Archangel
Smash Hero
I'm still learning about Diddy but I'll post what I know so far about his MU and Zelda a bit later. I'll probably edit this post.How about the diddy MU? Or the Zelda MU?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm still learning about Diddy but I'll post what I know so far about his MU and Zelda a bit later. I'll probably edit this post.How about the diddy MU? Or the Zelda MU?
Well yeah Diddy is faster, Faster = advantage.About the Diddy MU, you're pretty much saying what I said about Diddy way earlier in this thread.
However, there are some points you made that I disagree with in that MU, such as:
If either character rushes in, then each can screw each other up, yeah sure. But imo, Diddy has it easier to approach Pit with his tools, compared to Pit's tools. Mainly as Pit, you just wanna space as well as you can, and hopefully catch Diddy off-guard with an attack. Diddy has a good amount of moves to get in with against Pit, and his bananas can make life hell for Pit, if Pit isn't thinking right, of course. So it can be more effort on Pit until he gets that one hit on Diddy, and hopefully confirms into a gimp or a kill. Otherwise, you're gonna have to find the perfect spacing to reset the situation and catch Diddy again.
So, like I said earlier in this thread, this MU can be hard for Pit, and easy for Diddy. Even worse, if you play a smart Diddy, who has an excellent Banana game, and knows what to do, it can be worse for Pit. I just think Pit has to constantly mix it up against Diddy, space correctly, avoid bananas and try to catch him all at the same time, which you can already tell, sounds like hell.
I have alot of trust in my arrow aim. Sometimes too much. From the right distance I usually shoot Peach's Turnips and then shoot her. if I can't shoot it I'll usually Down-B it or try to Z-catch it. You can't really Dthrow-**** peach like you can other characters but you can Uthrow her and then Uair/Usmash her and try to keep her above you. Jab-Dsmash Jab-Dtilt not sure what I'm gonna call it but Pit has a stupid good jab...like..it's just dumb...it's so stupid. I suggest messing around with the Gentlemen Cancels. They are silly....just silly. Also Glide-FF-Uair is good for getting people into the air and it's not nearly as easy to crouch cancel like Dair'ing. I'll add more when I'm fully awake lol.Peach Vs Pit:
I have a weird feeling about Peach Vs Pit, of course with her being a floaty character. It feels very weird to combo her after a grab (D-Throw for example), since she can just N-air right after it. Fighting her on the ground can be even to me, you can just space a few aerials, bait her to come to you and you do whatever. Arrow camping and mixing those up can work too, but she's got her radishes which do clank/trade with Arrows. The only ideal way for Pit to convert from that would be Z-Catching the Radish after it trades with an arrow and AGTing it back to Peach and do a combo from that. Also, taking Peach to a stage you can kill off the top, and gives Peach trouble recovering is also ideal, such as Dracula's Castle, same could be said for Shiek.
That's just some stuff I gathered from the get-go.
Edit: I have some input for a few other MU's if anyone wants to hear my opinions for them.
Good **** bro. Making your father proud .Yeah, I can add much more to the Peach MU now, since after this tournament, I ended up taking out UTDZac (Peach/Shiek), and Infinity (Peach), so I got a good feel for fighting against her now. But really, Pit can play an arrow game against her turnips, and you can do whatever. Most of the time if you land a D-Throw, you could just do a retreating F-air and reset the situation, or any other aerial. I also find U-Smash also works really well against floaty characters in general, since they can't really SDI out of the hits, it's a good move to use to kill them. Unless you can read a float with a B-air, or Glide-FF-U-Air as well, also at high percents, if you can't land that U-Smash, you can always get an arrow hit confirm into a reverse B-air for a kill.
I feel that way. I'm the only one still playing pit since before demo 2.0. Everyone else who was playing him as long seemingly quit so...yeah. I'm still working on a minor pit guide....idk how it's going to turn out. Hopefully helpful.Lol'd at "Making your father proud", Archangel the daddy Pit?
absolutely. It's not as much of a match-up guide as it is a character guide. I think alot of people would like to play pit but they just don't understand him. So...it explains alot of his tricks and what he can do.Lol, I've been playing Pit too, I just didn't post as much back then as I do now. A Pit guide would be cool and stuff, but it's always nice to get some input from other Pit players as well, since most people are likely to believe tournament-viable sayings, and how said player does in tournaments with said character.
true, Although I think camping is a relatively safe way to start. You've gotta branch out into combo'ing and what not. Did you see the PM stream I was on the other day? I remember you came but it was later and we were doing melee at the time.I got experience in some MU's with Pit, that could definitely be of assistance, but as for using Pit as a character, I've seen some people play, and everyone has a different style. To me when I watch other Pit's, I try to understand what they wanna do sometimes, but then there are some Pit's who are to accustomed to Brawl Pit and don't understand Pit is viable, and his metagame doesn't need to revolve around camping.
