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Out of all of the newly Pokemon revealed, Corviknight is my most favorite. I'm not really thrilled about its abilities, but a Pokemon that looks this bad ass? Who gives a damn?
Yeah, saw that. I get where they are coming from buuuttt.... Kinda defeats the purpose of "gotta catch em all."Anyone hear the news? That only Galardex Pokémon can be transferred?
I consider it the fourth worst they have ever domeI am amazed how Gamefreak killed the hype for Sword and Shield with one terrible announcement. I am not even mad, I am just very disappointed. I don’t even use the bank that much and I think that this is the dumbest idea GF has come up with so far.
Honestly, I think this tops all of them when you think about this game from both a player and business perspective. Go and Let’s Go are not for everyone, but at least those are spinoff games. This is a main series game that is already incomplete by not having every Pokémon coded in the game. Every Pokémon has someone that loves them. For example, one obscure Pokémon for me is one called Druddigon, which was a pure dragon type in Unova that I got from doing a nuzlocke. It may not have been the best dragon I have ever had, but it was an absolute beast that survived all the way through the whole game. Even fairies feared my Druddigon! It would really make sad if I couldn’t bring Druddigon to Galar all because he is not within the regions dex. Then he would be stuck in Pokémon Pris- I mean Pokémon Home until the next game comes out. That is only a minor example compared to the many people who have had their Pokémon for years and they will not be able to bring them to Galar all because they are not in the Galar dex. Now, Gamefreak has lost a good chunk of their audience because now most people will not even buy this game unless they bring back the national dex. I’ll still buy it because I am an idiot who still wants to play it, but you also have to think from a business perspective when thinking about bad Pokémon decisions. Sword and Shield could be the lowest selling Pokémon titles and that could even hurt the Switch’s sales because many people were going to buy a Switch just for this game. Now, that is not the case, and it is all because they didn’t code in all Pokémon in the game...I consider it the fourth worst they have ever dome
First and second are obviously GO and Let's GO, and the third is never bothering to improve the battle system.
Transferring Pokémon between generations was ruined for me in Gen IV by making it only one-way, so I don't think I'll actually mind too much. I thought Pokémon Bank was going to fix that issue, but nope, Pokémon can still only get transferred forward, which is a shame. (However, I’m going to be pissed if Dragonite, Heatran, Blaziken, Volcarona, or Togekiss turn out to be no-shows in Sword & Shield (Mew at least has been confirmed to be safe).) However, if some of my fakemons don't have their canon pre-evolutions in Galar, things are gonna get awkward for them (Nohtyp, the evolution of Arbok, immediately comes to mind as a Pokémon that might get left behind). Also, I can't help but wonder how Smogon is going to deal with a metagame where certain Pokémon are flat-out excluded.Honestly, I think this tops all of them when you think about this game from both a player and business perspective. Go and Let’s Go are not for everyone, but at least those are spinoff games. This is a main series game that is already incomplete by not having every Pokémon coded in the game. Every Pokémon has someone that loves them. For example, one obscure Pokémon for me is one called Druddigon, which was a pure dragon type in Unova that I got from doing a nuzlocke. It may not have been the best dragon I have ever had, but it was an absolute beast that survived all the way through the whole game. Even fairies feared my Druddigon! It would really make sad if I couldn’t bring Druddigon to Galar all because he is not within the regions dex. Then he would be stuck in Pokémon Pris- I mean Pokémon Home until the next game comes out. That is only a minor example compared to the many people who have had their Pokémon for years and they will not be able to bring them to Galar all because they are not in the Galar dex. Now, Gamefreak has lost a good chunk of their audience because now most people will not even buy this game unless they bring back the national dex. I’ll still buy it because I am an idiot who still wants to play it, but you also have to think from a business perspective when thinking about bad Pokémon decisions. Sword and Shield could be the lowest selling Pokémon titles and that could even hurt the Switch’s sales because many people were going to buy a Switch just for this game. Now, that is not the case, and it is all because they didn’t code in all Pokémon in the game...
That is why I think this is their worst decision they have come up with to date.
What's wrong with the battle system?I consider it the fourth worst they have ever dome
First and second are obviously GO and Let's GO, and the third is never bothering to improve the battle system.
Not changing the battle system is fine. If it just changed for no good reason, it wouldn’t be as accessible to newcomers as it is.I consider it the fourth worst they have ever dome
First and second are obviously GO and Let's GO, and the third is never bothering to improve the battle system.
LOTS of things, see below.What's wrong with the battle system?
By changing it, I mean just removing all of the spaggetti of the damage formula and at least a part of the luck factor, and make the most dangerous attacks, habilities and moves more easily readable, wich would not only make it more competitive-friendly, but also more newcomer-friendly in some ways. On my eyes the priority changes are:Not changing the battle system is fine. If it just changed for no good reason, it wouldn’t be as accessible to newcomers as it is.
