• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Peach+ Get Pimpslapped!

crazycrackers

Smash Journeyman
Joined
Oct 1, 2008
Messages
318
Location
Los Angleles, California
Ya I remember asking for a patterned fsmash a while ago. And I remember you asking for faster falling speed, but it doesn't really matter now. I doubt she'll get anything, since she doesn't need it >_>
 

crazycrackers

Smash Journeyman
Joined
Oct 1, 2008
Messages
318
Location
Los Angleles, California
I know. Its sad. The only thing I asked for, was a pattern on fsmash, which isn't really a buff >_>. The only reason we ask for stuff, is because WBR is clearly willing to give buffs to characters when they don't need them. So ya, we're stupid spoiled lol
 

RyokoYaksa

BRoomer
BRoomer
Joined
Oct 25, 2001
Messages
5,056
Location
Philadelphia, USA
Peach is supposed to be floaty. Her fast fall speed shouldn't be an issue more than it is just a part of a floaty's weakness of being vulnerable from below. Her fast fall speed is actually on the quicker end of floaty characters if you actually compare it with other floaties.

Patterned Fsmash doesn't seem to be possible. I'd rather just make all the Fsmash objects decent rather than vie for a sweetspotted tennis racket or the golf club all the time.

SideB weakening is being done because its edge/offstage kill power and edgeguard setups are still very threatening at that power level, but it wasn't really meant to KO at the percents that it was from center stage. Avoidance options are limited when recovering, when SideB viability is at its highest, and where the send angle is deadliest.

Fthrow /shrug. I have numbers drawn for it already. Take that as you will.
Dthrow /shrug. I want to experiment with lower BKB/KBG on it because it's largely useless when DI'd and is obviated by uthrow.

Dash attack linking somewhat better than it is now is another thing I'm looking at.
 

RyokoYaksa

BRoomer
BRoomer
Joined
Oct 25, 2001
Messages
5,056
Location
Philadelphia, USA
It had a +8 advantage on shield or something when AC'd perfectly. Now that number is down to +5. The reversible KB is still up in the air, if that's what you mean.
 

Meru.

I like spicy food
Joined
Dec 24, 2008
Messages
3,835
Location
The Netherlands, sometimes Japan
NNID
Merudi
3DS FC
0963-1622-2801
I disagree with both the faster falling speed and the unrandomising of Fmash. Floaty is, just like RyokoYaksa said, something that she's supposed to be. Besides, it makes her immune to many combos and changrabs, especially combined with her fast, high priority aerials.

I don't like removing her random Fsmash, simply because it's unique and supposed ot be like that. It also makes her unpredictable and it isn't bad at all.
 

PaintedGhost

Smash Journeyman
Joined
Jul 9, 2008
Messages
232
Location
US of A
I disagree with both the faster falling speed and the unrandomising of Fmash. Floaty is, just like RyokoYaksa said, something that she's supposed to be. Besides, it makes her immune to many combos and changrabs, especially combined with her fast, high priority aerials.

I don't like removing her random Fsmash, simply because it's unique and supposed ot be like that. It also makes her unpredictable and it isn't bad at all.
Random was ALWAYS bad.
 

THO

Smash Apprentice
Joined
Feb 27, 2008
Messages
144
The random thing is pretty silly. Also (i'm going to get a lot of hate for thsi), but what was the explanation for not removing bomboms, stitchface, dot eyes and beam sword from peaches down-b. I'm not saying I want them removed just asking why they decided against it.
 

PaintedGhost

Smash Journeyman
Joined
Jul 9, 2008
Messages
232
Location
US of A
The random thing is pretty silly. Also (i'm going to get a lot of hate for thsi), but what was the explanation for not removing bomboms, stitchface, dot eyes and beam sword from peaches down-b. I'm not saying I want them removed just asking why they decided against it.
You can turn off items so that peach will ONLY pull turnips.
 

crazycrackers

Smash Journeyman
Joined
Oct 1, 2008
Messages
318
Location
Los Angleles, California
I disagree with both the faster falling speed and the unrandomising of Fmash. Floaty is, just like RyokoYaksa said, something that she's supposed to be. Besides, it makes her immune to many combos and changrabs, especially combined with her fast, high priority aerials.

