Can you last least pretend I did read the thread? I spent around 15 pages reading the kind of bull**** you guys are spewing. Please, before you come in and spout out insults, I read the ****ing thread.
Thanks for welcome BPC.
Either you did not read the thread, or you read the thread the same way a creationist reads an article about evolution. Case in point:
How is that even logical? A characters move has funky physics on part of the stage and all you can say is don't use the move there?
This comparison is horrible... You're talking about something that never changes and is the fault of the player. What I talked about instead is a wonky physics due to the stage, and stuff like this will likely be found for other characters in the future.
Just to be clear: you are arguing the point that it's a major issue that if a certain character uses a certain move on a certain part of a certain transformation of this stage, he flies off and dies. Perhaps an interesting notice here would be that this is not a property of PS2, but rather of Marth's sideB-check it out on Pictochat or Green Greens with the wind, and you'll notice the same thing-if marth hits the ledge during his sideB, he flies off and dies. So essentially, nothing happens that couldn't happen anywhere else.
But this has nothing to do with whether the stage is banworthy or not! That it's even being made into an issue after 15 pages of this crap points to the fact that, surprise surprise, you
did not read the thread. You still have no idea what you're talking about. You still do not understand the very basic premises of stage discussion. You still do not understand why this is such a ridiculous non-issue. You're not even
trying to understand what we're talking about. So let me spell it out for you, loud and clear.
If using a move during a certain transformation of a stage will cause you to die,
do not use that move. It becomes even more clear when you consider the conditions:
-Marth knows that his sideB kills him in that situation
-Marth has moves other than his sideB in his moveset
-The transformation is not sudden; it has
over 7 seconds (for comparison: warlock punch has about 1 second of startup lag) of warning before activating.
Honestly, this
is a case of critical lack of stage knowledge, and the stage "kills" marth by abusing the wonky qualities of his sideB in the
exact same way FD "kills" marth by abusing the linear nature of his upB. And what a coincidence; in both cases, it doesn't happen to good players.
This has been explained multiple times over the course of the thread, and pointing to that as an issue is truly akin to a creationist claiming to have read scientific literature on evolution and still think that there are no transitional fossils, or that genes cannot change. It's stupid, and it's simply hilarious to expect me to believe that you actually were paying attention when you read the thread if you pull out crap like that. You either didn't, or you did it so poorly that it doesn't matter that you did.
Also, I'm sorry if my response was...
frank. I've been in a very,
very lousy mood lately.