Sur Fartsalot
Smash Apprentice
Ok thanks! About the smashes, should I be aiming for Dsmashes? They seem to hve the greates kill power, but lack range compared to Fsmash
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i guess that depends on the situation. dsmash is really good in some areas, like against character who have a very difficult sweetspotting the ledge because dsmash has a low hitbox that extends horizontally a fair distance. i wouldnt go using it all the time but i think jab 1 to dsmash combos at certain percents vs. certain characters which would be a great kill option since jab 1 is pretty quick so you can just confirm if jab 1 hits and then throw out dsmash to seal it. but any move that takes up as many frames as dsmash is going to be unsafe as a reliable kill move, hence the reason that marth players in PM and melee dont use dsmash almost ever. If you miss with dsmash then youre screwed.Ok thanks! About the smashes, should I be aiming for Dsmashes? They seem to hve the greates kill power, but lack range compared to Fsmash
wavedash out of shine works well for shining again if they CC and you wavedash behind them. Also very useful if you hit with shine and it sends them far away (i.e. at high percents) and you dont have an immediate combo after jump canceling for whatever reason (maybe because of weird DI) then you can wavedash out and chase them down. Also, waveshining can combo on characters who fall really fast like fox at low percents. You just shine then wavedash towards them and shine again and again and again til theyre at a high enough percent that you need to throw out an aerial to continue that combo.Hi, so I've been working on my wolf, but I still feel like something is missing. I normally play against CPU's (big bummer), but I can frequently chain together combos, and am working on linking wolf flash into it. However, I still feel like something is missing. I can do most advanced techniques that are applicable to wolf as far as I know. I can hopefully get you guys a video to look at soon. So I waveland laser, shorten the first two shortens of sideb, l cancel consistently, follow up on many attacks, and have pretty good pressure. Is there anything else I should work on?
Also, what are the uses of a wavedash out of reflector, and does spacing really matter that much as a wolf player (other than setting up for sideB)?
Questions are good. im not sure that foxtrotting is necessary as wolf, but if it gets you from one side of the stage to the other faster then normal then im sure its useful. It certainly helps with dash dancing because it allows you to dash foward twice without losing the potential to dash back after the second dash where you'd otherwise just be running and then have the slow turn around animation. It may be obnoxious to learn at first but it doesnt take too long, you just have to get used to the timing of it being slightly different from dash dancing a full length back and forth.Is foxtrotting necessary as wolf? Sorry if I'm spamming you with questions:/
First thing, do whatever you can to play live opponents. Netplay is great if you don't have anyone in your area, but if you have a scene go to a tournament no matter how long you've been playing. Playing against Cpus hinders your playing more than you think.So recently, why looking at my videos, I realize my pressure isn't that great, as well as my techchases. I don't have many opportunities to play against friends nor live opponents, and have never been in any tournaments. So anyway, it seems like I can never link a really long extended combo together. I got some videos my friend got of me playing on his big screen TV, and if possible, can you guys give me advice? Thanks!!
I am currently working on linking side-b combos and waveshining
https://www.youtube.com/watch?v=06ZUec31OAg&feature=youtu.be
https://www.youtube.com/watch?v=M2avueLGzs8
well i watched your videos and the first thing i was going to mention was also your lack of movement use but it seems that that has already been pointed out. but i would like to say that while playing against CPUs doesnt really require a lot of mix ups cause mindgames dont really work in that manner vs CPUs (which teaches bad habits), on the other hand players will catch on to patterns which requires that you mix things up and one very important way to mix things up and not be predictable is to DD and use a combo of wavedashing and wavelanding in different directions so that it isnt obvious when youre planning to go in and when youre planning to sit out of range, which i didnt see you do in those matches (granted they were vs CPUs, but you should probably be practicing as if CPUs were people even if some things dont work on the computers just to get youself in the right mindset).So recently, why looking at my videos, I realize my pressure isn't that great, as well as my techchases. I don't have many opportunities to play against friends nor live opponents, and have never been in any tournaments. So anyway, it seems like I can never link a really long extended combo together. I got some videos my friend got of me playing on his big screen TV, and if possible, can you guys give me advice? Thanks!!
I am currently working on linking side-b combos and waveshining
https://www.youtube.com/watch?v=06ZUec31OAg&feature=youtu.be
https://www.youtube.com/watch?v=M2avueLGzs8
As far I'm concerned, lasers are only useful at medium to far distances because the start up and endlag on them, and used mainly to create openings on the opponent. Dash dancing and wavedashing are useless from far away, but very good when you are just out of range.The latter are very great for because it makes you unpredictable (when done right) and pressures your opponent to make choose an option while still retaining all of yours.OK, thank you all for your help!! A couple questions though. Before I posted on here, and asked whether I should rely on pressure and lasers instead of dashdancing and wavedashing. The person in question said I should rely on safe pressure. All of you on here basically say I should be dash dancing, wavedashing, and just running around in general instead. Why shouldn't I just rely on my lasers and follow up instead of just dash dancing etc.?
