• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Pit stage disscussion thread (PS2)

Ryos4

Smash Lord
Joined
May 10, 2008
Messages
1,404
Location
Hawaii
Norfair is just my favorite stage. Tons of air space to have crazy aerial battles, 6 ledges for some ledge hopping. You can approach from below them at any time and not worry about too much about counter attacks. Though my favorite thing being that there is almost no place for anyone to smash spam.
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
Delfino is a great stage for Pit i would say as you can go through the ground from below this is a great way to approch as you can't be hit and get to choose the time you can come up. Also alone with the glitches that can happen here like falling through it at parts Pit can get back better then some, but this doesn't make it a great stage for him just a little note. Because of how the stage changes, going up in this case, you can use this to your advantage, such as grabbing them durring the stage change for the if they are high enough and tossing them when it is to high for many to recover but enough for Pit to fly right back up.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
The only advantages I'd give Pit here are platforms and the fact that he can attack through the floor (very helpful) when the stage is moving. Everywhere else, though? Nothing messes with him too much, but it certainly doesn't play to his strengths. Platforms are rare on the ground. I think the umbrellas are the only ones. Water and walkoff edges eliminate the advantages of his strong recovery and gimping abilities, and since his spike can only be performed on solid ground he can't "dunk" people like many other characters can.

Personally I'd never counterpick this stage as Pit-- Halberd has all the same advantages without the walkoffs or water-- and it'd be one of my lower priorities in stage strikes. I'd rather play on Delfino than PS1 or Yoshi's, but BF, Lylat, and Halberd are all much better.

Edit: Seeing as I kinda missed this thread for a while, I'll add my thoughts on the previously discussed stages.

FD: All in all I'd consider it mostly "meh" for Pit. Pit likes platforms because of his SH aerials and the tech-chasing abilities they grant. Plus, unlike most projectiles, Pit's aarrows can be used from just about any difference in elevation between you and your opponent. Without platforms he's not so great at racking up damage and generally keeping his enemy under control. I'd never counterpick FD, but it's not really worthy of your stage ban. During stage strikes try to steer away if you can, but it's certainly better to play on FD than, say, PS1.

Battlefield: One of Pit's best starter stages, and potentially a great counterpick against those who are weak from below (ROB included). The platforms help with utilizing your aerials and generally evading your opponent. Plus they play to one of your Arrows' main advantages-- you can steer them to hit anybody almost anywhere, whereas most of the time standing on a different level than your opponent is relatively safe from projectiles. Try to shoot for it during stage strikes if you can, and keep it in mind as a potential, if rare, counterpick.

Yoshi's: You can't go under the stage, which makes gimping you considerably easier. That alone makes this one of Pit's worst stages. Like kupo said, you have to be careful. The platform can help you a lot, but since it's continuous across the stage you often can't shoot down from it, plus it has a nasty habit of being tilted too high or low to be properly utilized. Shyguys can interupt your arrows, and Roger the Support Ghost can save opponents like Ike, Marth, and Mario from being arrow-gimped. Avoid letting it be the starter stage and never counterpick it for any reason, unless you plan on switching characters. If you can, try to collect some information about your opponent. If you thiink they're likely to pick Yoshi's, you may want to consider a ban.

Smashville: My feelings on this are mostly similar to FD, though it's a little bit easier to land bair kills since the KO boundaries are a bit closer, and depending on where the platform is at it can either help you or hinder you. Always try to keep track of where it is in your mind and you'll have a much easier time on this stage. I wouldn't consider it banworthy at all, but I wouldn't waste my counterpick on it. If stage strikes lead to it, that's fine. Pit can compete here as well as almost anybody else.

