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Persona 4 Arena Ultimax: Out in NA, It's Time You Burn That Dread

sakuraZaKi

The Ultimate Sore Loser ♡
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taeZaKi
3DS FC
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I just <3 that post Lythium XD

It reminded me of how I learned over the past few months playing P4U.

Oh, but when you get in a lobby with us Livewire, I'm turning my mic on for you. Maybe. Only if someone does it with me.


And if you asked him, he'd probably say something like "hey, cut me some slack, I only got 4th place" :V
Pffffft.

:phone:
 

LivewiresXe

Smash Hero
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He actually has an alt on PSN called Only4thPlace lol.

LOL, best alt account ever.



On the plus side of this, as serious as this discussion got, I can at the very least be relieved that it stayed relatively civilized. Much more so than a lot of other Persona 4-related "discussions" I've seen that have turned into crazy arguments.


Also, really dumb/random question, but what are some of the specific Training Mode settings you guys use? Like yeah, I can figure out how the "random attacking" thing goes or how you'd set it to "always block" to try and fool it, for the blockstrings and to practice blocking and all that, but I was wondering if you guys practice with/without Burst gauge, in/out of Awakening, with/without meter, etc.
 

Crusayer

Smash Lord
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Dec 18, 2009
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Training mode is where you practice combos, fluidity of your own character, setups, and etc.

Anything that requires 2P related stuff you're relatively limited. Best thing you can do is just program a dummy to do a specific setup and you test how to get out of it. IE. Setup Yuu's 5D oki on knockdown and see what you can do on wakeup.

Other than that, spacing and blockstrings are something you only gain vs humans. You cannot practice this alone.
 

Zankoku

Never Knows Best
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Being Kanji, all I do is practice combos for every possible counterhit I can get and think about when they might happen in a real game.
 

LivewiresXe

Smash Hero
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Speaking of practicing combos, I just realized the absolutely hilarious bit about all this is that I DON'T have a Narukami combo list printed out at all and that the only P4A combo list I saw when I was looking around to see if I even had one was for Chie. :awesome:
 

LivewiresXe

Smash Hero
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I WON MY FIRST TWO GAMES.

Tournament goals met.

Edit: Crap, I paused the stream because I was eating lunch and missed it, sorry.


(After writing the bit below, I realized it's more rambly than I meant it to be, my bad)





Also, I've been playing around with using Chie a bit because well firstly she was my initial secondary/2nd main after I dropped Yukiko, and also because since she's a character without a fireball (or a DP technically) I figure her character style forces me to be much more defensive against projectile characters and people in general, and to pick my spots for going in a lot more. In other words, I figure using her off/on/as a secondary will help with my habit breaking in a sense.

That being said, does anyone here use her? I know Crusayer used to, but I don't know if he still does. I'm kinda asking because of a couple of reasons. First off, I've been trying some of her stuff that leas into Oki, and I'm not sure how to get the 5AB~C (FC)>J.6D>Dash 5B>5C thing can work because jumping up after the AoA launcher makes Chie go so high that by the time she lands, the opponent will have long since teched out. That, and well...I haven't been noticing a difference between J.D and J.6D. And while this is more a general thing, there's a couple of things in notation such as the "AD (Switch Facing)" thing that I've NEVER heard of before, and have no idea what A+D (if that's what it means) even does, or what it would be otherwise.

But, whatever, I'm just giving an update on my current thought process since I'm trying to think on smartly picking spots and stuff, and hopped on initially when I realized I remembered only 2 combos with Narukami which, as you guys have pointed out, should never be the focus of training, would be something I'd like to know a few more basic ones at least.

That being said I THINK I remember Minato explaining months back Narukami's basic pressure was something along the lines of (and I admit I may remember parts of it wrong and this may not be 100%) 5A>5A>5B>2B>5C>5D>Dash Through>2A>2A (or something that involves trying to make them block high and low at the same time) if that helps.



TL, DR: Chie users? Basic Narukami combos/pressure help? Strategies for picking spots? "This is what's going through my mind now as I think on helping myself improve, and is kind of rambly".
 

