I wrote this whole thing at another spot regarding his moves, and how he attacks. Ignore the Damage for it doesnt include the Stale moves penalty damage amount.
This includes how Pit attacks, which is pretty interesting. It's fun to learn how Pit performs his moves.
STANDARD ATTACKS
A: Pit does a slash attack with his right blade.
3% damage
AA: After the first attack, Pit does a horizontal slash with his left blade.
3% damage for the first attack, then 3% damage for the 2nd attack. 3%-3%
AAA: After the 2nd attack, Pit does an almost vertical slash with his right blade.
5% damage. 3%-3%-5%. Combo does 11% damage.
Rapid A (Hold A when performed): After the second hit, Pit uses his right hand to spin his Bow clockwise from his view in front of him. He can continously do damage this way.
1%-1%-1%-1%-1%... 1% damage per hit.
F-tilt: Pit puts his Bow behind him, then detaches it quickly and does a cross slash in front of him.
12% damage.
D-tilt: Pit uses his right arm and does a slash at the opponent's feet. This move can Spike, but the opponent must be very close to Pit at his feet supposingly, as well as being airborne. The spike can KO a Pit at about 35%+ damage at Final Destination proving that this is a powerful Spike. It automatically KOs those with poor vertical recovery, such as Bowser.
11% damage.
U-tilt: Pit quickly puts one end of his Bow on the ground, then pulls himself up to do a double kick upwards, left kick first, then right kick.
3% damage from the Bow, 6% damage from his first kick, 7% damage from his 2nd kick. Total damage is 16%.
This is one of my most favorite Pit moves because the way the move looks and the way it is performed is simply amazing.
F-smash: Pit slashes with his right blade, quickly reunites his blades together, then slashes again using the left side of the Bow.
7% on the first slash, 12% on the 2nd slash when the Bow is formed. 19% total damage.
When fully charged: 9% on the first slash, 17% on the 2nd slash when the Bow is formed. 26% total damage.
D-smash: Pit does a low slash with his right blade in front of him, then quickly does a low stab behind him with his left blade.
13% on first hit, 10% on 2nd hit. 23% total damage.
When fully charged: 18% on first hit, 14% on 2nd hit. 32% total damage.
U-smash: Pit slightly rises up above the ground and slashes upwards with his right blade, slashes with his left blade, then slashes again with his right blade as he spins around once.
After the last hit, when he lands, if you can look at him at the right time, he closes his eyes for a brief moment.
3% for the 1st hit, 2% for the 2nd hit, 8% for the 3rd hit. 13% todal damage.
When fully charged: 4% for the 1st hit, 3% for the 2nd hit, 11% for the 3rd hit. 18% total damage.
Dash Attack: Pit slightly leaps forward and does a quick slash. This move is laggy compared to his other moves.
12% damage
AERIAL ATTACKS
N-air: Pit spins his Bow with his right hand to make a 360-degree hitbox.
1% damage for every hit except the last one, 4% damage for the last hit. 11% total damage in 8 hits.
F-air: Pit does a cross slash in front of him.
14% damage
D-air: Pit does a downward slash with his left blade.
12% damage
U-air: Pit spins his Bow above him with his right hand.
2 damage per hit, 12% total damage in 6 hits.
B-air: Pit uses his feet to kick in front of him, and by using both hands, does a powerful stab behind him with full force.
15% Sweetspot damage when he does his forceful stab, 7% damage after the sweetspot hitbox. This will not hit if the sweetspot hits, unless you are facing a Boss with multiple hitboxes.
This is one of my Favorite Pit moves. This is perhaps his strongest KO move if you get the sweetspot to connect.
Glide attack: Pit quickly uses the right side of the bow to do a slash downward that also comes up a bit with his right hand.
12% damage.
This is one of my Favorite Pit moves. Not only is it a strong move, I love attacking while in the sky.
B SPECIAL ATTACKS
Palutena's Bow (b): Pit holds his Bow in front of him. Pit pulls his left arm back away from the Bow, then the 2 rings on his left arm move in front of Pit's left hand to form the arrow, and shrinks to hold the arrow in its place. When Pit is about to fire, the 2 rings grow back to normal size, and at the moment he fires, the 2 rings quickly move back on Pit's left arm bracelet.
5% damage, 11% when fully charged.
Surprisingly, the move's damage does not change even if you are bigger or smaller than normal, but the arrow speed will decrease if you are smaller, and the speed will be faster if you are bigger.
Hold up on the control stick to make Pit aim upwards. Release it and he will aim it back to the direction where he was last facing. Move the control stick in Pit's opposite direction to make him aim behind him. After Pit fires the arrow, use the control stick to curve his arrows.