Norfair: I don't play on this stage a lot. I saw NxC pick it and camp out a Snake something fierce at a tournament once. The multi-level platforms certainly help Pit's arrow-spamming abilities and he has lots of neat tricks he can do with the lava. But the lava from underneath... I think it hurts Pit far more than could possibily help him. It can save opponents from getting gimped, but Pit himself can't generally be saved in the same way because getting hit doesn't give him back his up B. I wouldn't consider it banworthy at all, but as far as counterpicks go I feel there will usually be a better choice, except maybe against Snake or Dedede.
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
Well I hate PS1 I think Pit has a better chance there then most as the ledges can gimp alot of recoveries but not Pits, the ledge also is great for his leadge game as he can up air a good distance through the ground here. The mountain gives him nice campy spots, usally the MT stage it ends up being a wait it out fest, but Pits arrows at least give you something to do during that, even though most players should be able to deal with that its something to try. The rest of them stages are covered with platforms and Pit loves those so I think you have a ok-decent stage for him.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
cool things are Pits psudeo CG at the walls, A fairly easy Dtilt spike at the sandbar, and Winglanding up out of the shallow water area. (Jump>Wingcancel)

EDIT: This was for Delfino
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
I personally hate PS1 myself, for under the stage can give Pit a bit of hard time to fly back up there, and some of the stages can interfere with his arrows, and with the Water part's Windmill now being a solid, it makes things worse.
However, some of the areas do help Pit out for chaingrabs at walls, but I recommend banning this place if you're facing D3, who will use his own CG *Fixed Knockback* against us (I still call it cheap, but you cant blame me).

But I still hate the stage, despite the ability to chaingrab there.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
I think this is easily Pit's worst starter stage. The pole in the middle prevents you from going underneath, and you have to approach the edges in a certain way or you get trapped underneath them, so really mixing things up when you're forced to use your wings is almost impossible.

The rest of the stage isn't too bad, but doesn't really help Pit too much mostly. Some of the sections can really promote camping, but not in a way that I think Pit is particularly great at. Arrow looping tricks can get around some barriers, but I don't find it too reliable.

I ban this one a lot... Usually it's my default unless I can think of something else (Luigi's against a metaknight, for example).
 

kown

Smash Lord
Joined
Mar 14, 2008
Messages
1,700
Location
Pearland ,Texas
i like PS1....admiral, i could see an arrow rain actually performed on this map.
PS1 has two platforms with a long enuff space to arrow camp.... The edges mess up other ppl way more than itd mess up ppit
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
I dont even use Arrow Rain there. The stage arena changes like every minute and last about 30 secs. This place is not of my favor. Again, it's no fun if I can't glide under the stage freely. It's also an ideal spot for Cheap Dedede and his CGs if the Rock/Fire stages are up and running. I rather avoid that place.
Please just keep me away from it.
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
I wasnt saying that its one of Pits best stages but that he has a better chance there compaired to most.

ADM you hate the windmill, so does everyone but it offers no extra negative effects to Pit then it does to anyone else in the cast. Granted you can't glide under the stage and that is bad for Pit but not in any extrem way, I don't glide under the stage alot but it is a nice option to have but I dont think that single thing makes is such a bad stage to call it one of his worst.

And like Kown and I said the ledges hurt Pit far less then anyone else inregards to recovery. Along with the fact that Pits edge game is very strong as is and because the ledge is a flat plank jetting out like that it extends his ledge game even further.
 

FzeroX

Smash Journeyman
Joined
Mar 20, 2007
Messages
305
Location
In your Shadow
Out of all the nuetrals I look forward to this one the most.

The big reason is cause the ledges, another one is that most ppl dont play on here so it jsut helps out in the mental game. also the earth fire and water stages a camp central for you which is a bonus, and the forest has several plat forms to take advantage of too.

This comes slightly before FD in my neutral list.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
And like Kown and I said the ledges hurt Pit far less then anyone else inregards to recovery.
I very much disagree. Nobody else dies if they get hit out of their up-B (barring special circumstances like spikes), so being forced to recover predictably is much more of a problem for Pit than anybody else.

