So far we have 12 wi-fi enabled members. That's 2 3-man offensive parties and 2 3-man defensive parties from the start. I guess it would work out so that each member of an offensive party would challenge one member of an opposing defensive party. Each of the 3 pairs would battle and whichever side wins best out of those 3 battles wins the "campaign". If a party decides to attack a territory, it becomes offensive, and if a party is attacked it becomes defensive. If you are a defensive party and are victorious, all that happens is that the offensive side does not take the territory. They can also not attack that specific territory again until they have gone through an entire campaign in another area. Each PARTY, but not necessarily each CLAN, can only attack/defend one territory at a time. The war can end in 2 ways: 1) One clan/alliance dominates the entire map; or 2) All but one clan/alliance withdraws. Allies cannot attack each other; a clan that attempts to attack an ally will be DQed. Because of the best-of-3 system, the number of participants from each group must be divisible by 3. If this is not the case for any clan, that clan must exclude as many people as required to make their number of participants divisible by 3 (e.g. a 40-member clan must exclude 1 member). One member of each party will be appointed party leader and will report to their clan leader the results of each campaign. The clan leaders will then send the info to CorruptFate and CorruptFate will adjust our map accordingly, as will the leaders of other clans.