Not sure if rhetorical but one thing is he no longer gets a jump for hitting a successful Side+B (energems), which mainly prevents Wolf from going as deep to finish a KO.what happened to Wolf this patch?
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Not sure if rhetorical but one thing is he no longer gets a jump for hitting a successful Side+B (energems), which mainly prevents Wolf from going as deep to finish a KO.what happened to Wolf this patch?
I was actually wondering. And ouch, that's a bummer.Not sure if rhetorical but one thing is he no longer gets a jump for hitting a successful Side+B (energems), which mainly prevents Wolf from going as deep to finish a KO.
Sure, we're both just stating what we've generally heard from other PM players. What I've heard has mostly been negative. That suggests to me that the reception is mixed at best.That was your response to Strong Bad saying 3.5 has had an overall positive reception among PM players. Aren't you basically doing the same thing though by saying the overall recovery complaints towards 3.02 were just a handful of Melee supporters (basically implying overall everyone was fine with general recoveries in 3.02)?
I don't really see how. If a character wasn't on the same level as Lucas in 3.02, they wouldn't just suddenly become that powerful after Lucas got nerfed. Assuming all other characters stayed mostly the same, they could continue to deal with those characters the same way they did before. Sure, someone else would take Lucas's place as "the best in the game", but since that was someone who was formerly weaker than Lucas at least the cast is getting closer together.I'm pretty sure the rationale was that in the new 3.5 environment, some characters could easily become new Lucas' and Mewtwos if left unchanged.
I don't know how you define many but I've seen a number of people who either were alienated, or at least lost interest in the game.No matter what is done, someone is going to be alienated. I'd say 3.5 really didn't alienate that many people though.
We'll see I guess. Reports of attendance dropping substantially and tournaments not being streamed doesn't sound too good.The way you describe PM's health post 3.5, you'd think we were Melee post-Brawl. We really aren't. Even with Apex trying to kill us.
This is a perfect example of a really bad change. Why would you do this? The whole reason that mechanic existed was to make playing Wolf hype and fun to play. It certainly wasn't OP (very few people ever used it successfully), so what was the reason for its removal?Not sure if rhetorical but one thing is he no longer gets a jump for hitting a successful Side+B (energems), which mainly prevents Wolf from going as deep to finish a KO.
from standardtoaster: "It's just making it work like almost all specials that send into special fall in this game. The general rule is that if it goes into special fall it will eat your jump."This is a perfect example of a really bad change. Why would you do this? The whole reason that mechanic existed was to make playing Wolf hype and fun to play. It certainly wasn't OP (very few people ever used it successfully), so what was the reason for its removal?
That's dumb though, there was a good reason that move was an exception.from standardtoaster: "It's just making it work like almost all specials that send into special fall in this game. The general rule is that if it goes into special fall it will eat your jump."
its a powerful offstage Kill move using a special that on hit allows you to regain your recovery move where you'd end up helpless if you missed.Homogenization for the sake of homogenization is dumb. Why can't characters have unique traits like that?
We need more explanations like this.Because it was unnecessary, considering he could and still can get to the ledge with an upb 90% of the time. It was a slight nerf to the range in which he could go for the side b punish, which is a perfectly acceptable one given how strong of a punish game Wolf still has and how reliable the side b punish still is. I do agree that homogenization for the sake of homogenization is dumb to an extent.
Who else has that does not matter. Donkey Kong can cargo throw people, and it is possible to stage spike from a throw. Just because nobody else can means nothingits a powerful offstage Kill move using a special that on hit allows you to regain your recovery move where you'd end up helpless if you missed.
Who else has that?
At this point I'm not sure what you're trying to say. I'm saying that if something is unique or that no other character can do something, it doesn't matter in terms of balance or design. When something is changed just because it's different, I disagree with the idea.because 'nobody else can' = 'unique' which is exactly what you asked for...
Sonic,s new homing/blast attack does, and its still a good move.its a powerful offstage Kill move using a special that on hit allows you to regain your recovery move where you'd end up helpless if you missed.
Who else has that?
Fair enough I guess. I doubt 3.5 just being 3.02 with minor changes or no patch would've been so much more well recieved.Sure, we're both just stating what we've generally heard from other PM players. What I've heard has mostly been negative. That suggests to me that the reception is mixed at best.