Along with the fact that Pits edge game is very strong as is and because the ledge is a flat plank jetting out like that it extends his ledge game even further.
Same could be said of Lylat, except it doesn't restrict your recovery at all.

Edit: I should add that the Picture you have up is for PS2, not PS1.... may lead to some confusion? I dunno. No big deal, probably. : \
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
I very much disagree. Nobody else dies if they get hit out of their up-B (barring special circumstances like spikes), so being forced to recover predictably is much more of a problem for Pit than anybody else.
Yes Pit being forced to have predictable recovery can be a problem but I have seen far to many time every other member of the cast, save teathers and Rob, get gimped by these much more then any Pit. If anyone elses spacing is slightly off (and Pit can set them off with this mirror and arrows) when recovering they die, but for Pit he can just turn around and do it again.

Same could be said of Lylat, except it doesn't restrict your recovery at all.
Thats true to about Lylat and I unlike many players dont hate this stage but then again i think its a strong stage for Pit for the same ledge reasons as PS1, and its got good platform game. Ill put Lylat up next after PS1.
 

rinoH

Smash Lord
Joined
Apr 9, 2008
Messages
1,231
Location
Playing SF4
i like this stage alot in melee cuz i mained marth and its still pretty fun to play on.
Its big and easy to do arrow loops and alot of people recoveries are gimped by this stage. This stage is a mcuh better stage than bf imo cuz of less platforms.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
Pit's best stage in most matchups, easily. This and Halberd are my most common counterpicks.

The tilting of the edges is not a big deal for Pit since his recovery game allows you to adjust while performing it, unlike many other characters, and since he can steer his projectiles it doesn't mess with those too much.The edges stick out and tilt down slightly, making Pit's edge game very difficult to beat, and the platforms are of course very helpful.

I always pick this one if my opponent doesn't ban it and I'm playing against a character with a poor or average recoveries-- Lucario, DK, G&W, Falco, Wolf, etc.
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
Awesome stage. It's very fun to Wing Renewal on the fly without dipping down to touch the ground. The edge screws over so many characters, but not Pit. ^_^ It's a really fun stage. I don't have much else to say. lol
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
One of Pit's best stages. Though not a choice for some arrow tricks (my poor rain -_-), it helps him do well against many matchups as said above.
The tilting stage can mess up other chars and their recoveries well, and Pit won't have as much trouble as the others. It's a good spot for a D-tilt spike.
A Pit can also use the stage and Wingpush an opponent that's at the edge, though Wingpush KOs seem seldom.
 

KY_Des

Smash Ace
Joined
Aug 20, 2008
Messages
775
Location
Wichita, KS
It's normally a pretty good stage. I hate it vs snake tho. You can't see many of his projectiles (C4 is especially annoying).

And I know this isn't what we're currently talking about, but I think all Pit players need to know.
Ban Luigi's Mansion.
Every time.
Always.
Do it.
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
It's normally a pretty good stage. I hate it vs snake tho. You can't see many of his projectiles (C4 is especially annoying).

And I know this isn't what we're currently talking about, but I think all Pit players need to know.
Ban Luigi's Mansion.
Every time.
Always.
Do it.
Luigi's Mansion is a great counterpick for us Pits. Never ban it. In fact you're lucky if your opponent thinks it's a bad stage for Pit. lol If anything, always ban Yoshi's Story.
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
I always ban Yoshi's story and another depending now who im up against, I dont see why Mansion would be bad, yes it can stop arrows, but its a great platform and ledge game stage both are very strong for Pit.
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
Especially when it keeps Pit from dying while allowing characters with multi-hit and upwards attacks to deal insane damage.
 

kown

Smash Lord
Joined
Mar 14, 2008
Messages
1,700
Location
Pearland ,Texas
I didnt learn anything new about lylat.....we should be talking about other stages such as Port Town, Luigi Mansion, Frigate Orpheon, Rainbow Cruise, Brinstar, Castle Siege, Pirate Ship, Pictochat, Jungle japes, Corneria, Yoshi island(pipes), Green Greens, Onett, Pokemon Stadium 2

ill stay on track tho.

yes lylat good stage for pit. it curves making some moves harder to land but keeping arrows effective. You can upair through the ends of the stage. The walls are a bit smaller than avg from what i last remember so killing isn't to difficult. be sure to use platforms tou your adv.
 

