Haha, good games aisight/Jam.
I just felt like I was ******** lmao. I forgot everything :<
Oh well, back to morrigan fireballs
I just felt like I was ******** lmao. I forgot everything :<
Oh well, back to morrigan fireballs
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In other words that one instance there was more of an abnormality than anything....What? Pay a little less attention to what people are doing on wakeup and a little more on how they're accomplishing getting in through the neutral game. No, Yu DP does not beat out Kanji DP unless Yu starts his relatively late.
It's perfectly explainable. Kanji DP'd and killed Izanagi, then a little bit later Yu DP'd. Yu's DP doesn't lose invulnerability until around the second hit, when he's already in the air, and by this point Kanji's DP had run out of active frames. Similar results could've been achieved by waiting the couple of frames for Kanji DP to finish and then just doing a normal, but Yu panicked and lucked out.
I really don't feel like playing a game of how gutsy doing one thing over another is.Panicked? My good sir, DP is a man's option.
When I get home tonight, I'm up for some games. That might not be until 7 or so.anyone up to play tonight? want to get some practice for tomorrow
i think you missed what aisight was trying to say, lwx
sounds good, minato
My point is, doing the least risky (it costs no meter and is invulnerable on startup, thus apparently making it the man's option), least damaging (auto-combo would deal more and give more meter while you're at it) option has absolutely no conscious thought behind it. The Yu player saw his Persona get hit by something, and reacted by hitting B+D. There is nothing you should actually take out of that situation other than "some people's first reaction to something unexpected that looks threatening is DPing". You should not look for the situation of "if Kanji happens to DP my completely safe Izanagi block pressure I should think about how to get through it", you most certainly should not think "at certain really late timings Yu can beat Kanji's DP with DP". What you should look at is what happened just before that that caused Kanji to decide risking a DP against Yu's pressure.I'm guessing his point was that there are a number of 3-4k combos that can be done to punish a whiffed DP as opposed to responding with another one that'll net you a mere 500-700 damage, correct?
And I might hop on. I haven't touched the game at all this week so far though, but tonight's as good a time as any.
When recording isn't automatic, you would feel that way. "That match really sucked, I misinputted like everything. Let's not record that one." I'll probably start recording every session I have if you guys don't mind. Yes, that means I'll get you on camera sooner or later livewire.
Also, tips on how to make it look even better. I recorded off from virtualdub with xvid codec at max quality and then deinterlaced and resized in avidemux. I tried rendering it in virtualdub but the file came out to be like 4 gbs for that one match. It doesn't make sense to me that recording smash actually looks better than the ps3 with the same device. I'm using a dazzle dvc 100.
If I'm available, I'm down.anyone up to play tonight? want to get some practice for tomorrow
People seem to always record online matches where I can't hit confirm anything from the connection.
Happened in BlazBlue before too.
The only video of me from BBCT is some Nu rocking my socksPeople seem to always record online matches where I can't hit confirm anything from the connection.
Happened in BlazBlue before too.