It's a mix up but not a go to, considering they can grab her grab attempt or some characters can out right beat the grab like MK SL oos and snake Utilt oos. Almost everyone can shut down the air dodged turnip drop - grab.. Peach has the worst air dodge in the game not to mention landing during the air dodge animation has her vulnerable.
Best thing she can do is stay agile, lot's of turnips,glides and set ups. Tons of baits leading to windsteps such as bair/fair and you'll be golden.
Snake Can NOT uptilt me out of shield when I do this. it takes 7 frames to drop shield. and another 7 to uptilt. So his uptilt would come out on frame 14. When you catch the turnip after throwing it down. its an instant drop. And the hit box of any item you Z drop is 1 frame. You can't punish this like that unless you have an invincible up-B. And he can't grab me ether. If I even get grabbed, The turnip drop is gonna hit him. This is one of the frame traps that can actually make her air dodge safe and start a pressure game. Also your oponent can NOT side step this at all. They will ether get hit by your follow up or your turnip. This locks down the enemies position if they decided to not roll and try to punish OoS.
One thing you might know have not realized ether is that when you do an air move OoS it does not come out right away. Every character has a jump animation and can do anything till its over. For example. peach takes 6 frames to jump. Peach Nair is three frames. if I nair out of shield, my nair will hit on frame 9. When one attacks peach shield with an air attack and I nair them, it may seem like a fast punishment. The reason for this is cause once I block the attack, they are still in the air and all attacks have cool down time. Meaning until the move is down, they can't do anything.
Each character has their own jump frames. Alot of people don't realize this. Those jump frames actually play a role in this frame trap in place. If they are not gonna roll, and try to attack out of shield when I do this, they are likely to get hit.Rolls and up-B that are invincible is what breaks this. That's when baiting and making educated guesses are what come into play based on the thought pattern and habits/actions of your opponent.
I do this against DDD up-B In fear of getting chain grab sometimes. I have broke every chain grab attemped he tried. If I got grabbed, turnip broke the grab.
Another random useful tip against DDD or alomost any character; I like to dair a shield with a turnip, go behind them and Z drop the turnip. Then fall to a bair and reverse jab.You can NOT........
NOT get punished for this. They can not attack you out of the shield to a bair. This makes you super safe. if they to do that, they will get by your turnip drop, bair or jab. And ending this with a jab is good cause you already know about Peach jab mix ups/pressure.
You need to stop being in this helpless state of mine with this character. Use what ever tools you have and quit worrying about her flaws or how bad a match up is. Thats not gonna get you the win. its using your tools (all 10000000000 of them) and your strengths to protect your weakness.
You can string it into mostly anything, the higher the opponent's percentage (and thus greater knockback/pop-up from the turnip) the more options you have to reliably choose from. Groundfloat nair/uair/bair, turnaround jab, grab, etc. Peach's application of this is similar to Marth's dancing blade stall to land behind crossup (see: Leon or Mr. R, mostly Leon). Not the safest option by any means, simply an additional mixup to keep in mind.
U-smash is just a kill setup if you know for a fact the turnip is going to set them up just right for it + you aren't too far from the ground to react.
My generally preferred ranges are
Floaties 70 - 80%
Mid-weight 90 - 110%
Heavies 120 - 130%
However I still, and will always, believe that the absolute best use for her dodge-drop is to help protect her against MK's shuttle loop or reverse shuttle loop to frametrap shenanigans.
Peach Nair can cross meta knight up if you dair his shield and go behind to a nair. He if he tries to up-B after the dair and you fall to a nair behind him, you can Nair him out of the shuttle loop. Can can make meta very cautious on trying to punish her dair in fear of that cross up.
Bair beating nado? lol maybe the 'start up' but nothing more lol. Once he is in the animation unless he is ON THE GROUND none of her air moves will beat it except for her being directly center of it lol.
You are mistaken. If you hit meta with an falling bair from top/top-right/top-left, you can actually hit meta knight. The hit box of that move is not as god like as you may think it is.That tornado may be covering meta pretty well, but to let that animation fool you and hit you from the truth of its real power. witch aint really ****. So you dont have to be in the center to hit meta out of it. You might have hit Meta out of it with fair, or seen, heard someone else do it. Its possible, and this is why. Just hard since that move is just hella slow.
It doesn't take long to use at all. However I'm sure Peach's air dodge doesnt last his clash, him landing on the floor and doing it again. I'm quite sure "I" am on the floor by then if not I just toad the nado if he is coming from my side right before I land. which also would beat the ending part of shuttle loop
dont call me desu.. ew
Looking at the obvious is not black and white when comparing just one 'technique'. There's multiple ways around it. I'm quite aware of the MU at hand lol, and SL and Nado are what ruin peach in the long run lol. I've never met a MK who 'sets up' SL, since SL can be done reactionary and pretty freely, same can be said with nado.
Turnips barely create shield stun long enough for him not to SL.. but why is MK shielding on the ground with Peach above him? It's a free nado/SL lol.
I don't consider it bad when something is seen as 'black and white' when this is constantly being seen without much improvement being made lol
This post I am gonna cover up pretty solidly in the next thread im about to make.