I've found plenty of people griping about 3.5 Lucas changes around the PM reddit and I feel like the Lucas character board here would have plenty of griping tooHowever, I haven't seen anyone claim that the adjustments to Lucas and M2 weren't warranted, on here or anywhere else, which is the basis for my claim that everyone was in agreement about that.
It's really simple. With Mewtwo and Lucas no longer centralizing the game around who can beat them, people will go explore other characters. This exploration can lead to characters being discovered to be much better than previously thought. Especially since 3.5 is a new enviroment with a heavier emphasis on edgegaurding. It was ultimately the PMDT making changes based on speculation of how 3.5 might become. Some hit and some miss.I don't really see how. If a character wasn't on the same level as Lucas in 3.02, they wouldn't just suddenly become that powerful after Lucas got nerfed. Assuming all other characters stayed mostly the same, they could continue to deal with those characters the same way they did before. Sure, someone else would take Lucas's place as "the best in the game", but since that was someone who was formerly weaker than Lucas at least the cast is getting closer together.
And I see many weeklies and monthlies pressing on as normal. You should've seen Melee post-Brawl for a real dire state.I don't know how you define many but I've seen a number of people who either were alienated, or at least lost interest in the game.
As said, this is less about people being unsatisfied with 3.5 and more about Smash 4 being out. You even admitted that some people said they were just using PM as a holdover till Smash 4. And the streaming situation is from Apex (Alex Strife mainly, though I'm still iffy on how the rest of the staff views PM) forcing qualifiers to not stream it. It's not about massive dwindling interest in PM.We'll see I guess. Reports of attendance dropping substantially and tournaments not being streamed doesn't sound too good.
My only worry is that, while not all may be bad, people may get careless and not really do anything about it. Im sure the PM teams is hard at work, but in order for the hard times o pass quicker we should all support our local scenes as best as we can.Fair enough I guess. I doubt 3.5 just being 3.02 with minor changes or no patch would've been so much more well recieved.
I've found plenty of people griping about 3.5 Lucas changes around the PM reddit and I feel like the Lucas character board here would have plenty of griping too
It's really simple. With Mewtwo and Lucas no longer centralizing the game around who can beat them, people will go explore other characters. This exploration can lead to characters being discovered to be much better than previously thought. Especially since 3.5 is a new enviroment with a heavier emphasis on edgegaurding. It was ultimately the PMDT making changes based on speculation of how 3.5 might become. Some hit and some miss.
And I see many weeklies and monthlies pressing on as normal. You should've seen Melee post-Brawl for a real dire state.
As said, this is less about people being unsatisfied with 3.5 and more about Smash 4 being out. You even admitted that some people said they were just using PM as a holdover till Smash 4. And the streaming situation is from Apex (Alex Strife mainly, though I'm still iffy on how the rest of the staff views PM) forcing qualifiers to not stream it. It's not about massive dwindling interest in PM.
Lol :bro fist: my fav is also MvC1.I actually agree, I much preferred MvsC1. Even though it was still full of infinites at least with assists being limited it was somewhat sane. However, when you look at the popularity of "mahvel" we're clearly in the minority.
The thing is I feel like this is what people want to play. You brought up Mario, for example. Yes, he's super good in 3.02. However, while there are a couple people crying for Mario nerfs, the general reaction seemed more like "Yes! They finally made Mario into a good character!" A lot of people have been waiting 15 years for Mario to finally reach that level.
If you look at Melee, there's only a few character archetypes that are viable (either you've got to have great pokes or great mobility), and yet that game still remains popular because I think those are the types of characters that most people want to play. Sure, we could tone down Fox, Falco, Sheik, Marth, and Jiggs, so that everyone was viable, but would people enjoy the game as much? I really don't know. I feel like the extent of what those characters were capable of is what gave the game its longevity. In PM 3.02, almost every character is like that, which means you can pick up any character and have a blast. I think that's really something that people enjoyed about the game.
