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Persona 4 Arena Ultimax: Out in NA, It's Time You Burn That Dread

Minato

穏やかじゃない
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Also, Narukami is one of those characters that will sometimes have deceptive range that's different than it sometimes looks. And some of his things do come out faster than they appear to so I can totally understand where you're coming from.
Actually, it's mostly about j.2A (divekick). You can bait 2Bs with it and land a CH from it.
Yeah I'm probably just reacting late, Ankoku knows about my reaction speed that cant block kanji 5C.
Well, it is netplay...
 

Sion

Island of Horizon
Joined
Dec 9, 2006
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3,020
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Lotus Land, BC
Sion you have pretty nice damage conversion but you don't make it hard enough for me to just do what I want in the neutral game. Your pressure is also very mid-low heavy and doesn't really involve any crossups or tick throws.
my neutral game sucks lol

i'm still not super familiar with narukami's moveset yet, so my pressure will come in time. i've also noticed none of you will sit there long enough for me to crossup, and throws were completely off my mind

but thanks for the advice
 

Zankoku

Never Knows Best
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\i'm still not super familiar with narukami's moveset yet, so my pressure will come in time. i've also noticed none of you will sit there long enough for me to crossup, and throws were completely off my mind
You're Narukami, we're kinda forced to sit there for a while vs your oki. That's when you go for the crossup... there's a lot of ways to set it up, like running jump j.a dj turnaround j.B/emptyhop 2a mixup, running roll-behind 5dd 2a, etc.
 

Minato

穏やかじゃない
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www.twitch.tv/nygamer

some1 watch and tell me what im doign wrong pl
First of all, you and all the Yosukes are doing YOLO everything. You're doing too many somersaults and not enough gliding. I see you just do sweep from nothing for no reason. You're wasting meter from full screen stuff that shouldn't work unless it's laggy. The opponent DPed and you finally didn't trigger it, but you jumped away for no reason. You should've at least done something, even if you were persona broken.

A lot of these options I'm seeing aren't having thought put into it (the other Yosukes too). It's just hope it lands and mash DP by hoping they're too slow on the punish.
 

Minato

穏やかじゃない
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Blazingsai still playing the same as ever I see. YOLO dives, DP after every whiff, and burst within ASAP.

BTW, Sailor Princess, make sure you don't jump so much. I see you getting hit so much since you up back all day. This isn't BB.

On a side note, anyone want to play me tomorrow for a bit? I might want to do some 1 on 1 lobbies with anyone in an attempt to give advice and have them get better if they have the drive for it. If not, we can do a standard lobby.
 

sakuraZaKi

The Ultimate Sore Loser ♡
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I can play tomorrow, but we'll see if I'm up for 1/1 it since I get home late.

And yeah, too much raw DP for me to handle. At first I thought you guys were expecting SB dashes, but it became a regular response to... wakeup. Rather run up or approach with IAD.

And I also witnessed DP in response to whiffed jab jab jab jab, lol.
 

Minato

穏やかじゃない
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I swear the Yosukes Dping for no reason aren't me.
Yeah, you weren't the one. Be careful of doing to many specials for little reason though. I saw quite a bit of random dash springs here and there, too much somersault, and maybe rely less on tentarafoos. Also learn to maximize your damage a bit better. Yosuke can get over 6k off of 2C Fatal and 50 SP iirc.

I think the biggest issue is not doing frame traps. Besides working on gliding more, frame traps are pretty important to get them to touch a button. No one in the lobby went for frame traps or oki either surprisingly.
 
Joined
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Thank you both for watching, I feel like i played a but better cause I was reading what you guys were saying in between matches.

Although I actually don't remember whiffing a bunch of jabs and then DP'ing.

I actually don't know any frame traps lol. And yeah I should work on combos, I only know the absolute basic stuff.

With tentarafoo do you mean during blockstrings?
 

