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Parachute Parade! - GnW Social Discussion

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Deleted member 189823

Guest
Wow, I never would have expected it.

Though I did take out two gaws without too much trouble with Yoshi.
 

Triforce Of Chozo

Smash Ace
Joined
Dec 22, 2009
Messages
663
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Norman, Oklahoma
Aside from Yoshi being hard to hit with smash attacks, I feel like G&W has the advantage is pretty much every situation. When they try to plank with eggs I just make liberal use of shield and dash attack. Eggs are still really ****ing gay though.
 

UTDZac

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http://www.youtube.com/watch?v=Zxij9_cySb4&feature=relmfu

Vinnie, I'm so proud of you

you went in soo hard, and that almost 9 in the last match

I'm overcome with hope for Gdubs right now.

Really motivated to practice right now
That first game of GW vs MK, Nairo used UpB so many times he's insane. Also, why doesn't he tech d-throws... lololol

Why the crap are you using UpB when you can sit on stage and prevent G&W from doing anything to you? It's beyond me. He UpB more times than he ftilt o.o

I'm glad most MKs don't know how to stop G&W UpB with dair.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
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Fascist ****Hole Of America
Wifi lag from CO to East Canada makes Yoshi's eggs pure hell. You cannot do anything about eggs or grabs but pray.
Wolf's my best anti Yoshi character because, by some miracle, Yoshi can't CG him. Everyone CGs Wolf. G&W's trait of almost no susceptibility to being CGed is a huge plus.
/hate CGs
 

UTDZac

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He was nervous. You can tell because 1) He didn't tech dthrows, 2) used upB too often when it wasnt guaranteed, 3) didnt sit back and control the match with tilts on the third stock.
 

SFA Smiley

The SFA King
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Jan 19, 2010
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Virginia/Arizona
"doesn't change anything" is a huge claim, and definitely a wrong one at that.
All I'm saying is it's Nairo's fault he didn't tech. In this set he chose not or did not tech and that's his fault as a player. He messed up, choked, got nervous, but at the end of the day the result is the result. I don't say "If I didn't SD..." because I do SD and the result is the result.

I don't think that MK:GW is even, I was just saying in that set it looked even, I feel that if Nairo was less aggressive MK's advantage would've shined through. But he didn't and as such, the set looked good (for us)

And yeah I guess it IS a bit too much of me to assume that had he tech'd or not it wouldn't have mattered. But I know that Vinnie is a strong reader and that GW has even more devastating followups out of the tech than Fsmash (which was the most common one), so I based it on those principles, unless there's a factor i'm not considering?
 

Rizen

Smash Legend
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Nice :) I never really thought about the Bowser/MK MU before. Lol at 2 KO, Bowser goes into his 'sitting position' like Mario 3 and MK rockets up to his death before Bowser actually falls. MK special attacked too high a few times. It looks like an interesting MU that's heavily MK trying to space a little farther/grab/special to punish and Bowser playing a similar game but more defensive and in a very different way.
 

ZTD | TECHnology

Developing New TECHnology
Joined
Jun 13, 2010
Messages
15,817
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Ferndale, MI
So yesterday, I learned that ****** :metaknight: with :gw: is incredibly satisfying.

And that :snake: is equally as fun to beat.

I also learned my playstyle is really effective with :gw:.

I'm just super patient and just poke and fee my way around until I see a surefire advantage...then I take my momentum and just run wth it. And then combos start happening and then...stocks. Its SOOOO fun to just "go in" on people. I love playing a character that doesn't sink like an anchor in the air.

I love this character.
 

ZTD | TECHnology

Developing New TECHnology
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He's bad when you compare him to top tier sure lol.

But he's solid. I tend to gravitate towards characters who aren't the best anyway. Its more fun that way.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
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7,649
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Finland
His ground game is kinda bad though most of the time and it feels awkward to me. He is still awesome but I suck terribly with him.
 

ZTD | TECHnology

Developing New TECHnology
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His ground game isn't terrible, just limited and semi situational. You can do stuff with this character. Its just about being creative and taking an overall straightforward game plan and running with its strengths as far as you can.

Like Hylian said years ago: Don't change the way the character is played but just get better and maximize his strengths while limiting his weaknesses. Its EXACTLY the same concept as playing Dedede. That's why I know I can play this character.

Playing certain characters and growing with them for long periods of time, cultivate certain traits and strengths as well as weaknesses in players. As a result, your perspective of how the game operates may also very from other players who play a character with vastly different mechanics. Being a :gw: user is pretty "different" and as a result, doesn't work for everyone. Why do you think there's so few of us? It takes a certain kind of player to really bring the best out of characters like that.

