Iarby--you said that he couldn't use Waveshine to infinite people. ("Wow No one can infinite any char using Fox's waveshine without a wall.") I pointed out that he could. Whether or not it was useful is unimportant to the debate--a technically skilled player could infinate those characters and end it with an upsmash whenever they wanted. So don't be rude because I called you on it, just be correct in the future.
"Moving on, there is a $hit ton of evidence to support the metagame won't increase or at least that its not currently increasing since, as I said, their are plenty of people hacking the game to increase its competitive potential." That isn't evidence. That's simply because people want melee, and are changing brawl to make it closer. That has to do with wanting a more "competative" (in the viablity sense) game, nothing to do with metagame.
"I'm not saying we neccisarily need new AT to advance the metagame merely new applications of existing techniques attacks w/e. Thats been pretty lacking so far aswell."
Have any prove of that? The way I see it, people's learning how to get through the nado is advancing the metagame. People getting around planking, learning how to do more with grabs than just throwing, autocancelling aerials; all of these are making advances to the metagame--the problem is that they don't make the game like melee. Also, I know that G&W's metagame has changed, due to people getting around his b-air/ d-throw, so yeah, I'd be interested in seeing prove that the metagame isn't developing.
Regarding honor and competitiveness, I can't make it clear enough that if you don't like planking, go to/organize tournies yourself where it's banned. If people go, and find it better, they get more people. In this way it will be obvious that the competative scene prefers your ruleset, and you may be listened to. Until then though, no offense, you are sounding exactly like sirlin's definition of scrub.