Round robin maximizes games played, but swiss actually slows things down the most, because you're unable to proceed to the next round of pairings until after all of the first round pairings have been played out.
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Why haven't we started a Persona 4 Arena tournament that we're never going to finish?
I know that feel, I've been there. You can do it! :3
Also, yay! My secret goal is to have more people for P4A than Third Strike, haha.
KOF isn't happening at this tournament (which I will admit that I'm kind of thankful for), and TTT2 is a main game, so I hope the Tekken community actually shows up this time around, haha. They have a habit of not doing that.
And I know what you mean, I've kind of ditched FGs for Borderlands at the moment. I have a BB money match to play though, so I'll have to practice up for that. Gotta get my salty runback.
Yeah, maybe so. I just think it seems like a good and simple idea, to me.Third Strike does it and I think it's being implemented in Darkstalkers Ressurection. Who knows if it'll catch on for other FG games. TBH, every FG is already missing some of the simplest features that even other fighters have, so it'll be awhile until direct YT uploads become common.
Not anymore. :/Even Guilty Gear had rematches in.
I'd like to see savable offline replays and even a rematch option in BB first which are simple things. Even Guilty Gear had rematches in. 3rd Strike on PS2 also had savable replays. I swear FGs like to take 1 and a half steps forward and 1 step back.
It's more like all these games just don't pay attention to each other. Some have rematch features, some have challenge mode demonstrations, some have quick restart in training mode, but no game has ALL of those features. Why aren't developers just copying each other?I'd like to see savable offline replays and even a rematch option in BB first which are simple things. Even Guilty Gear had rematches in. 3rd Strike on PS2 also had savable replays. I swear FGs like to take 1 and a half steps forward and 1 step back.
I know some they can't do because of patent issues. But it's dumb how different development teams from the same company don't share stuff.It's more like all these games just don't pay attention to each other. Some have rematch features, some have challenge mode demonstrations, some have quick restart in training mode, but no game has ALL of those features. Why aren't developers just copying each other?
Melty's reversal option is amazing, I wish more games had that in training mode.Melty's training mode is the best.l
Anyone down for a room tonight?