lismore
Smash Cadet
I don't think anyone is denying this. In all 3 smash games skill matters. That skill may, indeed, translate into different things for the different games. In 64, one only needs to look at the Isai combo vid appropriately titled 'Don't get hit!' to see 0-to-death (or at least devastating) combos are the crux of 'skill'. Getting that first hit, and the mindgames involved, is of course still very important, but the punishment is more so because of the long hitstun, etc, etc. In Melee, most people would agree that Sakurai (unwittingly perhaps) created the near perfect balance between approach and punishment. It's certainly the main reason why I love the game so much. The 'skill' required is evenly balanced between the two, so that tech skill, combos, etc are still massively important, but the approach and mindgames required to get that first decisive hit are too because good DI, teching, etc will allow skilled players to break many combos which were simply unescapeable in 64. In Brawl, lack of hitstun, floatier physics, etc have removed a lot of the 'punishment' factor, meaning 'skill' has evolved from mostly comboing ability in 64 to spacing and approach in Brawl.Skill DOES matter.
What I'm saying has been said by Scar and many others countless times before but essentially this evolution of what 'skill' actually translates into for the different games affects the probability of good players beating bad players. No-one is denying that Azen, Chillin, Mew2king et al will beat your average smash player in Melee AND Brawl most if not all of the time. However, the probability of the more skilled player defeating the less skilled is lower in Brawl than it is in Melee for the reasons I've mentioned and others besides.
This is the fundamental reason why pro-Melee smashers are quick to say things like 'Melee is so much more competitive than Brawl'. You can disagree, just as you can prefer Brawl to Melee. No-one is right or wrong as such in preferring one game over the other. Personally, I prefer Melee and would play it over Brawl any day. I still like Brawl, but for me Melee has an intangible competitive brilliance that I don't yet see in Brawl. I hope (but sadly don't expect) this changes, but for now what I really want is for both games to continue to live and exist competitively side-by-side and in harmony. Let there be Brawl tournaments. Let there be Melee tournaments. Let there be tournaments with both. Some say Melee is dying, some say Brawl is dying (slowly). We can prevent both from happening, but only if the community unites. Brawl will inevitably overshadow its predecessor (initially at least), but that shouldn't stop us from keeping Melee going as a competitive entity. I believe there is enough support out there for us to succeed in doing this, but if Melee does 'die' it will be a sad, sad day in smash history.