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Banned via Administration
hey sliq, i mess around in pools. but i dont get out so its ok.
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Ah. If you really want info, check out the melee section where you just get pure useful information without being masked by the flames and arguing.Erm, I'd never lost to my friends while playing SSBM (a bit unfair, as they'd never got a Gamecube for starters...), but after seeing this thread, I feel like a total n00b! I'd already known about the Pokemon competitive battling but I didn't know there was a metagame for SSB too. ^^'
I'd say people should just play the game how they want, and come to like, a comprimise between casual and competitive gamers? As for me, I'm a casual, but I respect the competitives for their skills and such. Meanwhile, I still can't finish Event matches on 1-player! >.<'
cute fluffy animals should be bannedCute fluffy animals are ridiculously unfair weapons (especially puppies).
Did I just see Mookie Rah spam?You were not pleased... but...
[amazingly cute picture[
Actually if you played Peach, and only peach, and maybe the ice climbers, it'd be possible.You can't be good and not shffl. Everything else argue about all you want. Shffling is a necessity.
you could always try youtube...I'm curious Sliq if I can see any of your Melee videos.
But no one actually does host them. It's always "I could if I wanted to".You ruined an otherwise great post with language that clearly shows bias and disrespect toward casual players. I know for a fact that if I threw a Hyrule Temple-Item Tournament, a lot of people would come. Just because pros do not show up does not mean I wouldn't get a decent crowd.
Other then that, good post.
No one hosts them, because casual players are called casual players for a reason.But no one actually does host them. It's always "I could if I wanted to".
I love how you people like to think wavedashing is a glitch just because you say it is. If being removed for Brawl is grounds for a glitch, I suppose Pichu is a glitch as well. Get your facts straight. You clearly do not know what a glitch is.I'll start off by saying that wavedashing IS a glitch (I'm not so certain on L-Canceling) and if you think it ISN'T a glitch, then I guess you'll be in for a shock when it's been removed from Brawl.
Apparently, you lightly skimmed the articles instead of actually reading them. Wavedash is an 'exploit' and nothing more. Also, how can you disqualify "my" definition of glitch in favor of validating yours? Again, you clearly did not read the articles and attempt to truly understand the issue.What would you call it then?
The game keeps track of your movement on the x-axis. When you dodge into the ground, it cancels your y-axis movement, but the game doesn't stop your x-axis speed due to a programming oversight. The game's built-in friction system eventually brings you to a stop. And by the way, a blog written by you doesn't really constitute an absolute definition of the word "glitch" in my eyes.
But understanding the way programming works isn't the key to understanding that it's a glitch. Any moron can tell that's a glitch just from looking at the move. Nintendo POLISHES their games, they're not going to purposely put in a fundamental action that looks like a glitch, feels like a glitch and, for the record, IS a glitch.
Pretending for a moment that it isn't a glitch (and I'd like to take this opportunity to remind you all that it is), the rest of my point remains valid. Bite me.
Buzz had smarter and more experienced replies. You both have very low post counts and probably a very low knowledge of the game. Join date doesn't matter, but rather experience and knowledge. Play the game. Try both out.omiz144 said:Well said by both contenders here, I'm on autobzooty's side for the record though.
Agreed. Games can be as wierd as they can make it. I mean, who can jump that high seriously?omiz144 said:I'm just a little confused as to why physics has anything to do with this though. This is a video game we are talking about, so how would real-world physics have anything to do with this? The Physics-engine and real-world physics are very different things.
Melee would be the same thing as Super Smash Bros if it didn't have wavedashing. You don't like it, then don't use it. It's like the real world. People don't like using technology, don't use it. Don't like cell phones? Don't use it. Don't like like advance skills, don't use it. Simple, easy, just like that. Everyone stop complaining. Pro smashers have come from a long line of playing to come this far and newcomers join and realize the rules that have been written out. You don't like the rules, then throw your copy of Smash away and call it dumb, because you can't be good enough at a game.omiz144 said:Wavedashing is a glitch. I'm not saying that using it is cheap or unfair, because it isn't. As long as both parties can use it, then it's fair. However, in my opinion, Melee would have been better without it.
