Wow, this topic isn't dead?
Shi-
Well OK, they took out all the fun that was in 3.0. Really? Let me be clear, like I'm not even going to sugarcoat this.
**** 3.0.
I know, throw torches at me. Burn me alive. PMDT put me on your ignore list. Whatever. When my region started having a scene however, it was honestly great and I had a lot of fun. Learning how to improve was amazing and the Melee players were more then happy to help the PM players get better fundamentally and it all happened really fast.
And then there were some other PM players here, who looked at the "jank" tools and abused them brutally. That Mario Pill spam on ledge M2K abused, there was a lot of that, there was a lot of boomerang abuse, and a ton of touch of death characters that no DI could prevent, there was a lot of defensive campy spammy BS and the offensive stuff felt honestly shallow. There were so many stupid tools that people used to win and it was clear PM was not going in the aggro direction of Melee becasue the safest options on the best characters were always based around defensive play. I mean, I'm an aggro player, and by the end of 3.0 I was getting decent results at my locals. But playing those matchups where people just tried covering themselves felt like the biggest chore. By the end of it, what carried me over was the rumors that 3.5 was actually going to be something better.
So when 3.5 was out and it rewarded offensive play, rewarded strong tech and going in, rewarded more natural interaction and better neutral games, and did not nearly as much reward relying on singular tools, I fell in love and I felt more motivated to improve then ever before. And honestly, I thought everyone would see it like that, that this was what the game should be like. Something that rewards smart play and strong fundamentals. And I was surprised when I saw the backlash, and we did lose a few people here who claimed that 3.5 ruined the "everyone is broken" approach, and by then the Melee players were not willing to play PM anymore (probably because they realized all the **** I hated about 3.0 was earlier then I). It always boggled me how people complained about that change to balance when the most hype players were always the people like Sethlon or Ally who used characters that no one thought were good in 3.0 and showed exciting and successful play with them regardless. It's irksome that now that the game rewards play like that on all levels, the lower level players (and it was primarily the lower level players in my scene) were the ones complaining about how 3.5 hurt the game.
Since 3.5, I have never felt like I lost to something incredibly lame or dull, generally matches are way more fun and exciting to watch and play. And honestly, as time passed, even my friends who at first were annoyed that their mains were nerfed way more then mine admitted I was right about 3.0. My gripes do not come from a Melee player, or a Brawl player, I started playing PM around 2.0 when the only way to get matches was on wifi. I was able to take it seriously starting last year when it took off. And I saw a huge decline in the entertainment in matches, both played and watched, as 3.0 proceeded to grow a meta exponentially quickly. If I were to be blunt, if 3.5 was just a meager 3.0 patch, things may even be worse because 3.0 was getting painfully dull to watch. Hearing these people complain about how 3.0 was different and unique, I wonder how much entertainment you took out of Junebug vs M2K and Mario just spamming pills on the ledge, or how it would feel to play Chudat's kirby seriously, and not just look at it like some tragic joke. God forbid 3.5 try to make the game fun to play and to watch, god forbid that you have to learn how to play characters in fun and unique ways that your opponent may find entertaining to fight against and not just the person playing him.
But hey, that's just me. PM's decline is clearly artificial interference made by Nintendo that has escalated into the minds of the players by paranoia. And yeah, I'm sure the vast changes were a bit shocking, but if you're really going to argue that 3.0 had nearly as fun player interaction, or more natural neutrals and interactions, you're ****ing bonkers.