Pikabunz
Smash Hero
You can DI the uthrow to avoid the thunder cloud.
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Something I have noticed too is Pikachu´s hurtbox is (obviously) smaller when he is down-tilting. I was fighting a fox, and every time he would initiate his jab combo, I would just hold down the control button, escape it and counter with either a down-air or down tilt. Pikachu seems to be able to avoid a decent amount of attacks just by crouching and down-tilting.SH D-Air's startup has pika curling up in a ball sorta, and that's actually a very amazing trait Pikachu has with many of his attacks too; they shrink his hurtbox allowing him to slip past hitboxes from the opponent; lookin like a Smooth Criminal
Oh no, that's interesting. But it's depends on how far he slides, and if that momentum carries over into anythingI don't know if this has been said already and I don't even know if this is the right place (I don't see a stickied moveset analysis thread) but I randomly found out that Pikachu moves backwards a bit when he uses his utilt. That never happened in Brawl to my knowledge and I actually used Pika in brawl. Found out by spamming it for 100-man Smash. I doubt it has much use but because it pushes him back a bit it might be able to dodge attacks barely, idk. Sorry if that's common knowledge!
They should be saved on your SD card...?So, I had some issues. My 3DS broke, but I went and got another.
But all those replays are gone, conveniently. I had some really cool stuff in them, too. :/
I would like NAir to receive a power buff. At least Brawl levels of power.There's so much speculation now about what Sakurai might change to "character balance" in the 1.0.4 update... anyone think Pika will get any nerfs/buffs?
Thanks, wasn't sure about it.it's called edge cancelling, you could do it with quick attack in like every game lol
QAC works on all slopes and moving platforms, although i think platforms that only move vertically are harder, like you can only QAC and fall through them while they're moving up, as opposed to having all your usual options.I hope this is the thread to post this in, but you can QAC to your hearts content on Lylat Cruise. And it happened to work on the moving platform on Smashville as well.
There are a couple things it could be. The first quirk of Quick Attack is that there's a minimum angle difference requirement between the two parts of the move. Moving from the Wii Classic Pro, with an octagon gate, to the WiiU Gamepad or a 3DS, with a circle gate, occasionally causes me to flub inputs and die to this.Hey folks, I'm trying to get used to Pikachu as a secondary character, but I sometimes have difficulty with the recovery. It seems like maybe 1/10 of the time, the second quick-attack simply doesn't happen. As in, I'll do up, and then up-right, and instead I just fall straight down. Is this an issue for anyone else? Is it lag? Is it me?