Is there any footage of it on youtube? I can't seem to find anyi played some matches against lucky's wolf yesterday and it was way sicker than i was expecting. He's not great at landing side b yet but other than, A+.
lucky has a wolf?i played some matches against lucky's wolf yesterday and it was way sicker than i was expecting. He's not great at landing side b yet but other than, A+.
its not that you should be running around instead of using lasers but each is good and i noticed in your videos that you were standing still without throwing out lasers which in most cases isnt going to help you as wolf. lasers are a great way to force an opponent to approach you because otherwise they take shield damage or percent. on top of that lasers allow you to make your opponent approach from specific angles, but its not perfect pressure because there are plenty of ways around wolf's lasers.OK, thank you all for your help!! A couple questions though. Before I posted on here, and asked whether I should rely on pressure and lasers instead of dashdancing and wavedashing. The person in question said I should rely on safe pressure. All of you on here basically say I should be dash dancing, wavedashing, and just running around in general instead. Why shouldn't I just rely on my lasers and follow up instead of just dash dancing etc.?
Probably not, unfortunately.Is there any footage of it on youtube? I can't seem to find any
Yeah, it's pretty much just as good as his Fox or Falcon. Not too surprising if you think about how similar Wolf is.lucky has a wolf?
I can't seem to find grand finals, but they have this game:Does anyone have the video of bar wars 2 grand finals with chillin? I cant seem to find it on youtube
The optimal timing is something along the lines of lasering as soon as you leave the ground and fastfalling such that the laser come out just before you hit the ground, allowing you to waveland out. You'll know you have gotten the earliest airdodge timing if the laser comes out silently. Keep in mind, though, that getting a good waveland is what's really important, though, which allows you to act out of the laser faster, especially for wavelands back/forwards.Also how do you do the waveland out of blaster? Like the specific timing, is it like a late blaster then you can aur dodge out of it? or just blaster right when you leave the ground and waveland like you would a tomahawk.
Well i only know about footstool followups from a roy perspective because sethlon started using them a lot. Id imagine that characters with floatier fall speeds would allow you to get dair or maybe even uair depending on how high up you footstool them. you could definitely get a nair out as i think you cant tech during the footstool animation; after nair you might be able to get jab into dsmash but im unsure about that as im not an incredibly comfortable wolf player. you could also shine them and get potential followups. bair might work as well which might even be a good kill combo.On another note, have any of you guys gotten good use out of footstool? I've been messing around with the idea using footstool as an alternative to dair for comboing when meteor cancelling is a possibility, but in practice I'm having a difficult time landing it, so I'm not entirely sure if it's practical, especially when factoring variable DI. Because of this, I'm having a hard time exploring the follow up options out of it. Thoughts?
You're definitely right about footstooling being a lot better against floaties, but for wolf I think the main issue isn't whether or not the followup will work(From what I've seen, both nair and dair are essentially guaranteed for both floaties and mediums, not sure about ffers tho, haven't tested them yet. If this is inaccurate, please let me know though), but rather how easy the footstool is to land. Body size also plays a big part here, obviously.Well i only know about footstool followups from a roy perspective because sethlon started using them a lot. Id imagine that characters with floatier fall speeds would allow you to get dair or maybe even uair depending on how high up you footstool them. you could definitely get a nair out as i think you cant tech during the footstool animation;
I think you're actually just better off going for dsmash right after nair, tbh. It's pretty guaranteed against lightweights and in any case it's definitely more framesafe than jab-dsmash. Shine might actually be used as a cool di mixup in certain niche situations(didn't even consider shine as a possibility, good idea), or maybe just to style. As for bair, I think you're better off just straight going for the bair, but I suppose theres some potential there for a di mixup, but like the shine possiblity, it's all speculation at this point.after nair you might be able to get jab into dsmash but im unsure about that as im not an incredibly comfortable wolf player. you could also shine them and get potential followups. bair might work as well which might even be a good kill combo.
what id like to find out is whether theres a good move to combo into footstool as i know that just jumping above someones head is bound to get you punished before you get the footstool at the higher competitive levels. maybe at really low percents you could do a really late fair>Lcancel>SH footstool on floaties? From my roy background i know that depending on your spacing roy's fair can give him a pretty free DJ footstool, so id be curious to know what situations set up the footstool for wolf. Maybe getting a dair on tech chase and then SH footstool?You're definitely right about footstooling being a lot better against floaties, but for wolf I think the main issue isn't whether or not the followup will work(From what I've seen, both nair and dair are essentially guaranteed for both floaties and mediums, not sure about ffers tho, haven't tested them yet. If this is inaccurate, please let me know though), but rather how easy the footstool is to land. Body size also plays a big part here, obviously.