As for Ganondorf, I admit, my solution to the problem was just to buff him more. I think if you gave him the Wizard's Dropkick from Smash4, he'd be a lot more viable. He doesn't have enough of a power advantage compared to more mobile characters? Make him more powerful. Remove the ability to tech side B so that Side B -> DTilt -> Jab is a guaranteed combo and suddenly he's tons scarier.
Is this power creep? Probably. But as long as the cast remains appreciably different from each other (which, IMO, they do, due largely in part to Smash's highly dynamic neutral game) it probably hasn't gone too far yet.
Staying on them is pretty difficult when they both have undeniably the best neutral in the game, fox more so than falco especially in pm. Like they do the exact same thing you want to do them, high damage strings into death or early gimps, better and faster. So honestly, that argument of them being death touched isn't something that keeps them from being top tier.They die in one-two comboes if you stay on them.
Much of this discussion is valid but no johns pls~
You can't exactly give it a fair assessment if you hardly played or even watched it now can youI really dislike it when people complain about 3.5 balance. It is the best version of Project M I have ever played. I hated 3.02. I never watched it on stream and that one time I did I saw Emukiller beating M2K and Armada and other top players then ADMITTING he sucks and its the character..
I just said "no johns".Staying on them is pretty difficult
Perhaps about the specific changes received, but is anyone really saying he was fine as he was? I certainly haven't seen it.I've found plenty of people griping about 3.5 Lucas changes around the PM reddit and I feel like the Lucas character board here would have plenty of griping too
So nerf them AFTER they prove to be a problem. You can't preemptively nerf everyone because someone might have hidden tech, that's insane.It's really simple. With Mewtwo and Lucas no longer centralizing the game around who can beat them, people will go explore other characters. This exploration can lead to characters being discovered to be much better than previously thought.
There were people unsatisfied with Smash 4, too, especially with Smash4 1.0. If 3.5 was a really strong release I think it would have held onto more of its playerbase.As said, this is less about people being unsatisfied with 3.5 and more about Smash 4 being out.
I didn't really get that impression from 3.02. If we want to talk spacies, for example, many characters have chaingrabs or other combos that are either spacie-specific or go on much longer on spacies. There are other characters where this is true, for example Ivysaur has great space control but if you do get in on her she has a really combo-friendly weight and fall speed and she's kind of a wide target, so you can usually punish pretty hard.I know why people like power, it's the Irelia issue from in league of legends. Yes she takes skill, a lot, yes she has a lot if options, but she offers little to no counter play when played at a top level because she does so much.
This is the biggest issue with Fox and Falco still, lots of pier, little to no weaknesses unless the PM dev team makes someone stronger.
This is something I can somewhat agree with. Sirlin made a great article on this centering around "Solvability." Which can be found here:So nerf them AFTER they prove to be a problem. You can't preemptively nerf everyone because someone might have hidden tech, that's insane.
If it gets to be fun again I'd definitely go back to playing it. Despite picking up a new green monster in Smash 4 I still miss my Ivysaur. Ultimately though right now I'm just much more into Smash 4 for most of the reasons I've described.Either way if you think PM is dying your best bet at keeping it alive is to go out, play it, show everyone how fun and deep of a game it is etc.
The answer is really obvious, it's new characters. That's why 3.0 became so big, people saw Mewtwo and Roy and they were like "holy crap, this is so cool, must try this out". As long as 4.0 happens sometime before 2019 and adds at least a couple new characters I'm sure it'll see at least a brief resurgence in popularity.So, instead of complaining about what we got, how about we actually try to find a solution to the stagnant scene problem?
It's not like Smash 4 is going to sink like Brawl anytime soon, so, any ideas?
But that would just end up punishing the player more. Most nerfs throught PM have been because someone discovered something and it became op. These changes were made for the health of the game, but the player could have felt dismotivated for these nerfs.This is something I can somewhat agree with. Sirlin made a great article on this centering around "Solvability." Which can be found here:
http://www.sirlin.net/articles/solvability
I feel like PM missed a great discovery phase of hype moments. Where we get to see certain things we always thought to be strong but no one ever fully utilized them, get played out. I actually always complained about things on this board thinking "This is clearly broken. Why aren't people going out and winning tournaments with this?." Well now a lot of those complaints have been addressed and they're gone. Now I'll never get to see people go out and win tournaments with them, or find out if those strategies were even beatable. Then again we also could've just saw more and more years of Mewtwo so who knows.