Well the whole stream was recorded I'll post it in a few to the video Archive thread.Yeah, of course, you can start ANY game with a little camping to get some % in, and let them come to you for whatever you wanna do. I didn't get to watch PM, after I left I packed up and left for HOBO.
it's like Marth vs Captain Falcon in many ways actually. Accept...instead of neither having projectiles they both do. And they both have means of dealing with the other's projectile. Although, they made Link's shield smaller which doesn't seem like much but it's a big change in this MU. Easier to hit means easier to set up. Easier to set up means easier to **** up. On top of that Pit's got some amazing kill power added to his arsenal. It's feeling more like it's in Pit's favor based on the grounds that it's been made easier for Pit and harder for link but it could still be relatively even.Link: Back from 2.1, this MU was always contested, especially in the Link boards. Some say the MU is 60-40, Link. Some say 60-40 Pit, some say dead even. I've played the MU from Pits side, but I haven't played it from Links side, so I can't really determine what this MU looks like. But in terms of zoning, I think Link has an advantage in some cases against Pit in the zoning game, especially if you were to take a Link like..Hylian for example, for someone who's that tech-savvy with the game, and has an amazing zoning game with Link, it seems troublesome for Pit. But then again, if Link lands that grab on Pit, he can make Pit regret it, BUT Pit can ALSO do the same exact thing against Link and sometimes it can even lead to a gimp, possibly arrow gimp. I don't wanna say this MU is like Marth Vs Captain Falcon in Melee, but it kinda seems like a "variation" of that.
I think this Match is pretty good for Pit. Tink's best option is to play like Armada vs hbox and just try to *** pit out. Pit can spam but Tink can spam as fast while on the go and it becomes a camp fest. Up Close Pit's got the edge based almost entirely on his design. He's taller with longer reach, faster attacks and better more natural combos on Tink. However, if it becomes a camping match it's pretty much 50-50. If you get inside on Tink it's 60-40. I'm still gathering info on this though.Toon Link: I can't say I have much experience against an actual TL main, so there's not much I can really say about this.
oddly enough Zelda players I know/Play think it's in Pit's favor. Zhime for example thinks Pit wins the MU or at the very least it's Even. The thing about Zelda is she can only dance if you lead. Meaning she kind of has to wait on you and punish you for making a bad play/mistake. If you don't make bad plays and just generally play safe/******y than Zelda is forced to make moves at the risk of being ****ed up. As for her positive points you are right. She can set you up with her stupid Zelda traps. The very first time I played a good Zelda back in 2.0 I thought Zelda was broken tier and Pit was like 30th. Although I've had on and off contact with THEE Zelda player of Project M and after awhile of playing I must say it feels more or less Even. Maybe slight Pit's favor but....not more than 55-45. The issue with Playing vs Zelda that is likely getting you ****ed up is trying to Combo her Horizontally. You almost cant do it it's kind of impossible. And trying it will get you plenty of shocking counter hits to the face(yes pun was intended). She is extremely weak Vertically in terms of anti combo game. Dair, Uair, Uair, Up-B for example can actually be a thing against Zelda. Just learn to control the Uair so you don't always hit with the sweet spot of it. get her above you and Uair her into Strong Uair or Up-B is your best bet.Zelda: This MU, I want to consider in Zelda's favor. Not only because of her being floaty, but because of the things she can do against Pit. She can zone amazingly, she can set up traps, most of her moves can shut Pit down in terms of approaching, and not to mention her Nayru's Love, which works fairly well against Pits zoning. After playing a Zelda at HOBO 39, and BARELY clutching out the win (Made a comeback last stock and won with 168%), I can really say this MU is a pain for a Pit player. 60-40 Zelda's favor starting out imo.
I feel like Pit vs Sheik is like a sheik ditto accept that Pit is better overall. It's almost like they took the general Idea of sheik and gave it a buff in the form of pit. Sheik's got experience and general character knowledge over pit but that's all. I see this Match getting easier and easier as time goes on. I've already stopped having trouble vs Sheik pretty much. Combos flow like Water on Sheik any combination of Uair/Dair/Nair/Fair and even soft hit Bair can lead to consecutive hits so explore the combos and really start whooping sheik's ass.Shiek: This MU, I actually kind of like this MU. I don't consider it bad for Pit at all, I do have experience playing a few Sheiks, and beating a few in a tournament setting. So, my advice in this MU is just go ham on her. Shiek can do some good pressure, and her F-air is just amazing as is, but Pit can also apply the same pressure, but with a better zoning game imo. Try and bait Shiek to grab and tech chase you and avoid it as best as you can, but if you can land a grab on Shiek (Or anyone in general), they'll regret it, big time. Pit also has a better recovery game against her, so gimping Shiek isn't that much trouble to do. Just keep a good neutral game, zone her out, and combo her till you can gimp, and if you can't land the gimp, then combo into Pit's Up-B and take the kill. Few combos being: D-Throw > Up-B, or U-Smash > U-Air > U-Air (Weak hit) > Up-B.
Free, Against a Great ganon...it's a 50% off special. Pit wins, Not even sure if it's in Ganon's favor on a counterpick.Ganondorf: I've got a little experience on this MU, but I can definitely offer some advice to help players get a head start on learning this MU. Ganon hits like a truck, easy as that. But he's slow, and that can be easily abused by Pit. Like usual, keep a good zoning game, go in when you can for a grab, or convert off any aerial (If you catch him in the air), and combo him until he can't handle it anymore. I don't wanna say this MU is free, but I wanna say Pit can have a HEAVY advantage if played correctly, and that's just from the few Ganon's I've played against.