There's largely no point, because a majority of the casuals will not even show up anyway, and the complete randomness won't help anyone if money's on the lineI remember a time when it came down to either you sucked or you didn't. Now you have so many terms for skill levels that it's hard to even gauge someone.
I also remember times when the skill gauge was a great way to tell who you should be playing against. If you saw people playing Killer Instinct and getting 20 hit combos, they were probably really good, and should be avoided if new to the game. If you walked past a Street Fighter 2 game and heard nothing but projectile spam, it was a sign for you to stay away, as these people were really good.
The lines have been blurred though. We have a group of people who claim they're the best because they have learned their characters better while taking away some key elements of gameplay, and we have the people who claim the former people suck because they're afraid of a little randomness. There needs to be a way to satiate and pull these two groups apart.
Though no one will read this, as I have a low post count and a high post count means more credibility among the stupid, there needs to be two different sets of rules and two different sets of tournament types. I'm not talking about those few and far between "all items all levels" tournament deals, I'm talking about a set of rules for the people that enjoy the randomness. My proposal: Grab two dice. Roll said dice. The first die decides the game type; 1 for regular stock match, 2 for 8 minute match, 3 for coin match, 4 for lightning stock match, 5 for giant stock match, 6 for tiny melee stock. The second die decides the amount of items in the match; 1 for nothing, 2 for low, 3 for medium, 4 for high, 5 for very high, 6 for all pokeballs (or something, I don't know, I'm coming up with this on the top of my head). This way, every match is varied, different, and has a huge degree of randomness, which the so-called casual players seem to embrace so much. And the tourney players can keep going with their typical no scrubs, no items, fox only, FINAL DESTINATION kind of play. This way, the two camps can stay well away from each other, we remove the *********** that plagues both sides of this game, and everyone wins a ****ing Camry.
Nobody will read this.
Man, judging by the way you talk, I would think you knew the developers personally. Which Nintendo office do you work at, again? Seriously, you know nothing about the intention of the creators. Stop pretending you do. And "it ruins the spirit of the game"? No, it ruins it FOR YOU. No one I play with has a problem with it.I didn't read the articles because I don't care about your definition of a glitch. That's not the issue here. My point is, the developers didn't want wavedashing in the game. Call it a glitch, and exploit, or whatever you want. It's that simple. Same goes for wavelanding.
Dissimilarly, they didn't foresee shuffling, ledge-hopping and all those other great techniques, but the techniques do make some sort of sense in the context of the game. In other words, the developers wanted techniques like this to be discovered. They don't have to foresee every combo in the game, but if you can't see the difference between wavedashing and a really good combo, then I have no reason to talk to you.
You mentioned physics, also. I wish you wouldn't bring that up because most things in Brawl are in fact, physically impossible so it's hard to apply physics to wavedashing without applying it to everything else. But if you want my take on it, I say that when I jump into the air and come into the ground from an angle (my x-speed, for the sake of the argument), I would hit the ground and stop, not continue to slide forward. The speed of my body wouldn't be enough to break the ground's friction, see?
But it's really just splitting hairs at this point, don't you think? Wavedashing just doesn't look natural. It breaks the consistency of the game in my opinion, and I don't care if you think it's a glitch, and exploit, or a neat thing to do over a cup of tea with your friends, it was an unintentional oversight on the developers' part and that's why I don't like to use it. It ruins the spirit of the game.
So, just because I haven't been a member at Smashboards for long, our opinions are irrelevant?Buzz had smarter and more experienced replies. You both have very low post counts and probably a very low knowledge of the game. Join date doesn't matter, but rather experience and knowledge. Play the game. Try both out.
Hahahaha, that has to be sarcasm.You competitive players are so narrow-minded. There is only one way to find out who is truly better at Smash Bros. Here is a step-by-step guide.