As for practicality, I do think that footstooling could play an important part in wolf's combo game against floaties and perhaps medium fallers in situations where dair will be meteor cancelled and other aerials won't lead to any substantial percent. I think these situations are fairly common at anywhere from 15-70ish percent vs floaties, especially on stages where platforms are sparse, and even if your opponent can't meteor cancel there are plenty of situations I think when dair doesn't induce tumble and hitstun doesnt't last long enough to get the added lag on landing, which is always nice.
As an added bonus, footstool to dair is really ****ing stylish imo and satisfying as hell, so even if it turns out to not be a guaranteed followup, I'm definitely going to be using it in the appropriate situations regardless. I mean if playing wolf didn't already feel like being goku, this will almost definitely do it for me if I manage to pull it off in a real match.
you might be right about that though i imagine that jab could, in some cases, get you the sweetspot dsmash rather then the hitbox in the middle of his arm which could prove to be worth it if you notice poor SDI on the nair or something like that.I think you're actually just better off going for dsmash right after nair, tbh. It's pretty guaranteed against lightweights and in any case it's definitely more framesafe than jab-dsmash. Shine might actually be used as a cool di mixup in certain niche situations(didn't even consider shine as a possibility, good idea), or maybe just to style. As for bair, I think you're better off just straight going for the bair, but I suppose theres some potential there for a di mixup, but like the shine possiblity, it's all speculation at this point.
btw, I have a strong suspicion that wolf is just inherently good at following up from footstool relative to the rest of the cast due to his absurd fallspeed.
Both shine and soft seem to work pretty well for floaties and semi floaties at different percents, but they do take some getting used to to land consistently. dair also works to a lesser extent, too, but it's not as good as shine for this in my experience. If you're trying to get a feel for it, try shine > footstool on a mid percent bowser in training mode to start with, then move on to other floaties once you are comfortble with it. Of course you can't easily simulate trying to react to di while doing this, but it's a start. Interesting you mention roy's fair > footstool, because I was thinking that, since fair(hard fair on ffers, soft for everything else)> shine turn around backair or some other aerial works pretty well on medium fallers and up, fair > footstool > bair might be a workable option sometimes.what id like to find out is whether theres a good move to combo into footstool as i know that just jumping above someones head is bound to get you punished before you get the footstool at the higher competitive levels. maybe at really low percents you could do a really late fair>Lcancel>SH footstool on floaties? From my roy background i know that depending on your spacing roy's fair can give him a pretty free DJ footstool, so id be curious to know what situations set up the footstool for wolf. Maybe getting a dair on tech chase and then SH footstool?
I don't believe you can tech during the animation, but I could be wrong about that. Even so I would probably just go for the dair or something, just for consistency's sake.As long as footstool doesnt allow them to tech off the ground footstool>dair should be guaranteed. Idk if someone can tech during footstool animation though.
True, perhaps jab could net you the tipper hitbox, but that's when we assume they won't di well/act out of hitstun well and just escape the combo. I mean, it's probably worth trying out, but don't think it's going to work more than once or twice once or twice on a well seasoned player. On second thought, it could work if your opponant manages to sdi in front of you out of nair and is already trying to mash out something, but idk.you might be right about that though i imagine that jab could, in some cases, get you the sweetspot dsmash rather then the hitbox in the middle of his arm which could prove to be worth it if you notice poor SDI on the nair or something like that.
Oh, ok, I could definitely see that working, especially if you have a platform nearby to waveland on to, especially since shine gets around the problem of aerials interrupting falling through platforms. Shine does necessitate you having a doublejump, tho so that complicates things somewhat, Also, situations where just going for shine straight up isn't as good as footstoll > shine are going to be pretty niche already, but I guess we'll see what comes up after a bit of labbing..The shine idea, in my mind, was in hopes of getting potential combos started off of footstool if their at low percents.