I wonder what sort of reaction you would get by bringing these up on Smogon. Eliminating Z-Moves is actually understandable, since they're redundant with Max Moves, but Dynamax and Mega Evolution do appear to have enough differences in what they do that keeping both around is worthwhile.LOTS of things, see below.
By changing it, I mean just removing all of the spaggetti of the damage formula and at least a part of the luck factor, and make the most dangerous attacks, habilities and moves more easily readable, wich would not only make it more competitive-friendly, but also more newcomer-friendly in some ways. On my eyes the priority changes are:
- Have all megastones and crystals (i want those back GF, don't you DARE go through with removing them), as well as the Choice Items and some others discussed below tigger a warning when a pokemon equipped with them switches in. Same for abilites that significantly change stats or weaknesses like Levitate, Flash Fire, Swift Swim and Huge Power. It is NOT fun to be randomly destroyed by something you could have never taken into account until it happened. Abilites might be less of a problem since your opponent can only have one out of 3 and they can be easier to play around, but at least trapping abilities absolutely NEED that warning.
- Remove the RND factor of the formula entirely. The custom EV spreads already make damage predictions inconsistent, having two moves from the same source to deal +-5% damage for no reason is stupid.
- Fix the unecessarily imperfect accuraccy of many attacks like Fly and Air Slash, they have considerably better alternatives anyway, but at least don't make them randomly miss when stronger attacks have no drawbacks at all.
- Remove the Evasion stat or at the very least make the boosts reset if the pokemon gets hit. Self-explanatory, really.
- Make critical hits no longer happen without a crit boost (from the move itself, periscope or focus energy) and as compensation have them only have two stages (25% and 100%), and revert them back to x2. This way seting up a critical rampage with Kingdra, Drapion and similar pokemon is worth it over simply using Rain/Swords Dance. Additionally, have the Periscope item trigger a warning like discussed before so you know they are going for the crits.
- Make the Quick Claw trigger when the pokemon is at 100% HP instead of randomly, and offer full +1 priority similar to how Gale Wings currently works. And speaking of this, revert Gale Wings, Talonlame was never that good.
- Give OHKO moves a charge AND recharge turn, and 100% accuraccy. This way they can be reliably used to remove particularly dangerous/bulky pokemon in a pinch but become much easier to counter by simply sending something immune to it or using Protect and Substitute. And even if you can't, you get a free turn to knock them down and prevent them from taking anything else out, or set up shop for a sweep.
- Make trapping abilities loose their effect after 2-3 turns (1 turn is too low since the game engine counts the turn of switching in making the abilities useless, and 4 is too high as it lets them abuse Perish Song), and also disable them when the target takes direct damage from the trapper. Also extend the reciprocal Shadow Tag immunity to all methods of trapping to prevent forced PP stall wars.
- Give us back the sleep and freeze limits of Stadium (nope, Smogon wasn't the one that invented it) as well as making them always last 2 and 4 turns respectively, so both players can combat/take advantage of those statuses more effectively.
- Let flying type pokemon ignore terrains when attacking, instead of only when defending. This means that the Gyarados/Landorus can toxic you in misty terrain just as effectively under terrain as you can do it to them. It's been kind of stupid that it works like currently.
- Make Misty Terrain make Yawn completely fail like Electric Terrain does. It is REALLY stupid that you can use Yawn on the last turn of Misty Terrain and bypass it's effects and I'm sure it wasn't intended.
- Convert the RBY glitches that made Hyper Beam (and reskins) skip the recharge turn on KO, those moves are completely outclassed in utility by attacks with similar or even higher base power and considerably less drawbacks, like Boomburst, the Draco Meteor and Water Spout reskins, Head Smash (with Rock Head preferably) and V-create among others, and if you REALLY need a new downside, make them recharge even if they miss or otherwise fail to do damage. They would still be extemely punishable if baited by a pokemon that takes little/zero damage from them but at least they would have a niche as cleaning moves.
- Also, and ESPECIALLY, convert the glitch/quirk/hidden mechanic (what it exactly was no one knows for sure) that made all pokemon immune to secondary effects from incoming attacks of their own types (p.ex. snorlax and tauros could never be paralyzed by body slam) into an actual official mechanics because Arceus know this game already has way too much RNG for it's own good, and at least having Rotom, Keldeo, Milotic, Toxapex, Empoleon and co be able to sponge Scald for the team would help a LOT in squashing the spammability of the move. Plus it would prevent people from trying to shield said pokemon from Toxic and sleep by waiting to get burned intentionally.