Either way if you think PM is dying your best bet at keeping it alive is to go out, play it, show everyone how fun and deep of a game it is etc. That has always been my goal in picking up new characters. Because its always satisfying when you play someone and they say "I didn't know that character could do that." It's easy to get caught up in our arrogance and figure that everyone has already figured everything about the game out. But things are rarely so simple.
Are you telling me that Gator Gaming isn't doing any streaming anymore? It seemed as though they were decently active and they had some very strong talent PM-wise.There's places that can continue on without being affected too much, but I know for sure that the scene's effectively dead where I'm at now. If I had any time to do something about it, I'd love to but that's not something I can afford to do. As far as I can tell, Paragon is PM's swan song for Florida (at least CFL).
But preemptive nerfs and buffs are exactly what happens in game development when the goal is of a healthy competitive game. They make educated guesses on what might become harmful (or at least undesirable) to the game and what won't. Simply letting things go to fix later gives us things like 2.5 Sonic, 2.6 Ivysaur, and 3.02 M2 and Lucas. Of course the flipside is going overboard and giving us things like 3.5 Olimar. It's hard work and it's difficult finding that balance. And things get even messier if you want to shift the overall design in a different directionSo nerf them AFTER they prove to be a problem. You can't preemptively nerf everyone because someone might have hidden tech, that's insane.
How many players would it need to hold onto in order to convince you that 3.5 was a success rather than a failure or mixed bag? Brawl had ALOT more people disappointed in it than Smash 4 and yet competitive Melee still ended up at death's door for alot of that year while PM is mostly holding it strong in alot of areas. We can talk about what could've been done with 3.5 all day, but the fact is that Smash 4 was going to take a chunk out of PM's playerbase no matter what was done with the game.There were people unsatisfied with Smash 4, too, especially with Smash4 1.0. If 3.5 was a really strong release I think it would have held onto more of its playerbase.
Yes, during game development. Not post-release though. Once the game is out you basically just have to let the metagame develop on its own, and only tweak it when absolutely necessary, like I was saying in a previous post.But preemptive nerfs and buffs are exactly what happens in game development when the goal is of a healthy competitive game.
I don't really have an exact number, but I'd expect to see a bit more of a slow decline than an instant drop if the patch was successful.How many players would it need to hold onto in order to convince you that 3.5 was a success rather than a failure or mixed bag?
I think we're in a pretty different place now than we were when Melee came out though. A lot has changed in the community since then - streams are way more prevalent, Melee is still being played, we already went through the disappointment that was Brawl, Smash has found some degree of acceptance within the FGC, etc.Brawl had ALOT more people disappointed in it than Smash 4 and yet competitive Melee still ended up at death's door for alot of that year while PM is mostly holding it strong in alot of areas.
If I was johning, I would be making excuses of my short comings against them, but all I said it's much more difficult to just "stay on them" than you're implying. I really could care less if I have to play against a space animal, I'll be glad to bop them and take their money, but they're still difficult to get in on.I just said "no johns".
http://projectmgame.com/en/characters/lucarioyou don't see any character in this game attacking out of an airdodge,
I don't think Lucario can attack out of air dodge, man. Most of his cancellation mechanics require him to either get a hit, cancel his down-B with aura, or cancel his up-B with aura.
That means that there are going to be some things that don't change on everyone, but it also means that there will be things that are unique to that one character, like the example of dk having cargo throw. Lucario certainly doesn't follow some rules that the other characters follow, but that doesn't mean he's doing it to the point that ruins the structure of the game.It's perfectly fine for characters to have unique traits, but you have to set a standard to give the game structure, so there will be attributes that don't change for anybody.
This is a really bad argument and you're putting words in my mouth."even this character that has unique things that break rules doesn't have unique things that break rules"
If you want to get technical. Project M can be considered to still be in the development process and that were are just playing beta versions of the game. :LYes, during game development. Not post-release though. Once the game is out you basically just have to let the metagame develop on its own, and only tweak it when absolutely necessary, like I was saying in a previous post.
This is more like a case of "the exception that proves the rule"."even this character that has unique things that break rules doesn't have unique things that break rules"