BlinkIV
Avenger
Spamspamspam. Yeah, in that MU, I feel Pit has to heavily outplay the Marth to be able to make it seem fair in Pit's favor.
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Just keep on beating him until he dies. I like it. Do you force him to recover above the ledge?I let Marth recover to the stage and hit him really hard. Eventually Marth will die.
Don't focus on gimping him. Pit doesn't do it well.
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One thing that I've done in my matches that has proven to be very reliable as well as deadly against Marths is this: side B instant ledge grab -> ledge hop as quickly as possible to retain invincibility frames -> invincible rising Bair onto stage. A Marth performing up B will inevitably be hit by Pit's relatively powerful Bair and will probably die. Coming from a Falco/Fox main, performing this little maneuver didn't require much additional practice, but some practice might be required so you can do it quickly enough to ensure that your invincible long enough such that the Marth's up B doesn't hit you out of your Bair since his up B hitbox precedes Marth's character hurtbox.Fair OoS. Interesting. How do you gimp Marth's recovery? From personal experience the standard edgehog is more effective than arrows because Marth's up b is so fast. However, when Marth is farther away and is forced to use the dancing blade, the arrows come in very handy. What do you think Xeven?
That is actually really smart. I'll have to try that out. Thank you very much.One thing that I've done in my matches that has proven to be very reliable as well as deadly against Marths is this: side B instant ledge grab -> ledge hop as quickly as possible to retain invincibility frames -> invincible rising Bair onto stage. A Marth performing up B will inevitably be hit by Pit's relatively powerful Bair and will probably die. Coming from a Falco/Fox main, performing this little maneuver didn't require much additional practice, but some practice might be required so you can do it quickly enough to ensure that your invincible long enough such that the Marth's up B doesn't hit you out of your Bair since his up B hitbox precedes Marth's character hurtbox.
No problem, anytime. Being well versed in the Falco vs Marth matchup from my years in melee really paved the way in terms of understanding how to approach and especially kill Marth. His up B recovery has always been tricky to stop, but once you get used to understanding how to exploit its mechanics, namely its low horizontal and fixed length, you'll start crushing that forward smash crazed marth friend of yours haha.That is actually really smart. I'll have to try that out. Thank you very much.
100% accurategnw isn't hard. If gnw does dair, WD away. if GNW does any other move, grab him. Don't shoot arrows, instead, abuse the fact that you're faster and better in literally every way.
gnw is a bad character. Abuse this.
But uh, the idea behind PM is that every character is top tier. Am I to understand your stipulation that because Pit is top tier, he can't have poor matchups?Pit though is top tier
I agree on GnW. Bacon and frying pan just do soooo much: spike, mid-air pressure, shield pressure, easily cancel-able frames and great setup potential. Also, GnW just seems faster with how many things you can cancel in this...Wobbles claims that GnW is a very good character:
"I'm working on convincing people that Game and Watch is actually an amazing character." -Wobbles
I'd err on the side of caution when dismissing GnW so readily as being bad. I've logged quite some unbiased hours both playing with and against GnW and it really does appear that he has a strong game, especially in his anti-aerial capabilities.
Matter of opinion obviously. I find the MU to be nearly one-sided in Sonic's favor.Sonic is not Pit's worst MU.
I disagree with pretty much all of this. Sonic's recovery is not easily gimpable like you said for the mere reason that his angles and size in ball form keep him safe from arrows ( i can aim it's just rough with Sonic). I'd say the only real attacks Pit can throw at him off stage is fair and uair. Dair is decent when Sonic is approaching low but I don't see that happen often. Nair is really just for displacement and setting up combos, not edge-guarding.Sonic is pretty easy. All of his moves are fairly linear, low priority, and range. His recovery is *** and ridiculously exploitable by pit, and gets destroyed by pretty much anything pit does. The secret to this match up is to invade sonic's space with your shield, and react to him.