- On a more personal note, make Ditto's exclusive items work post-transformation to make him a bit more usable. If you are curious, the game still recognizes him as Ditto post-transform, wich is why he can't use megastones nor exclusive items. Those two items failing to work is an intended feature that should have never happened. And since both significantly change stats, give them the same warning I mentioned above so you can know if he is either able to outspeed your scarfer or outlast your tank, and counter him accordingly.
And a LOT more stuff could be done, those are just the basic "obvious to-do stuff that should already have been done" requeriments for the series to get a good step back in the right direction.
Every competitive player I've discussed those and more changes has agreed with them, it's safe to say NOBODY likes loosing by sheer bad luck, from the newest player that just got critted twice by a Rattata on route 2 to the streamer that got his Battle Tower killstreak demolished by a combination of Quick Claw, Crits and OHKO moves, to every pro VGC/Smogon WCoP player that got knocked out of the bracket or even get destroyed on the very finals in a horrible way. In fact I am currently planning to code a custom tier in Showdown with those changes.I wonder what sort of reaction you would get by bringing these up on Smogon. Eliminating Z-Moves is actually understandable, since they're redundant with Max Moves, but Dynamax and Mega Evolution do appear to have enough differences in what they do that keeping both around is worthwhile.
This isn't "improving the battle system", it's "improving certain moves and items". That's why I was confused. I can see the upside of most of the changes you propose, but I really don't think it's as bad as you make it seem right now.LOTS of things, see below.
By changing it, I mean just removing all of the spaggetti of the damage formula and at least a part of the luck factor, and make the most dangerous attacks, habilities and moves more easily readable, wich would not only make it more competitive-friendly, but also more newcomer-friendly in some ways. On my eyes the priority changes are:
- Have all megastones and crystals (i want those back GF, don't you DARE go through with removing them), as well as the Choice Items and some others discussed below tigger a warning when a pokemon equipped with them switches in. Same for abilites that significantly change stats or weaknesses like Levitate, Flash Fire, Swift Swim and Huge Power. It is NOT fun to be randomly destroyed by something you could have never taken into account until it happened. Abilites might be less of a problem since your opponent can only have one out of 3 and they can be easier to play around, but at least trapping abilities absolutely NEED that warning.
- Remove the RND factor of the formula entirely. The custom EV spreads already make damage predictions inconsistent, having two moves from the same source to deal +-5% damage for no reason is stupid.
- Fix the unecessarily imperfect accuraccy of many attacks like Fly and Air Slash, they have considerably better alternatives anyway, but at least don't make them randomly miss when stronger attacks have no drawbacks at all.
- Remove the Evasion stat or at the very least make the boosts reset if the pokemon gets hit. Self-explanatory, really.
- Make critical hits no longer happen without a crit boost (from the move itself, periscope or focus energy) and as compensation have them only have two stages (25% and 100%), and revert them back to x2. This way seting up a critical rampage with Kingdra, Drapion and similar pokemon is worth it over simply using Rain/Swords Dance. Additionally, have the Periscope item trigger a warning like discussed before so you know they are going for the crits.
- Make the Quick Claw trigger when the pokemon is at 100% HP instead of randomly, and offer full +1 priority similar to how Gale Wings currently works. And speaking of this, revert Gale Wings, Talonlame was never that good.
- Give OHKO moves a charge AND recharge turn, and 100% accuraccy. This way they can be reliably used to remove particularly dangerous/bulky pokemon in a pinch but become much easier to counter by simply sending something immune to it or using Protect and Substitute. And even if you can't, you get a free turn to knock them down and prevent them from taking anything else out, or set up shop for a sweep.
- Make trapping abilities loose their effect after 2-3 turns (1 turn is too low since the game engine counts the turn of switching in making the abilities useless, and 4 is too high as it lets them abuse Perish Song), and also disable them when the target takes direct damage from the trapper. Also extend the reciprocal Shadow Tag immunity to all methods of trapping to prevent forced PP stall wars.
- Give us back the sleep and freeze limits of Stadium (nope, Smogon wasn't the one that invented it) as well as making them always last 2 and 4 turns respectively, so both players can combat/take advantage of those statuses more effectively.
- Let flying type pokemon ignore terrains when attacking, instead of only when defending. This means that the Gyarados/Landorus can toxic you in misty terrain just as effectively under terrain as you can do it to them. It's been kind of stupid that it works like currently.
- Make Misty Terrain make Yawn completely fail like Electric Terrain does. It is REALLY stupid that you can use Yawn on the last turn of Misty Terrain and bypass it's effects and I'm sure it wasn't intended.