What do all the great :gw:s have in common? They're smart. Not just Brawl smart but SMART. You're playing with a character that's extremely light and while kills extremely early, has difficulty getting those kills. And thus, you have to constantly maintain the balance in mindset of reducing your punishment (less room for error than most characters) while finding ways to trap your opponent and make these moves land. Its actually very difficult.

Lastly, you have to stay positive and keep a "can do" attitude. It essential for a character like this. This ain't :metaknight:. And it will never be. Who cares? :gw: is the **** and has some great tools. Who cares if he's limited?
 

MEOW1337KITTEH

Smash Lord
Joined
Nov 25, 2011
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1,072
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Tucson, AZ
NNID
daniel7001
His ground game isn't terrible, just limited and semi situational. You can do stuff with this character. Its just about being creative and taking an overall straightforward game plan and running with its strengths as far as you can.

Like Hylian said years ago: Don't change the way the character is played but just get better and maximize his strengths while limiting his weaknesses. Its EXACTLY the same concept as playing Dedede. That's why I know I can play this character.

Playing certain characters and growing with them for long periods of time, cultivate certain traits and strengths as well as weaknesses in players. As a result, your perspective of how the game operates may also very from other players who play a character with vastly different mechanics. Being a :gw: user is pretty "different" and as a result, doesn't work for everyone. Why do you think there's so few of us? It takes a certain kind of player to really bring the best out of characters like that.

What do all the great :gw:s have in common? They're smart. Not just Brawl smart but SMART. You're playing with a character that's extremely light and while kills extremely early, has difficulty getting those kills. And thus, you have to constantly maintain the balance in mindset of reducing your punishment (less room for error than most characters) while finding ways to trap your opponent and make these moves land. Its actually very difficult.

Lastly, you have to stay positive and keep a "can do" attitude. It essential for a character like this. This ain't :metaknight:. And it will never be. Who cares? :gw: is the **** and has some great tools. Who cares if he's limited?
I teared up a little.
 

SFA Smiley

The SFA King
Joined
Jan 19, 2010
Messages
2,640
Location
Virginia/Arizona
His ground game isn't terrible, just limited and semi situational. You can do stuff with this character. Its just about being creative and taking an overall straightforward game plan and running with its strengths as far as you can.

Like Hylian said years ago: Don't change the way the character is played but just get better and maximize his strengths while limiting his weaknesses. Its EXACTLY the same concept as playing Dedede. That's why I know I can play this character.

Playing certain characters and growing with them for long periods of time, cultivate certain traits and strengths as well as weaknesses in players. As a result, your perspective of how the game operates may also very from other players who play a character with vastly different mechanics. Being a :gw: user is pretty "different" and as a result, doesn't work for everyone. Why do you think there's so few of us? It takes a certain kind of player to really bring the best out of characters like that.

What do all the great :gw:s have in common? They're smart. Not just Brawl smart but SMART. You're playing with a character that's extremely light and while kills extremely early, has difficulty getting those kills. And thus, you have to constantly maintain the balance in mindset of reducing your punishment (less room for error than most characters) while finding ways to trap your opponent and make these moves land. Its actually very difficult.

Lastly, you have to stay positive and keep a "can do" attitude. It essential for a character like this. This ain't :metaknight:. And it will never be. Who cares? :gw: is the **** and has some great tools. Who cares if he's limited?
Beautiful.

I summon Fuujin to grace us with a .gif worthy of this post
 

Rizen

Smash Legend
Joined
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Messages
14,965
Location
Fascist ****Hole Of America
I teared up a little.
Beautiful.

I summon Fuujin to grace us with a .gif worthy of this post
Lol @ replies.

G&W's Dash attack, grab/Dthrow game and Dtilt are good ground moves, better than average. His smashes are situational to punishes/reads mostly. The important thing is his ground game supports his main air game (& grab game), which is what it needs to do.
"Why do you think there's so few of us?" -high tiers. /jk ...sort of

G&W's 'Get out of jail free' is amazing. Most characters have AT LEAST 1 major weakness that shuts them down. For some it's CGs, trouble KOing, can't recover, etc. G&W has has great traits, he often lives a long time despite being light because bucket braking and his great recovery, but when a character does shut his game down he has little to fall back on. High tiers are high tiers because they have effective ways to shut down other characters and other things.

Link has bad traits and less-than-effective tools but he does have tools to work with. Ganon has an incredible game in several ways but he has nothing to fall back on (and is easily shut down); G&W is like a much better version of this but has a similar overall problem. At least G&W does have a great escape game and resetting a situation is a great tool in its self.
 
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