Planet God Venus
Smash Journeyman
- Joined
- Sep 8, 2014
- Messages
- 238
- NNID
- RyugaVII
ooHe sure does. Ryuga is amazing at it. He secures a KO with ledge trump B-air about five minutes in and also uses it in later matches.
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ooHe sure does. Ryuga is amazing at it. He secures a KO with ledge trump B-air about five minutes in and also uses it in later matches.
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Oh. It's you, Ryuga. Curious. Which of Ike's 1.0.8. buffs would you say benefited your gameplay the most? ^-^
Dash attackOh. It's you, Ryuga. Curious. Which of Ike's 1.0.8. buffs would you say benefited your gameplay the most? ^-^
For me I'd say f-air, it connects into grab a lot easier, leading to some pretty nice combos. And because of the reduced ending lag, it makes it better in the neutral. F-tilt and dash attack are also amazing now.Oh. It's you, Ryuga. Curious. Which of Ike's 1.0.8. buffs would you say benefited your gameplay the most? ^-^
Definitely definitely definitely fair's change. Well, so many things now that I think about it.For me I'd say f-air, it connects into grab a lot easier, leading to some pretty nice combos. And because of the reduced ending lag, it makes it better in the neutral. F-tilt and dash attack are also amazing now.
Too laazy. I'm slowly making videos on little tidbits here and there at http://youtube.com/san3711 but other than that, I don't really feel like editing and re-editing once the next patch hits. I may spontaneously feel like doing so in the future, but I have to figure out what exactly I want to put down.Is anyone working on an Ike guide? I've heard many times before that someone is coming out with one but I have yet to see any
It would've worked with 1.0.8 uair, but 1.10.0's extra knockback made it a little awkward for Ryo to footstool a second time. The second footstool still works and I still recommend going for it if you are confident you can get more than 14% from it.Talking about Ryo, in this video he makes some uses of footstool setups and lock. He didn't overextend right at the start at the video, but it seems to me it's possible to get another footstool right after the Upair. Can we discuss about it?
Nice game!Theoretically speaking, how successful could one be using ledge trump + Aether for the insta-spike kill?
Not only that, but under any circumstance where we're on the ledge, couldn't we just get players to be close to us while they recover, causing Aether to hit and forcing them down? As opposed to just simply trying to bait them to the ledge.
Skip to 2:36
We could try this on the recovery of a Rosalina or Mega Man. If we know how to pull it off, we can 86 them in a 0-death after knocking them off. But we need to know the difference between getting them through that ledge and not smacking them back onto the stage.
So you're saying if you have Pikmin on you, get close to Olimar and use Eruption, thus extending the active frames?So, I know that if an attack with high hitlag happens to catch an entity that can take damage but is separate from the fighter that created it, such as Olimar's Pikmin, the hitlag from striking the entity will extend the attack's active frames, turning our lovely Eruption into a veritable wall of death in a scenario such as unleashing it while Ike has Pikmin attached to him.
But does anyone know if this extends to Villager's Balloon Trip? Opportunities to slam an Eruption on him are rare on account of his projectile wall when returning to the stage, but the last time I did, everything noticeably slowed down as Eruption popped one balloon, then the other, then Villager himself. Is Villager vulnerable to the extended frames if he rises into the hitbox off of his remaining balloon or the slight vertical gain from popping both, or is he also receiving hitlag from each balloon burst and he just so happened to get killed by what would have been frames 3-5 of the blast?
May take a few weeks since I get home tired and may go to a tournament this weekend.Anything is appreciated
Only thing is good Olimar players know how to slow down his recovery, so Eruption becomes that much harder to hit with.Not really - it just makes edgeguarding Olimar easier if he tries to chuck Pikmin at you while recovering to lighten his load. Blasting his Pikmin off of you will cause you to freeze for a few frames, but your hitbox is still active while frozen. Meanwhile Olimar is still trying to recover, straight into the extended hitbox.
My question is if Villager's balloons are considered separate from him when popped.
Very useful. It makes it so that they can't remain complacent at the edge. The issue is if Ike has options against their buffed ledge options. I believe he does.How do you guys feel about ledge trumping at high-top level play? I landed one on Ally and secured game 5 with ledge pressure from him thinking I was gonna ledge trump(roll read up tilt)
I fought a Robin and mixed up Eruption. On his second stock, he went low and I simply Dair spiked him at 20ish percent.Honestly, just throwing projectiles at Ike in general especially offstage is a really dangerous thing. Ike has such a huge range and some projectiles have quite some startup which means I can smack them before they pull anything out. I got a lot of early kills with Fair offstage against Villagers, Link and Olimars because a lot of them panic offstage of the threat of Eruption and throw their **** at me.
Also, with the right timing you can slap Link with Dash Attack before he pulls out any of his projectiles because of that.
Play patiently. Ike doesn't have very good frame data compared to Fox and most Fox's punish game is on f*cking point.Take advantage of Fox's recovery. If you're gonna use Eruption to edge guard, practice the timing of when Fox uses his side b or up b to recover. Because of the slow start up of Fox's up b, it's easy to land spikes on him. You'll be safe from the hit box of it due to Ike's dair spike is at the tip of the blade. In the latest patch, Fox can now gimp easier with down b. Make sure to counter it and you may land a stage spike on him. And since Fox's recovery options have hit boxes on them, it's easy to counter them, potentially gimping or even killing them at high %. Other than that, I don't play many Fox mains, so I may not know what I'm talking about . In general, don't throw out laggy or easily punishable moves, because punishing is Fox's greatest asset.People who don't play Ike's trip out when you nail them with an eruption as an edge guard :D it's funny
Anyways, I am having trouble with the fox match-up. Any advice?