because of that, having music that doesn't originate from the DS hardware realm itself means nothing. Besides, they'd use the Touch! Generations icon instead of the DS icon if they wanted Pictochat to fall under more than the just the DS.
That's one possibility, to be sure. But while Picto char doesn't NECESSARILY mean anything, for all we know it does. Even if the music for Pictochat was thrown together haphazardly, they might have still created the stage for Dr. K in mind. It's certainly more interesting than a stage designed around floating numbers...
And the DS icon works fine as a symbol of casual games.
Because Pictochat and the DS menus have no music, that's why. They had to take it from SOMEWHERE.
I might PM you a Claus profile... I just need a good picture.
EDIT: I did it... I was just too lazy to look for a picture so I went and took a snapshot of the final battle against Claus.
The Claus profile is very well done. It's in Nintendo Runnerup: Part 2.
I'm just saying the fact that Marth should be nerfed and the possibility that he might not return are unrelated. You sometimes mention Marth's overpowered condition in Melee as a reason for why Marth shouldn't return or why the developers wouldn't want him to bring Marth back (or why they'd want to replace him with a heavy character). I just want you to admit that this isn't a valid point. Performance in Melee is not a factor to consider for the brawl roster.
I admit that Marth's high tier status likely had no beaering on whether or not he was incluuded in Brawl. However, Ike's radically different stats chould not come as a surprise IF he is in fact designed as a Marth replacement.
So far as Takamaru goes, I'd say the possibility that a new character would make a veteran redundant is a bigger argument against the newcomer than the veteran. I'm not saying Takamaru won't make it in, but if he's really going to be as close to Marth as you seem to be implying, then it seems like it would be far easier to just bring back Marth and spend all that saved development time on something more worthwhile, like Olimar.
Perhaps. But he was one of the most requested characters on Sakurai's poll, so he might be worth some extra effort. I'm just speculating, obviously.
But I support any and all time saving measures that go towards development of Olimar. He and Ridley are the only other characters that MUST make the cut, in my opinion.
So... Ike was a Marth replacement at first, but then they changed all his moves to fit Ike as a character and then changed all his stats so that he'd be a heavy character instead of a fast one? And that all this changed Ike so much that they'd then have to bring in ANOTHER new character (Takamaru) to replace Marth? Then you admit that, as he is now, Ike isn't filling Marth's niche?
Cool, because that's exactly what I've been saying this whole time. Ike isn't a Marth replacement, and thus his moveset isn't part of the argument for Marth's inclusion or exclusion from Brawl.
We differ in that you believe that way back in the development time line Ike was originally intended to replace Marth, but it seems we both agree that Ike isn't a Marth replacement NOW, which is my point.
Ike isn't a replacement for Marth, and thus isn't really part of the will-he-won't-he-return argument. So it just comes down to whether or not Marth has enough going for him as a character to warrent his return. I'm sure you already know my thoughts on that.
Yeah, I guess we do admit that Ike isn't a Marth replacement in terms of the role. Judging by the gameplay vids, I must admit that his stats are too dissimilar to be intended to fill the void for Marth mains.
I do think it's possible that Marth's attributes might be given to serval replacements (including Ike) however.
In all due respect: You shut your filthy mouth. You shut it and you never open it again.
100% Agreed. Olimar is way too awesome for such slander.
Well I like the list...except for not having Marth on it cause it's "against your religion." Besides that good job.
It was a joke, really. I have a reputation for disliking the character, even though I don't (not since Fire Emblem DS was announced, anyway). You can read my argumument for not including Marth in Nintendo Runnerup Part 2.
Ya, I think they might just put like-series and like-genre songs for each stage. For example, what music would a Game & Watch stage use? The Game & Watch games don't have any music (even though the Game Boy compilations did...) so they wrote an original song for Flat Zone that was kinda techno-y and had some Game & Watch sounds mixed in. That's probably what Pictochat (the song) is; an original song with the DS bells and digital sounds mixed in.
They probably just put menu music and games that fit the graphical style for Pictochat. A Game & Watch stage would probably have Flat Zone, Game & Watch Gallery music, and maybe old Nintendo arcade game music etc. An Ice Climber stage would be another example of a lack of music; they could probably slip in music from other obscure NES games like they did with Balloon Fight. A Nazo no Murasamejou stage would suffer the same fate and probably get obscure Japan-only music. F-Zero (and Mario Circuit, though that'll probably get Mario spinoff music) could get music from obscure driving and racing games.
Anyway, you see where I'm with this. Not all series have enough (or any) music to draw from so they could have some extra songs to play on those stages and there are probably songs they want to include that aren't part of the symbol represented series.
Also, 4/25+ doesn't seem like it'd overshadow much of anything. That's like saying the sword characters overshadow everyone else, lol.
And you can never have enough unique sword characters. :x
Sounds reasonable. But whether or not the stage was designed with a PC in mind is another question.
I just had a wacky thought...
What would happen if Sakurai decided to not include one of the "popular" picks for a third-party slot and went with something completely out of left field...like "Hero" from Drawn-to-Life?
Think about it:
Represents the DS (perhaps the DS logo?)
A complex enough character to have a CAC mode, but simple enough to keep everything in balance.
Increase game sales for Drawn-to-Life.
It's a cool idea, but not only is the game pretty obscure - the developer is a relative unknown as well.
On a realated note, I've heard mixed opinions on this game. Is is any good?
Sakurai: Guys, who should the third FE rep be?
Studio guy 1: How about Sigurd?
SG2: No, Micaiah is better!
SG3: But, but, what about the Black Knight, FE needs a villain!!
SG2: We can put him in the SSE, Micaiah deserves the spot!
SG1: No, it should be S-I-G-U-R-D!
Sakurai: If we can't make up our minds, then screw it, no third FE rep!
I know for a fact that Sakurai is studio guy 3.