N64
Smash Champion
axe: it was probably chad who told you that. For low % bthrows I like just downangled ftilting, and then trying to catch them if they go elsewhere. Ftilt covers the dj ledgegrab and any low-ish forwardBs. If they go high, you can usually still chase them with an aerial or waveland->grab on platforms. If they forwardB over the top of your hitbox though, then ouch. Dunno if there's a universal edgeguard against them at low percents (though I'm liking bthrow -> upB out and back at mid percents), just play the good ol prediction game. If you do it right, they'll feel like they die no matter what they do.