Teczer0

Research Assistant
Premium
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Mar 25, 2007
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Convex Cone, Positive Orthant
Blazingsai still playing the same as ever I see. YOLO dives, DP after every whiff, and burst within ASAP.

BTW, Sailor Princess, make sure you don't jump so much. I see you getting hit so much since you up back all day. This isn't BB.

On a side note, anyone want to play me tomorrow for a bit? I might want to do some 1 on 1 lobbies with anyone in an attempt to give advice and have them get better if they have the drive for it. If not, we can do a standard lobby.
I might be down for that.

You told me to ask you questions so if we do this be prepared for a tidal wave of them
 

Minato

穏やかじゃない
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I actually don't know any frame traps lol. And yeah I should work on combos, I only know the absolute basic stuff.

With tentarafoo do you mean during blockstrings?
Frame traps are basically leaving enough gaps so the opponent can mash but will still get hit in their start up. For anyone, you can do this by delaying your normals a bit before pressing the next (like doing 2A *pause* 2AA etc). Yosuke's 5B gives him +1 on block, so if they're mashing on anything that's not a DP or a super, they'll get CHed by a following 5A. I'll generally end blockstrings with this to maintain pressure. If you get them to turtle and respect you, that's when you start throwing in grabs, 5D (for more pressure) or AoAs in your game.

I think tentarafoo in general. I use it quite a bit even as a reset, but sparingly. It's a good move to catch people off guard, and I think your opponents fell for more than they should have. Sometimes it's a good thing to use something less, even though it's good on netplay, just so you can spend more time improving on finding other ways to open people up consistently. When you do use it, you can experiment more like OMCing and comboing off of that or regular throw.

I still use Yosuke from time to time since I think he's an interesting character, so if you have any questions, just ask.
If you're looking how Japan's Yosukes are compared to ours, this is a good video to watch http://www.youtube.com/watch?v=x7vFebGAIks
 

sakuraZaKi

The Ultimate Sore Loser ♡
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Although I actually don't remember whiffing a bunch of jabs and then DP'ing.
Oh, sorry. What I meant was that you pressed DP after the other guy whiffed AAA.

Don't worry about it. It was just funny to look at.

Minato pretty much touched on most of the stuff I saw and more since not as good as him at analyzing. Dat Narukami had no oki, lol.
 
Joined
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Ann Arbor, MI
I think i remember that now, I had no idea what he was doing so I just assumed he'd trigger it if i put it out there.

I watched some of that vid, saw a bunch of interesting stuff I'll try out. Thanks for helping me out guys ^.^
 

Lythium

underachiever
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You didn't go Naoto, did you?
Oh god, no. I'm not that much of a masochist.

Trying to get in that Shabrys. Her combos aren't particularly difficult, but I'm trying to get some sort of understanding of her neutral game, and my blockstrings and oki set-ups are pretty terrible right now, haha. I think that I just need to keep playing her, and things will start falling into place, but until then. SUPAH FRAY.
 

LivewiresXe

Smash Hero
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Truth be told, a good Naoto is something I need a lot more practice against. I mean yeah, I ran into a good one online and got some practice against them, but I never really know when they're on.
 

Zankoku

Never Knows Best
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I've never seen a good Naoto on netplay. The only one I really lost to was one who lagged so much that it was literally impossible to block EX roll on reaction, and sometimes even on prediction.
 

Minato

穏やかじゃない
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Only good Naoto I've played is Bond's. Luckily Narukami can just do whatever in the matchup for the most part.
 

LivewiresXe

Smash Hero
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Ottawa, Ontario
I've never seen a good Naoto on netplay. The only one I really lost to was one who lagged so much that it was literally impossible to block EX roll on reaction, and sometimes even on prediction.
The one I sometimes play actually has a really good connection from what I remember and was in the high 3 bar range. Next time I'm in a lobby or something, I can see if he's online if anyone wants some Naoto practice.
 
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