Decide who will be Player 1 and who will be Player 2. DO NOT SWITCH PLACES UNTIL THE GAME IS OVER.
Go to CUSTOM RULES.
Set the game to a 2-life STOCK match.
Enable all stages for random selection.
Turn all items ON, but set them to LOW or VERY LOW to prevent someone from only using items.
Make sure Damage Ratio, Handicaps, and everything else is set to the default.
Now go to TOURNAMENT mode.
Set up a tournament with 64 entrants.
Set the number of combatants to 2.
Set the HUMAN(CPU) to 64(0).
Set Stage Selection to ALWAYS DIFFERENT.
Computer level can be whatever you want; it won't matter.
Begin the match immediately; don't change any of the randomly generated character selections. You play with whoever you get, on whatever stage shows up.
Keep track of each win and each loss. After 64 matches, whoever wins the most is better, end of story.
Failure for thinking we're obssesed with FD. Actually read the orginal post, counter all the points. Then we'll talk. ITEMS = LUCK and RANDOM EXPLOSIONS!Face it, there is no way to tell who is the better overall smash player when looking accross the gap of pro vs casual.
THERE IS NO WAY, DON'T KID YOURSELF.
One will want items, one will not, one will want Final Destination, one will not. It's infuriated to see people claim and disclaim and claim and disclaim arguments that don't even matter in the first place.
Ken and M2K are the best because they have won HUNDREDS of MATCHES, in DOZENS of Tournements. And frankly... Chu Dat could beat you and I with one hand... as Marth.Have you ever played more than a couple of matches against the same person? Sometimes the better player just isn't doing well today, and loses to someone he can usually beat. Isn't that luck of the draw? How do your tournaments counter that?
You both have very low post counts and probably a very low knowledge of the game. Join date doesn't matter, but rather experience and knowledge. Play the game. Try both out.
And "it ruins the spirit of the game"? No, it ruins it FOR YOU. No one I play with has a problem with it.
Yeah there is actually. Pros win, casuals don't. Pick virtually any ruleset you want, it doesn't matter.Face it, there is no way to tell who is the better overall smash player when looking accross the gap of pro vs casual.
THERE IS NO WAY, DON'T KID YOURSELF.
So, just because I haven't been a member at Smashboards for long, our opinions are irrelevant?
It is apparent that you guys do not know much about the competitive scene. It's also apparent that given what you say and your join date that it is impossible to know much about it. It's not like this is some crazy way of excluding people and their arguments.Are you seriously judging my points by my post count?
NSider doesn't mean anything here. This is a different community, one that primarily was the basis for smashes competitive community. There isn't another community that rivals this one in size, reputation, and skill. Also, to be completely honest, NSider is looked at as a joke here, especially when it comes to discussions about competitive play.That's silly. I had over 10,000 posts on the Nintendo NSider forums, after they closed, I decided to give this place a shot. Don't judge by post count.
So in this analogy, is Kenny the casual player (using items) or the pro (using advanced techniques, being "cheap" etc)? Either way I think he's right, and Spenny deserves to lose.Does anyone here watch Kenny vs Spenny? A great example of the difference in mindset between a casual and a pro is very prevalent in that show. Spenny is a purist that creates his own rules and adheres to them while thinking he is "righteous" or good in his actions. Kenny on the other hand, uses everything at his disposal to win, and bends the rules as much as possible. He uses his knowledge of how Spenny reacts to orchestrate a BRILLIANT strategy that often predicts EVERY action Spenny takes. It's amazing really.
We have been judging you by what you've said. We merely brought up the join date to get you to realize that you are new here and you need to learn more.So judge me by what I say, not by how long I've been around to say it. Post count means nothing. It says nothing about how long I've been on the competitive scene and it certainly doesn't have any relevance to how long I've played the game.
You should realize that everywhere you go you are going to have to establish yourself. You should approach things with a bit of humility and be open to learning things. Also, while the world is bigger than smashboards, you won't find a better, more established site than smashboards for discussing the world of competitive smash.There's a bigger world out there than smashboards.com, you know.