Minato

穏やかじゃない
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That being said, does anyone here use her? I know Crusayer used to, but I don't know if he still does. I'm kinda asking because of a couple of reasons. First off, I've been trying some of her stuff that leas into Oki, and I'm not sure how to get the 5AB~C (FC)>J.6D>Dash 5B>5C thing can work because jumping up after the AoA launcher makes Chie go so high that by the time she lands, the opponent will have long since teched out. That, and well...I haven't been noticing a difference between J.D and J.6D. And while this is more a general thing, there's a couple of things in notation such as the "AD (Switch Facing)" thing that I've NEVER heard of before, and have no idea what A+D (if that's what it means) even does, or what it would be otherwise.
I use her. They shouldn't be teching out of your AoA if you're doing it right (and do remember it is a Fatal so you need 15 hits). j.6D doesn't do anything, iirc. It just does a j.D. As for them teching out, you just need to time it better. And what you're thinking of is A+C. A+D does nothing.
That being said I THINK I remember Minato explaining months back Narukami's basic pressure was something along the lines of (and I admit I may remember parts of it wrong and this may not be 100%) 5A>5A>5B>2B>5C>5D>Dash Through>2A>2A (or something that involves trying to make them block high and low at the same time) if that helps.
That is not even close to what I said. That's not even a pressure string since 5C basically leaves you to commit into ending your string soon. Same goes for me repeatedly saying to not 5D outside of sweep.

No offense, but I don't think typing up what you're supposed to do again is going to help you if you're going to put the same amount of effort/motivation. Either look through my old posts or watch vids.
 

LivewiresXe

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Yeah, I know you need to get all like 16 hits for it to FC. I guess what I was more asking with that is moreso HOW you time that properly.


But the thing I was referring to, actually DID say it as that. It goes (in the exact text that it was down):

AA 2B>JB>JC>8D>2AB>jump forward>AD (Switch Facing) JB (Crossup)



As for the pressure stuff, I think a simple "no, what I meant/said was:" would've worked better, but that's your prerogative. That being said, the thing I found looking through the Beginner's Guide thread on DL (and thankfully I already was anyway) was this: "ur main pressure if you want to keep Izanagi safe has to be 2B,5B and the 5DD. after the second D (he'll go away in seconds) to 5DD you should come in with both 2B, 5B after that you can go into 5B (again) or 5C into 214D (does more damage).". That's after looking through 9 pages of it.

Like, the effort's there and being put into it, and while I personally think you reminding me would be helpful, if you want to make me dig through this entire thread using the search function just to see if I'll actually be serious enough about finding out what it is to do so, then that's fine and I'll do it.
 

Minato

穏やかじゃない
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I'm going to do some casuals in an hour at a friend's. I can do some more when I get back since SCR is coming up.
 

LivewiresXe

Smash Hero
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I'll be down for some tonight, likely.


Edit: Also, I saw the pressure thing for Narukami done a bunch of times so far in the P4A grand finals, so woo.
 

LivewiresXe

Smash Hero
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Apex P4A finals were so hype!


Yeah, good lord that it went back and forth. SKourDal (stream monster nickname, not mine, lol) had a lot of good stuff with Narukami and it just made....sense why he would. I was like "why did I never think of that?". And LK had a lot of really clutch moments too.
 

LivewiresXe

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Sorry that I had to sign off there, by the way, Jam. I was hoping to stay on for a good while longer instead of just 40 minutes. I've got no idea who the hell that other guy was though, lol.
 

Zankoku

Never Knows Best
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Did anyone know that Narukami's 5D oki could be avoided by teching at the right moment in 1.01, but it's impossible to do this in 1.00? I totally didn't until today.
 

LivewiresXe

Smash Hero
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Also, kind of a dumb question that probably I'll get yelled at for not knowing, but it'll be less dumb to ask now than later, but is there any way to get out of the aerial axe overhead > axe uppercut super combo that does like 4.5-5k? Like, is there a spot in there you can tech, is the only way out to Burst, and if so at what point is best to try bursting?
 
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