KY_Des

Smash Ace
Joined
Aug 20, 2008
Messages
775
Location
Wichita, KS
Well you guys are better than me. I play horribly on Luigi's mansion. I'll keep what you guys said about it in mind tho.

Port town isn't a good stage for Pit. There's no ledges, so it makes it easier to gimp Pit's recovery. Then again, it's not too big of a stage so that might not be too big of a deal. Its great against characters that need the ledge to recover, such as ZSS.
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
So i know we all love Lylat for Pit but what kind of discussion would it be if there was no devils advocate? So ill try the part, the slight tilting messes with arrows, making it harder to spam and allowing for his opponent to advance and attack. The stage tilting can cause Pit to get stuck under it when recovering allowing for his target to have more time to gimp him.
 

kown

Smash Lord
Joined
Mar 14, 2008
Messages
1,700
Location
Pearland ,Texas
Well you guys are better than me. I play horribly on Luigi's mansion. I'll keep what you guys said about it in mind tho.

Port town isn't a good stage for Pit. There's no ledges, so it makes it easier to gimp Pit's recovery. Then again, it's not too big of a stage so that might not be too big of a deal. Its great against characters that need the ledge to recover, such as ZSS.
oh dude u have no idea...port town is good for pit. no edges means free smashes all day long. it really is my favorite stage to CP. its not easy to gimp if u do it liek snake. just play smart and wait till cars come or wait till they hvae to recover and smash...or wtvr. but i love this stage along with other CPs.
 

KY_Des

Smash Ace
Joined
Aug 20, 2008
Messages
775
Location
Wichita, KS
^Well I think my friends in Kansas are about to hate me, cuz I jus found me a new really gay CP haha =]
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
K so I thought it was time to hit Pits home stage and how we all wove it, this stage may be banned where you are it may not be... but its not in UT and that makes me happy :).
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
It's a decent stage for Pit. Though the platform placement will slightly weaken the use of arrows, and that the platforms, considering how u cant go under em (unless u destroy them), it can mess up Pit's recovery a bit, but not without screwing every other characters' recoveries even more.

If the opponent is on one of the platforms above Pit, a Pit can use U-air not only to destroy the platforms, but to hit the opponent directly as well.
Pit, however, if the platforms at the edge are destroyed, he will have a small problem trying to get up, but that's not much compared to how that affects other recoveries.

Pit should use the platforms to his advantage, whether it's to attack, or to stop opponents from recovering, like a helpless snake under those platforms. Ike really hates this place since his little Aether can destroy the platforms that he's trying to recover on.

Overall, Pit does pretty well on his homeland :)
 

AndrewCarlson

Smash Journeyman
Joined
Sep 2, 2008
Messages
367
As a Marth main, I hate it when Pits take me to this stage. Unless Pit is facing somone with very good recovery options, most likely they are screwed if knocked far enough by Pit. The platforms mess up many characters' Up-Bs, and it's even worse when there are no ledges to grab.
 

Rogue Pit

Smash Lord
Joined
Mar 9, 2008
Messages
1,081
Location
Philadelphia, Pa
From middle in the bottom, Most people don't properly DI so this won't work on Pros, but you'll never play here against a pro so... In the Middle Grab, Uthrow, Utilt, Usmash, Fsmash. Greatest thing ever and leaves people looking dumb.

As for the stage itself, it was made for Pit's recovery of Wings and that is all. Most characters can't recovery there at all. Pit is his greatest enemy there also. Sides aren't that far so he can kill efficiently. Also he can gimp recoveries that depend on ledges by destroying the ground there.
 
Top Bottom