well i know for a certain, one major point of the MU would be how CCable pit it. wolf has an amazing CC game, even against people who try to space attacks on him (CC fsmash, dsmash, and shine.. all so good). Wolf on the other hand, has several approaches that negate CCing, between nair, dair, and grab approaches (all enhanced with the use of blaster in conjunction with them). He is also faster than pit in every way, and despite pits disjoint, he actually has a lot of moves that can easily content with pits for range, and in a few cases, totally outrange him. if you try to kill him onstage, youre probably going to get killed first, because wolf has so many potent onstage options to kill pit (coupled with his amazing speed and pressure game, it makes it quite hard to avoid). side b, DACUS (or up smash in general), fair, and fsmash are all going to be potent options against pit. the vertical killers (fair and upsmash/DACUS) are going to be especially potent since pit dies so early vertically. Wolf has a great gimp game generally, but gimping pit will likely be quite hard, so you know the wolf will try to focus on onstage killers.
i feel like all of pits kills are going to come from gimps. some combo of fairs and arrows are probably the best bet to kill him. things like upsmash and up b are going to be much harder to kill with since wolf survives so long vertically (he has the second best vertical survivability behind CF). Pits arrows could probably give wolf a lot of trouble in neutral, since theyre hard to get past and set up for combos. it looks to me like pit could have some trouble here, but i think it comes down to how effective you can be in the neutral game.