Here are some other topics that may be of our interest:
4. Applications of aerial Quick Draw on-stage.
What are some creative ways we could use Quick Draw on-stage, especially with its auto-cancel properties? Is it possible for us to retain our momentum after the dash so that we could use a RAR B-air out of it?
5. D-tilt --> B-air.
This was touched upon briefly a while back. It seems useful when the opponent is at low percent, where D-tilt to F-air is not guaranteed. I saw someone recently that used U-air to D-tilt to B-air against a Sheik and it registered as a true combo of 3 hits. I decided to try this out on Falcon and it also worked; at around 10%, N-air to D-tilt to B-air true combos as well.
6. Viable edge-guarding options besides Eruption.
Other than Eruption, which is an amazing edge-guarding tool against certain recoveries, what are some other ways to do this? Ledge trumping B-airs work amazingly well, but it looks like you have to be quick. Could we possibly make use of U-air's active frames to take advantage of the 1 frame window of ledge snap vulnerability, similarly to Eruption?
7. OoS options and punishing ledge get-ups.
We know that there are five different ways to get up from ledges: simply getting up, jumping, rolling, ledge attack, and ledge-hopped aerials. What do you find to be the most versatile option to respond to these. I personally like U-smash and spaced F-air.
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