TL and Link are by far Pit's worst match up. Tink is faster and has better projectiles, and better, more consistent, more powerful grab follow ups. He also has more, better, more consistent kill set ups. Link has the better projectiles, massive range advantage, quick grounded normals to keep Pit out, and that grab game from hell. Pit has to severely out play Link/Tink.
Falcon is similar to a Falco ditto, the difference being: Falcon's nair, and Knee beat arrows. Falcon's grab game is better. Falcon kills Pit at 70% with guaranteed uthrow knee. Falcon has better mobility overall. Pit's only good advantage is that he has the uthrow chaingrab on Falcon at a lower percentage than he does vs the space animals.
GnW's pan is just like everything else; gimmicks. Once you're aware of how it works, dealing with the pan is easy. GnW is not a good character at all, guys.
I think the very fact that TL has to 1) pull out his bomb and 2) wind up on boomerang makes those null and void vs good Pits, with arrow interrupts, except following-up combos. Even with AGT, Pit still has more and better mobility options than TL, especially off-stage edgeguarding..TL's boomerang and bomb are both better than pit's arrow. Reasons being: TL has significantly better mobility due to them being thrown projectiles, and because they combo easier, and in to harder hitting moves. You die earlier to bomb/boomerang > dair/up b than he dies to any of pit's follow ups. Tink also has all of his AGT tricksies which significantly increase his mobility and options.
Sounds like you just need to get better TBH. Sonic IS easily edgeguardable. Note that I didn't say gimp. He isn't easy to gimp, but edgeguards are practically free. Sonic's recovery blows, and you have all the correct tools to make sonic hate his life.
Same thing about pan. They're gimmicks that can easily be dealt with. Just study, study, study. Once you're aware of how bacon and pan function, it's easy to play around it. personally I just like to say **** it and tank them. GnW players expect follow ups off a bacon hit, but you can usually put something out beforehand. one of the secrets is not to shield, unless gnw is already committed to a move. gnw has quite a lot of windup on his most important moves. abuse this.
Falcon IS a viable counter. Falcon beats pit on stage so heavily that it easily offsets his abusable recovery.
WordYou're not going to be able to arrow interrupt every time vs Tink. In fact, if they're any good, they're going to pull/throw only in safe situations. Either when you're already doing something else, or you're in stun from getting hit by one of his other moves.
Secondly, you're underestimating my scene. I live in AZ, and play with top level players on a fairly regular basis. From what you've shown me of your scene, even our unranked players are better than your #2/#1 players. I don't like to pull the scene ego, but you're constantly referencing your experience, but based off what I've scene, you, and your opponents are very clearly inexperienced, or not nearly as experienced as myself, and the people I play with. It's obvious in the small details, like spacing, how you guys react to situations, how you handle your character, etc. Nothing about it screams "good player" to me, and I mean that in the least offensive way I can make it out. Truth be told, I think you're making hasty, unsubstantiated claims, especially because a lot of your claims are based off theory, while mine are based off playing people.
Falcon beats Pit on stage very handily, and here is why. Everything Falcon does is easier than Pit. When examining a fairly even match up, you have to go further in depth. This is very similar to the marth vs falcon argument of old. The main issue is that Falcon gets everything of his easier than pit. My falcon experience comes from playing against GamerGuitarist7, Jetfour/Jackie, and Oksas. From my experience, with good DI, Pit's everything is significantly less effective. With Falcon, REGARDLESS of DI, he has strong guaranteed follow ups on nearly everything he can do. Also if Falcon stays grounded, and dances around Pit, or better yet, just runs in and crouch cancels Pit's attempt to swing, he can CC Grab in to a death combo with absolute ease. This counters Pit's only good anti-falcon move, his Usmash. Nair and Knee go through arrow, which requires a huge commitment to shoot. People don't understand that Pit's arrows are a huge commitment. There's a massive wind-down lag, and he has poor movement during the arrow animation, and a predictable arc of movement at that.