Hmm, interesting idea, I guess I could see that working too. Though you could probably DI out of it for the most part, I highly doubt anyone would be prepared for a crazy option like that.You might be right about bair too, though i could see some situations where an opponent has you trapped on the top platform of, say dreamland or something and theyre at high percents trying to poke up on the platform and you get the footstool because they catch your shield and you shield drop footstool and get the bair before they land for a kill.
i guess most of my thoughts are more mixups rather then optimal punishes, but mixups do have their place in the meta. I'll definitely try to lab out some fair into footstool combos but it might take me a while cause ive got slow hands.Both shine and soft seem to work pretty well for floaties and semi floaties at different percents, but they do take some getting used to to land consistently. dair also works to a lesser extent, too, but it's not as good as shine for this in my experience. If you're trying to get a feel for it, try shine > footstool on a mid percent bowser in training mode to start with, then move on to other floaties once you are comfortble with it. Of course you can't easily simulate trying to react to di while doing this, but it's a start. Interesting you mention roy's fair > footstool, because I was thinking that, since fair(hard fair on ffers, soft for everything else)> shine turn around backair or some other aerial works pretty well on medium fallers and up, fair > footstool > bair might be a workable option sometimes.
I don't believe you can tech during the animation, but I could be wrong about that. Even so I would probably just go for the dair or something, just for consistency's sake.
True, perhaps jab could net you the tipper hitbox, but that's when we assume they won't di well/act out of hitstun well and just escape the combo. I mean, it's probably worth trying out, but don't think it's going to work more than once or twice once or twice on a well seasoned player. On second thought, it could work if your opponant manages to sdi in front of you out of nair and is already trying to mash out something, but idk.
Oh, ok, I could definitely see that working, especially if you have a platform nearby to waveland on to, especially since shine gets around the problem of aerials interrupting falling through platforms. Shine does necessitate you having a doublejump, tho so that complicates things somewhat, Also, situations where just going for shine straight up isn't as good as footstoll > shine are going to be pretty niche already, but I guess we'll see what comes up after a bit of labbing..
Hmm, interesting idea, I guess I could see that working too. Though you could probably DI out of it for the most part, I highly doubt anyone would be prepared for a crazy option like that.
I think that a mixup can be and often is the optimal punish, even if there is a significant chance it will miss, because the risk/reward is still good enough to justify choosing it over the other options. But yeah, I do think that a lot of these footstool setups can be applied best as a mixup.i guess most of my thoughts are more mixups rather then optimal punishes, but mixups do have their place in the meta. I'll definitely try to lab out some fair into footstool combos but it might take me a while cause ive got slow hands.
yeah my tech skill isnt even amazing with roy who's my main so spacies tech is something i need to work on.I think that a mixup can be and often is the optimal punish, even if there is a significant chance it will miss, because the risk/reward is still good enough to justify choosing it over the other options. But yeah, I do think that a lot of these footstool setups can be applied best as a mixup.
This is just my two cents, but if you're not that technical yet, it might just be better to get your bread and butter spacie tech down first(shffl shine, waveshine, shine oos, shine turn-around backair, etc) and your laser game before working on footstools, just due to how much mileage you get from those techs. If you're just playing around with wolf for fun, than by all means footstool away, but otherwise its probably best to worry too much about them.
Yeah, I agree with you, and I think most of the low percent footstool combos we discussed work consistently, but the question is what you can get off of these footstool combos that you couldn't using a traditional followup, and I think that besides a few niche situations I think the extra difficulty in landing a footstool at low percent is not justified, except for when your opponent has very predictable DI which, if taken advantage of with a footstool could extend the combo further. Also, I think footstool could possibly help fill the gap in wolf's combo game against people who are/will be really good at SDI for the low percent nair shine combos, but I haven't had time to test it just yet.yeah my tech skill isnt even amazing with roy who's my main so spacies tech is something i need to work on.
I agree that sometimes the mixups can be optimal, especially in terms of how heavy the punish is, though i generally prefer to cover options over going for reads (like for example, trying to read a missed tech rather then assuming your opponent can hit the tech and covering a few options instead that might not get as a heavy a punish but is much more reiable.) but if these hypothetical footstool combos are guaranteed then its just a matter of tech consistency.
I'll be there but I'm as free as waterIs anyone here considering going to Tipped Off 11 in November?
Learn to laser low, learn to pivot b-air, learn to approach without having your move stuffed out; don't limit yourself. Shield stop b-air is another easier option instead of pivot b-air, you can also do RAR b-air. Use dash-dancing, mixup your wavedashing and approaches, try out running shine, see what they like to do.So I've been having some trouble approaching lately. I feel like nair gets beat by too much stuff, lasers are too hard to shoot low, and I am not good enough to pivot bair consistently. Advice? thanks
Claw gripSo about multishining....
Anyone got a better idea how to do it than twitching your thumb between y and b 4 frames apart?
Let me reiterate what TimeMuffin mentioned about practicing low lasers. PRACTICE LOW LASERS. Seriously, they make your neutral game better across the board. I would even go so far as to rate them on par, if not slightly better than falco's lasers when all things are considered.So I've been having some trouble approaching lately. I feel like nair gets beat by too much stuff, lasers are too hard to shoot low, and I am not good enough to pivot bair consistently. Advice? thanks