Ok, so I've been recently working on my movement using wavedashing and dashdancing. The only applicable times where I use dashdancing I found is when I want to mix up my laser, and dashdance into a laser waveland, although I rarely use this. I have been working on wavedashing out of shine, and using wavedashes to move forward/backwards instead of just moving. Any advice on other ways to use wavedashing and dashdancing?
In addition, as a marth melee player, I've been working on mindgames. However, I can't really find any for wolf. Dashdancing laser waveland is the only one I have found, as I can't really bait an attack an wavedash back because of wolf's small wavedash. Any advice also for mindgames with wolf, or good pressure is good enough?
Unrelatedly, what do you guys think wolf's best smash is? I believe it's his downsmash, which kills about 20% faster on FD with fox, but I find it's really hard to sweetspot. What do you guys believe?
Sorry this post ended up being really long, but i hope my thought help
Well something to note about wolf's dash speed is that hes pretty close to the top in terms of top speed (somewhere around 7th fastest top speed), though i dont know how quickly he accelerates to that top speed from a dash, but regardless his dashes are pretty quick so dash dancing should be quite useful for playing footies (especially in MUs where laser is less effective). Wavedashing has many similar uses but i find it much better for managing microspacing, which most likely help a lot against sword characters and anyone else with better range than wolf. When you say that you've been working on wavedashes to move forward/backward instead of just moving what do you mean? because wavedashing is a type of movment.
in itself dash dancing and wavedashing is often used for the sake of mindgames to try to make one's approaches unpredictable. Mindgames as a whole though, are ways to trick one's opponent so there isnt such a thing as having a list of mindgames because mindgames have to do with what patterns you've been using and what patterns your opponent has been using. the patterns work as information in order to give you an idea of what kind of mindgames you can play on the other player so i think its kinda up to you to figure out during a match with someone what strategies and tricks work. Just remember while youre in a match that mindgames are about throwing off your opponents pattern recognition rather then a set of tricks that you expect to always work.
to somewhat quote umbreon's guide to drastic improvement (which is on the smashboards and something id definitely recommend you read when youve got time) you shouldnt be relying (heavily) on mindgames and reads because they are by default a informative guess in hopes to get more reward then you would normally get and is therefore, inherently an unnecessary high risk high reward situation, where you'd often be better off cutting off options and playing a safe and methodical game. And while i think that having mindgames and reads are useful and not all of them are all that risky, you shouldnt be thinking of them as a main part of your gameplan. having them as a mixup is good because even the safest strategy can punished if the opponent knows ahead of time that youre going to use it, but generally speaking they should be used scarcely since they are more of a high risk high reward option. Good, safe pressure is going to be what a majority of your gameplan should look like. Umbreon definitely words it better so read that guide when you can (i will warn you that it is long). I like to think of the idea of having 80% or more of my gameplan be sticking to safe pressure while the small 20% or less be reads and mindgames.
personally i like fsmash, usmash and then dsmash in that order as far as "good" goes. (my opinion of "good" has more to do with option coverage and general usefulness rather then power though and i think fsmash covers an awesome amount of space and is quite quick, usmash covers a nice bubble around wolf and can often catch people rolling/teching behind wolf). not to say that dsmash isnt good, i just dont find myself using it that often.