One of my favorite moves considering that you can aim the arrow. Arrow Tech make it better. Other reasons make it obvious why I love the move.
Angel Ring (Side-b): Pit magically spins his Bow in front of him with his right hand while the Bow glows. The Bow repeatingly does damage if the opponent touches it.
1% damage per hit. (hit occasionally does 2% damage)
This move reflects any projectile in front of Pit, and will do more damage than normal. Moves with good priority can pierce through the angel ring and hit Pit directly. Other moves may just cancel the move out.
Continuously press the B button to make this move last longer. Pit will automatically stop after about 10 seconds. There is a small wind effect at the end of the attack that pushes nearby opponent away, supposingly from the gold glitter that appears after the attack.
You are vulnerable from behind, or if the attack is coming below or above the Angel Ring. As mentioned before, moves with good range can hit you directly.
Mirror Shield (Down-b): Pit pulls out his Mirror shield and holds it in his left hand in front of him. The Shield will do no damage, but will reflect projectiles that are in front of Pit. Certain projectiles (such as Lucario's Aura sphere, Wolf's blaster) will be reflected and will travel at a faster speed than normal, while increasing the damage that projectile does. This move also blocks attacks in front of Pit. However, the shield will get pierced if enough damage is taken, and you will get hurt by the attack that was hitting the Shield. Pit will automatically put the shield away after 10 seconds.
When the Shield is out, hold the B button and hold up on the control stick to make Pit hold the Mirror Shield slightly higher. You are vulnerable from behind, or if the attack is coming below or above the Shield.
One of my favorite Pit moves. "Nice Try!"
Wings of Icarus (up-b): Pit uses his wings to fly. The wings glow in a beautiful shiny blue. At the beginning of the move, there is a wind effect that pushes the opponent away from Pit. It does no damage.
Move the control stick in the direction you want Pit to fly to.
It lasts about 4 seconds. If you use it again quickly after using it, the time is reduced to about 2 seconds due to fatigue, so be careful. If you get hit (excluding attacks that dont make you flinch, like Fox's laser) while doing this move, you are unable to use it again, and if you were recovering you are most likely dead for you also are unable to jump again. You will do Angel Ring instead of the Wings if you attempt to use it again after getting hit. If you use one of your aerial attacks while using the wings, you are unable to use the move or your jumps again as well. There is a wing tech that allows you to use your jumps, and the wings again even after you get hit or use an attack.
GRAB/THROW ATTACKS
Grab: Pit uses his left hand to grab the opponent. He holds them at about his waist level.
Grab hit: Pit hits the opponent with his left knee. It is done fairly quick.
2% damage per hit
F-throw: Pit does a slash with the right side of his Bow, supposing at his opponent's head.
10% damage.
U-throw: Pit quickly rolls about 90 degrees backwards to the position where he is on the floor while putting his opponent where he is directly above Pit, and then Pit uses both feet with strong force to kick his opponent into the air. After kicking the opponent, he quickly jumps back on his feet.
11% damage.
This is one of my favorite Pit moves. Not only is it the strongest of his throws, but also looks pretty amazing.
D-throw: Pit throws his opponent on the floor face down, and slams the opponent's back using his Bow.
6% damage.
B-throw: Pit spins in 540-degrees clockwise while using his left arm to hold the opponent. After about spinning 360 degrees, he raises his opponent up a bit (supposingly holding the opponent by the neck), then slams the opponent to the ground head first.
8% damage
This is one of my favoritre Pit moves. It may not be the strongest of his throws, but it looks cool and I love the way it sounds as he is spinning his opponent around.
MISC. ATTACKS
Get up attack (face up): Pit does a vertical slash behind him with his right blade, and then a horizontal slash in front of him with his left blade.
Both hits do 6% damage each.
Get up attack (face down): Pit gets up to do a horizontal slash in front of him with his right blade, then stabs behind him with his left blade.
Both hits do 6% damage each.
Get up attack (after tripping): Pit spins his bow behind him, then in front of him.
Both hits do 5% damage each.
Get up attack (From the edge): Pit gets up and after using his right hand to rise up, he spins around once and does a horizontal counterclockwise sweep kick with his left leg.
8% damage
Get up attack (From the edge with 100%+ damage): Pit slowly gets up, raises his right hand and stabs the opponent with his right blade (it can be his right side of his Bow if he is hanging on the ledge with his bow attached).
10% damage
Though I sense errors in this thing here, It took me 4 hours to not only write that whole thing down, and observe how Pit performs his attacks in training mode.
I did this to the best of my ability and obversation.
I really did this because I think it would be nice to know how Pit performs his moves. He's that good, especially on that U-tilt part. This is the ULTIMATE Pit guide afterall, and I'd love to help out wherever possible.
Feel free to correct me where errors are present.