I don't like removing her random Fsmash, simply because it's unique and supposed ot be like that. It also makes her unpredictable and it isn't bad at all.
I agree with falling speed, but the random fsmash doesn't really help. Randomness is rarely good, since while they don't know which one is coming out, neither do you. Being unpredictable isn't a good thing if its unpredictable for the user as well. And the random fsmash doesn't really make them do much guessing. They just have to be ready for the range of the golf club, and they can just DI on reaction to which one comes out if they get hit.

You can turn off items so that peach will ONLY pull turnips.
Will she still get stitchfaces?
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
You can turn off items so that peach will ONLY pull turnips.
False. I've had all my items off for over half a year and frequency set to none and just the other day, my friend pulled a Beam Sword while playing my MK on DP.

That only works for D3, son.

Also peach boards. Use AiB Character boards already. >:V
 

crazycrackers

Smash Journeyman
Joined
Oct 1, 2008
Messages
318
Location
Los Angleles, California
False. I've had all my items off for over half a year and frequency set to none and just the other day, my friend pulled a Beam Sword while playing my MK on DP.

That only works for D3, son.

Also peach boards. Use AiB Character boards already. >:V
I thought so. I was rather confused with that claim lol
 

PaintedGhost

Smash Journeyman
Joined
Jul 9, 2008
Messages
232
Location
US of A
False. I've had all my items off for over half a year and frequency set to none and just the other day, my friend pulled a Beam Sword while playing my MK on DP.

That only works for D3, son.

Also peach boards. Use AiB Character boards already. >:V
orly? I guess my sources are outdated. That doesn't make sense though, why DDD and not peach?
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
Also. How do I beat a peach main that thinks he's a ROB main and spams spotdodge > dsmash like no tommorrow. @_@

My Marth has no issues when he doesnt do it, but when he spams the **** out of it, I fail hard.

And by fail hard and how do I beat, I mean how to I make it so that I'm winning by 2 stocks rather than 1 stock, last hit. I dont lose to his peach alot. I just hate how close it gets.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
orly? I guess my sources are outdated. That doesn't make sense though, why DDD and not peach?

It fits Peach's style better. She has randomized attacks (cough forward smash cough) so it's classic for her character that she can randomly pull out other things than turnips.
 

crazycrackers

Smash Journeyman
Joined
Oct 1, 2008
Messages
318
Location
Los Angleles, California
Also. How do I beat a peach main that thinks he's a ROB main and spams spotdodge > dsmash like no tommorrow. @_@

My Marth has no issues when he doesnt do it, but when he spams the **** out of it, I fail hard.

And by fail hard and how do I beat, I mean how to I make it so that I'm winning by 2 stocks rather than 1 stock, last hit. I dont lose to his peach alot. I just hate how close it gets.
How would this strategy work against a marth thats spacing fairs properly?
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
Peach is supposed to be floaty. Her fast fall speed shouldn't be an issue more than it is just a part of a floaty's weakness of being vulnerable from below. Her fast fall speed is actually on the quicker end of floaty characters if you actually compare it with other floaties.

Patterned Fsmash doesn't seem to be possible. I'd rather just make all the Fsmash objects decent rather than vie for a sweetspotted tennis racket or the golf club all the time.

SideB weakening is being done because its edge/offstage kill power and edgeguard setups are still very threatening at that power level, but it wasn't really meant to KO at the percents that it was from center stage. Avoidance options are limited when recovering, when SideB viability is at its highest, and where the send angle is deadliest.

Fthrow /shrug. I have numbers drawn for it already. Take that as you will.
Dthrow /shrug. I want to experiment with lower BKB/KBG on it because it's largely useless when DI'd and is obviated by uthrow.

Dash attack linking somewhat better than it is now is another thing I'm looking at.
Omg her dthrow and dash attack are fine.
 

THO

Smash Apprentice
Joined
Feb 27, 2008
Messages
144
Yeah, upthrow combos to uair at low to mid percents on most characters in the game, it can't go to death though, but I think that would be a little OP.

On the other hand you got forward throw, which if DI'd up can't kill till past 200 and can't combo. Down throw if DI'd away (behind peach) can't possibly combo or kill either. But, if you DI the Forward throw and they down throw that puts them in combo distance, and if they DI for the Down throw and you forward throw that puts them flying pretty much horizontally and can lead to ko's much earlier.

Despite that, neither of them are really very useful (especially cuz you can just DI for a forward throw and then adjust by reaction if they up or down throw).

