E-ColeWorld
Smash Apprentice
Yes it is buffed. Im actually loving this demo right now
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it really never did kill because of SDI. now there is hardly any. at least what people sayDsmash was super nerfed compared to Brawl. It can't even kill at 140%
the stream i was watching it seemed like a lot of characters had problems killingSo Pika has problems killing on top of its low range and damage? Are we going to have to gimp literally everyone?
How quickly do moves recover from staling? Maybe if we keep one "kill" moves in reserve it wouldn't be so bad.
Well im speaking for myself and i know he is good. I cant speak for othersYou guys are sending me mixed signals. Especially from the videos I watched. Is he good or not? Guess we won't find out for a while. >.>
Quick Attack has less lag. That's good I suppose.Good to know the D-smash angle spike is still in.
I've seen F-smash angled at least upwards, so I assumed it could go downwards to. To be fair, I guess the angle isn't that high up, so maybe that won't be effective as I hope it is.
Okay, less speculation, more analysis time. Here's some vids:
https://www.youtube.com/watch?v=g0tI4P3rS7M
https://www.youtube.com/watch?v=y8O2IwHNZrI
https://www.youtube.com/watch?v=uPC5Dt8MWnw
https://www.youtube.com/watch?v=WhF8awcQXyo
- Bair has potential to kill offstage, probably not optimal but at least you can recover from deep with it
- Quick attack has more knockback than usual on the end of QA2. Possible ledge stealing applications?
- Skull bash still sucks damage wise, but the hitbox covers his head now and can "clank" with Mario's fireball. F-tilt is probably better for that, but the hitbox thing has always bothered me so I'm happy with that.
- QA into the ground could just possibly just have significantly less landing lag and not QAC. Not sure about that.
First of all, I should say that I've never played the game, and I'm stating this from the gameplay footage and livestreams I've seen. Second, the metagame is still extremely young, and things might change as when we understand more of the gameI will say, (as a beginner competitive player who probably doesn't know what he is talking about but is willing to learn) , it seems like everyone lives longer because of the bigger blast zones. Every character seems to be having a slightly harder time getting kills early.
So maybe it's more an indirect nerf? How easy is it to kill Pikachu for example?
I will say, getting that back air in though is so satisfying. Watching the opponent go flying after the multi hit attack while you safely get back to the stage...it feels really good.Gimping is fun, and using back air properly is going to be key in getting those gimps. With changed ledge mechanics, it's going to be hard to get those gimps.