Funkermonster
The Clown
Simplest combos to pull off? I'm trying to adjust to the game's controls and can only do Utilt into another Utilt or an Aerial.
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I was at around 90%. I really don't remember what happened as I K.O'd Mega Man in a hurry.What percent were you at? That sounds about right for an Fsmash to kill.
Also, I just learned the Little Mac matchup. It was glorious.
If you're looking for true unescapable combos, uptilt->uptilt->uair->bair/fair at low percents is probably the most you can get. I think an important thing to understand about Smash4 is that unlike Melee or PM, most followups are not guaranteed. Once it gets to about 50%-60% percent, automatic follow ups are nonexistant (thanks, vectoring) and so reading your opponent's defensive maneuvers is key in maintaining the offensive momentum.Simplest combos to pull off? I'm trying to adjust to the game's controls and can only do Utilt into another Utilt or an Aerial.
I've been testing his other options some more, and it seems like his Bair is even more effective at edgeguarding. It sucks in opponents better, lasts longer, and has a harder finishing hit. You just have to be careful of where you position yourself once the attack ends, because that determines which side the opponent will be launched.I wish I saved the replay, it was so funny.
I got him offstage once and fast fell forward air.
And then did it again.
The lack of a c-stick may be a factor in your problems. In my experience, I find no trouble finishing off a stock with an usmash. I feel that he has plenty of opportunities to land one since it's quick enough to be used as a punish, can follow up reliably from a grounded fair and is an OoS option. Some things to keep in mind is to save usmash for the final blow to prevent it from getting stale, and that the move is significantly weaker when hitting with the maxed range sourspot.It's how most of my gimps go.
Super easy to just fall from the ledge and bair.
Pikachu still feels kinda eh. The lack of kill power is still incredibly obvious, and Fsmash and Usmash are really hard to hit.
I also just saw http://smashboards.com/threads/smash-4-weight-rankings.367479/ this, and it turns out Pikachu is actually REALLY light in this game.
I hate to be that guy, but this really doesn't sound like it combos. Is this more of a string or is there some sort of trick here to do all of these fast enough so they can't air dodge out?Found a nice combo, haven't seen in mentioned. I just hit it on Mega man at a really low percent.
Dash attack -> Sliding Up smash -> Forward Smash
It knocked him off stage to so someone better than me could probably do a lot more with it. If there is a name for when you slide when doing a smash while running then I don't know or forgot it lol. I forgot a lot of the lingo.
My mistake, I didn't realize the difference. And I charged the F smash up before it hit, I hit it the two times I attempted it against a level 9 Villager. It was harder to hit it against a level 1 for whatever reason. I may of just gotten lucky, but it isn't really hard to replicate and I just assumed me messing up was because I'm not very good.I hate to be that guy, but this really doesn't sound like it combos. Is this more of a string or is there some sort of trick here to do all of these fast enough so they can't air dodge out?
Yea especially if you hit them with a B-air off stage while facing there direction.Trapping them with bair offstage and fastfalling actually seems really good if you can pull it off consistently. You can easily take them right to the bottom of the screen.
I was in class (well just finishing up more like, tutor was already gone) when I saw it and actually laughed out loud a little.That's absolutely hilarious.