- Convert the RBY glitches that made Hyper Beam (and reskins) skip the recharge turn on KO, those moves are completely outclassed in utility by attacks with similar or even higher base power and considerably less drawbacks, like Boomburst, the Draco Meteor and Water Spout reskins, Head Smash (with Rock Head preferably) and V-create among others, and if you REALLY need a new downside, make them recharge even if they miss or otherwise fail to do damage. They would still be extemely punishable if baited by a pokemon that takes little/zero damage from them but at least they would have a niche as cleaning moves.
- Also, and ESPECIALLY, convert the glitch/quirk/hidden mechanic (what it exactly was no one knows for sure) that made all pokemon immune to secondary effects from incoming attacks of their own types (p.ex. snorlax and tauros could never be paralyzed by body slam) into an actual official mechanics because Arceus know this game already has way too much RNG for it's own good, and at least having Rotom, Keldeo, Milotic, Toxapex, Empoleon and co be able to sponge Scald for the team would help a LOT in squashing the spammability of the move. Plus it would prevent people from trying to shield said pokemon from Toxic and sleep by waiting to get burned intentionally.
- On a more personal note, make Ditto's exclusive items work post-transformation to make him a bit more usable. If you are curious, the game still recognizes him as Ditto post-transform, wich is why he can't use megastones nor exclusive items. Those two items failing to work is an intended feature that should have never happened. And since both significantly change stats, give them the same warning I mentioned above so you can know if he is either able to outspeed your scarfer or outlast your tank, and counter him accordingly.
And a LOT more stuff could be done, those are just the basic "obvious to-do stuff that should already have been done" requeriments for the series to get a good step back in the right direction.
I'm pretty much in the same boat. I'm still getting it though. It's just disappointing that I know some of my favorites won't be in this game. My team generally consists of Pokemon like Girafarig, Zebstrika, Empolean, etc. and I bet they don't make the cut.I might still get it, but the Dex thing has made me lose the hype I had for the game. The series doesn't feel the same knowing there is a possibility I'll never be able to make a team of my favorite pokemon again.
Dude. All the reasons for the hatred have plenty of merit to them.seeing all this hate everywhere on these games for no good reason
That's kinda the whole point of the transfer system that people are paying money to use: to transfer Pokemon. There's really no good reason for Pokemon to have one in the first place when plenty of other MCRPGs have just as big if not bigger monster counts than your average Pokemon game and could fit ALL of those monsters into a single game without the need for monster transfer.so what you can't transfer all your pokemon?
You do realize they're STILL going to be able re-breed all that "unbeatable" stuff anyway in the next game regardless of the transfer, right? Plus, they didn't even need all the games to do that. Even high level tournament players are known to hack or clone Pokemon with perfect sets into game so they could spend their time actually practicing battling (plus, if Pokemon's stat maxizimation method wasn't absolute garbage compared to how other MCRPGs do it, they wouldn't need to do that).I'm sorry but US & UM weren't fun to play online for me AT ALL...people just transfer their godly unbeaten pokemon everywhere so someone like me who doesn't have all the games get punished for it...
Not really cuz the Pokemon that are still top tier metagame threats that can still be transferred due to being part of the Galar region such as perfectly bred Clefable for example will still be ready to dominate online. What's more is that fewer monsters in a game means a WAY more centralized metagame with WAY less variety. Just look at the usage stats of LGEP and you get obvious proof of that (Source: https://www.smogon.com/stats/2019-06/gen7letsgoou-1760.txt ) . That game has the LEAST variety and the MOST centralized metagame of ANY Pokemon game to date with the #1 most used Pokemon Melmetal having 94% usage on high ladder. That's more usage than Tauros in high level of RBYOU.now with Sword & Shield i feel like everyone starts at a equal ground and is only able to use the same pokemon so everyone can make it if they know what their doing!
yeah you know what? only reason people get butthurt about this whole thing is because they can no longer have easy wins online
now i can actually have fun online with these games knowing that i at least have a chance for once!
Must...resist...liking...games...still no... National Dex...not resisting wellNew trailer released today. The most prominent thing is the return of regional variants and Linoone getting a new Evolution.
Hmm, well, if I'm can be brutally honest...]
New trailer released today. The most prominent thing is the return of regional variants and Linoone getting a new Evolution.
I just hope...no regional Pikachu variant...they would target my weakness...Pikachu.I like Obstagoon. I actually never cared for the Zigzagoon line, it's my second least favorite of the regional rats. But THIS version, I like. Punk Rock Badger. Looks more like KISS to me though. Unless some much better pokemon are shown off this guy is going to be on my team.
All the signs are pointing to Sirfetch'd being real, and unless it MASSIVELY disappoints me that's also ensured on my team
I actually didn't care for Galarian Weezing though.
Mine is Gardevoir...So far only 1 pokemon on my crossgen team has made it to Sword and Shield, and it was one of the ones I expected the least. Reuniclus.