That's something you'll just get used to, who didn't keep losing track of their character when they first played Smash bros? And I'm glad they kept the super meter kind of ambiguous. It rewards players that actually pay attention to all 4 super meters on screen.round 3
glitches
- the game starts with some characters not moving at all and remain that way until end game ( sometimes they telaport to random places but that's it. they don't participate in fighting)
- when playing as sly, when I died my power bar remianed in the state as if I was still dead ( opaque)
- sly level 3 remained in the game way after the super was over
miner prob
- have to mention losing track of your character and not being able to tell when you reach the next level super hate to beat a dead horse but that's really my only major complaint other then
- stages may be to big resulting in making the characters a little to small
The stages are big but you have to remember this isn't brawl. It doesn't reward camping nearly as much. So stages being big isn't a huge issue. You still have to get in and build meter.
Also keep in mind these are just four stages plus I like the size of one of the GoW stage.
The dojo stage doesn't seem big and we don't know how big the other stages and leaked stages will be.
Lastly I've encountered all the glitches you've mentioned.
Edit:
Just thought I'd throw this out there. Short Hopping will probably become even more useful in this game than Smash. This is because your general movement speed on the ground tends to be rather slow so jumping around is much faster and is great for crossups.