FalconPunch
Smash Journeyman
All Dazwa's posts needs is that pic of Super Camp Brothers Brawl.I think you mean "brawl>melee"
might wanna fix that...
and dazwa, I lol'd at tents pun, too good.
I need to find that.
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All Dazwa's posts needs is that pic of Super Camp Brothers Brawl.I think you mean "brawl>melee"
might wanna fix that...
and dazwa, I lol'd at tents pun, too good.
A slow game does not mean it has more mindgames or more strategy. It just means your mind doesn't have to be as sharp to have strategy. It's a lot easier to put a lot of thought into a move of chess because you get all the time in the world to think about it. But if a little hawk is having a seizure and shooting you with lasers every 2 seconds and then running towards you all at the same time, it's not like there's less thought in it, it's just faster thought.
If "randomly pressing buttons to make attacks stronger than they used to be" is what won Melee, then what seperates, say, me from PC Chris? PC would probably 4-stock me and come out of the match with less damage than when it started. However, we can both shffl. We can both wavedash. We both L-cancel all our aerials. We both use all these techniques in matches fluently, and we would both use them against each other in this theoretical match.
By your logic, PC and I should be even, since we both have about even technical skill.
So clearly, there's a flaw in your argument. Assuming your premise that "Melee is all about technical skill" is true leads to an absurd conclusion, therefore it must be false.
In case you haven't already figured it out, the factor that seperates PC from me is what you're calling strategy, not technical skill. The very same strategy you say is more prominent in Brawl than in Melee.
It's not! In fact, all having so-called advanced techniques in Melee did was increase the number of options you had at an arbitrary moment in a match.
Wavedashing, for instance, was something you could use to force a reaction (wavedancing with characters like Luigi), to counter an action (wavedash away from a dash attack and smashing to counter it with Samus or Y-Link) or to combo (waveshines with the space animals or wavedashing out of shield to techchase with Shiek).
I can't seem to form a coherent essay on this right now, so I'm going to leave it at this. If you have any questions, feel free to ask. I won't flame you, and I'll explain whatever you want.
EDIT: Watch some matches of Aniki. While he is a bit of an extreme example, he demonstrates that strategy is not only present, but is the primary factor of a player's skill in Melee.
Actually if there was no l canceling it'd limit your approaching options since your arial approaches would be to laggy to be safe (or combo from, and therfore worthless). And the lack of WDing would limit your options in terms of movement. But with that said, if all arials automatically l canceled (just had less lag, in other words) or if l canceling was really easy it wouldn't change anything.Lol, tc is one of those ignorant people that think the core of Melee revolved around wavedashing and l-canceling. Sure those made the game quicker, but the lack of them wouldn't change Melee's superiority at all.
This is why I play Melee, this is avoided.In my opinion, the smash games should be about strategy, not randomly pressing a combination of buttons in order for your character to perform an attack faster and/or stronger than it was meant to be.