I like it in teams where the down throw puts your opponent actually. On her own it doesn't do much, but it really has a lot of stun and team combos are good out of it.

And personally, I like that the forward smash does different ****. It makes her combo game more dynamic (although golf club every time would be pretty ****ing good). I think an order would make it cool but I don't really care, it would be good either way.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
Stop getting ***** Peach means. Tell WBR that NO MEANS NO.

YOU ALL HAVE YOUR RIGHTS TO REFUSE. AND WE MUST RESPECT IT.

Never hurts to carry Mace and a Tazer.
and maybe a stichface...or two...
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Just a little discovery that has probably been found already....


Peach's uair beats out Olimar's dair. D:
 

crazycrackers

Smash Journeyman
Joined
Oct 1, 2008
Messages
318
Location
Los Angleles, California
Stop getting ***** Peach means. Tell WBR that NO MEANS NO.

YOU ALL HAVE YOUR RIGHTS TO REFUSE. AND WE MUST RESPECT IT.

Never hurts to carry Mace and a Tazer.
and maybe a stichface...or two...
lololol neko, I would so be right behind you on this if I didn't main Peach. I enjoy pointless buffs.

Also to add to her uair combos, the thing links into usmash/ftilt/a bunch of stuff on spacies. I know that at least on falcon uthrow>fair is solid at high percents (like 100), so I assume it would work on the spacies as well.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
yup....uthrow =secks on fastfallers. :)


and at a certain percent, like 50ish, on fastfallers, up smash sweetspot -> uair -> bair is like a guaranteed combo....fox falls right into the bair... :D

and the normal offensive collision fair would make reverse dair combos more useful.
 

crazycrackers

Smash Journeyman
Joined
Oct 1, 2008
Messages
318
Location
Los Angleles, California
yup....uthrow =secks on fastfallers. :)


and at a certain percent, like 50ish, on fastfallers, up smash sweetspot -> uair -> bair is like a guaranteed combo....fox falls right into the bair... :D

and the normal offensive collision fair would make reverse dair combos more useful.
combo on falcon from 0:

uthrow x3 (yes it does work but only 3 times from zero)>Usmash. From here there's a ton of stuff you can do. I think you can link another usmash and after that link Uairs. Or you can go directly into uair juggles. You want to end the combo with fair
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
Just as much as she needs a reversable fair. Side B buff. Reverse open up B grabbing, and what not.

My point being was that practically most of her buffs were unrequested, generally every move has a reason to be used as she is now when it didnt need to be like that, and dsmash is hella gay and must go.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
Reasons.

imo, all it does it let her pretend to be rob. lmao. I wouldnt be so annoyed with it if it didnt do a max output of 28% UNCHARGED and had a ******** angle that's awesome for peach and send so far at mid to high percents and just wasnt so stupid.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
um....you can only get hit by the first hit if you DI....which is 7%....which isn't that much...... and it sends at an angle which you can tech easily...... and it doesn't send far...it doesn't kill until 400%.....


and like "just wasn't so stupid" is a good reason, right?


and don't bring in the whole reversible angle thingy. I have no reasons for that. I know that.


EDIT: GAH! I really need to stop getting so angry.... I'm so sorry.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
The damage of the first isnt the issue. And the angle is mad silly at the edge of any stage. And I said the total damage output uncharged. And you can't DI the move if you dont see it coming, and it was crafed to be hard to SDI so that's not completely valid to bring up. And Its not the kill potential but its the position it sends you in a really favorable position for peach, especially if you only get hit by the first hit which is what sends you behind peach and off stage if it was at the edge.

That and I dont like being sent so far away after getting inside a peach lol
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Well, it's still a lot more punishable than rob's because her spotdodge is so sucky :p

but I swear, if the WBR nerfs her down smash, fingers will roll.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
No one asked for it LOL.

SPOILED BRATS.

It's not as bad as ROB Spotdodge > Dsmash, but god ****. I just dont like dsmash because it's stupid that I had to go threw like 45834053845034 turnips to finally get in and only get Dsmashed back 70% of the distance. >_>

That and I dont like being dsmashed at the edge of a stage and being sent far enough off that I need to DJ to recover and having a peach right at the ledge.

Move is as stupid as Yoshi dair. lol
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
we're not. It was just suckish in vbrawl. They just made it less suckish.


It's seriously not OP. >.> If you wanted OP, I'd be throwing melee peach down smash in your face.
 
Top Bottom