[FBC] ESAM
Smash Legend
Either way, it is irrelevant since we DO have the CG, so don't theorycraft with that Bull ****
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Nah it still refreshes other moves, it just does 4% everytime.That mean it doesn't refresh our moves. Not worth it.
Buffering what?anyone ever try buffering stuff when you scar a ledge with QAC? Is it effective/possible/am I making any sense?
Quick Attack is 15 frames and dair's hit frame starts on 1-3 (forgot which), so you probably can, it would have to be timed correctly, but the most likely answer is no, you cannot.
so you probably can
Thanks for clearing that up.but the most likely answer is no, you cannot.
And we have a winrar!
(And a later post that has a somewhat clearer explanation of what I'm after)Hey, would people be interested in contributing to and/or reading a thread kinda like this, except for Pika? http://www.smashboards.com/showthread.php?t=315099
For those too lazy to click on the link, I mean basically a compilation of important matchup tips and other stuff that Pikachu players SHOULD know, but often don't (both character-specific stuff, and more general things). Normally I'd be content with matchup threads, but since ours has run its course and the ETA for more BBR matchup summaries seems to be sometime between a month from now and never, I feel like this might help Pika mains improve.
For example, I personally tend to do rather well with mind games and such against characters I know well, but when faced with something I haven't played, even when I know the basics of the character, I have trouble because I don't know what exactly I can punish, and what they have that's safe when shielded/avoided. Seriously, you'd be surprised at how many times a guy can die to Jigglypuff's rollout (a great example of something that's easy to deal with once you know what to do, but very deadly until then.)
It'd be a mixture of both. General pikachu info including some of the most common mistakes to avoid (spamming F-smash, anyone?) and things you might not be aware of. (For instance, D-throw to full hop N-air is a true combo up to 50% or so IF you dash-jump. A guaranteed 20% out of grab is nice, and yet I had no idea about that until I randomly came across KPrime's video on the subject.) The more character-specific stuff would be similar to a matchup thread, but IMO there's one key difference. You see, IIRC matchup threads usually stall out because they run into a matchup or series of match ups nobody knows much about and just sit there being useless. By doing it this way people can contribute immediately to the match ups they know, and simultaneously learn more about the ones they don't. Also, since it's a tips and tricks thread, there's also room for tips about mid-level play stuff that's important to know despite being a sub-optimal option and not often used at top level. (The classic example would be punishing MK's tornado and shuttle loop. The best MK's will never use these moves except when they're completely safe or almost so, and so punishing them isn't a huge factor in matches between ESAM and someone like M2K. However, mid-level MK's will quite happily spam those things all day, and if you don't know exactly what to do in response to them, you'll take a beating that could have been easily avoided.)I'll read anything that helps me improve.
That said, two questions.
One, the thread you linked has a lot more general stuff than MU stuff, but you sound like you're looking more for a MU setup. Which are you focusing on?
Two, and most importantly, what's the proposed thread bringing to the table that hasn't already been brought? Not saying it wouldn't be doing so, mind, but for it to thrive and be a good resource, it's got to pull its weight, so it's best to answer that question early.
Hey, don't give me that look. I pull my weight in classy conversation.
Something funny to do (might call it cheap) is to look at how they are going to DI your hit, if they are attempting to DI a n-air, hit with upsmash, and if they are attempting to DI upsmash, hit with n-air. If they are simply mashing rapidly(don't even have to look to hear that), end it a throw early to catch them off-guard.