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Lets go bro you got this.So next week Tueday i should be making my MA tournament debut. I'm really looking forward to it.
Thanks man.Lets go bro you got this.
Thats rough man, i think you could do itThanks man.
I had thought it was impossible but I really have fallen in love with this game again even after customs got banned. I've been playing really well online and I am confident I can make a strong showing at my next in person tourney. Unfortunately the commute is a bit expensive so even though this is a weekly tournament I will not be attending every week unless I'm able to make friends and carpool with someone.
I use a 3ds controller I don't think it's possible to do the super glide toss with that. They're a bunch of things I wanna incoprorate into my game before that anyways.Thats rough man, i think you could do it
Trying to really use fruit canceling and super glide tossing more
Thanks! You're right about the bad up-b's, they're apart of a long list of bad habits I still have to break.Good stuff @ Zage at Xanadu. You played well. One habit I noticed is when you go for up b and land in the middle of the stage. You get punished for it a lot ( especially when your opponent is at a low percent ). Instead, go for the ledge when using up b. It's hard for them to obstruct your ledge options in that position. Other then that, you did great. You got this next time.
The reason that doesn't work so well vs shiek is that she can just needle you.Something random about the sheik matchup. Utilt cleanly beats bouncing fish and power pellet blocks the hit for us in the air.
Edit:
Also, since Bonus Fruit keep their hurtbox while they are being charged, any attack that hits the bonus fruit go through heavy hitlag and delay the hit long enough for us to quickly roll, powershield, or cancel it into a b move.
I would recommend charging bonus fruit in the face of aerial approaching characters. Especially those with overhead swinging attacks like the swordies (except robin) and sheik.
I know, which is why we play the "hide behind the hydrant" game until she comes to us.The reason that doesn't work so well vs shiek is that she can just needle you.
When he mentioned stalling I wished he had mentioned the hydrant as well as the trampoline. As Shiek the Hydrant is very effective while the trampoline is not but against the majority of characters than not I think the trampoline does the better job of slowing things down. The true beauty of the character is in using both to warp the neutral though.
Eh, some of those reasons are legit... That said he doesn't seem to have a good grasp on how our character works at all, which makes sense. Has he ever played Abandago? I know he played Zage once. Has he played any other Pacman players?
Agreed. I've come to see this as a minor inconvenience UNLESS the opponent has the life lead. Then it depends on MU; some characters can easily time you out when they have your fruit, others can't.I've been thinking that we should re-evaluate just how bad a stolen fruit is when we've got the lead. Ever since that patch that stopped characters from being able to do jabs, tilts, etc. while holding an item, everyone is quite limited when holding an item on the ground.
Think about Falcon holding your cherry, strawberry, or orange. He loses his grab, dash grab, jab, all smashes, and all tilts in exchange for a projectile that does 4/6/8% and won't KO you at any reasonable %. He also can't instant launch your hydrant from the ground, except maybe with a close range falcon kick that you'll punish. You lose your fruit, but he loses so much more.
TBH, outside of....maybe Robin (who will run out of spells...replenishing your shield), who can apply long / mid range pressure to us that we can't pellet heal or hydrant tank consistently while holding our fruit? Maybe Sonic due to speed and spin dashes, but Brawlman has been ignoring my fruit as of late unless it's a bell because he loses his key options. Actually, if Sonic spindashes at you with your fruit and you clank with it, you're going to win the boxing war unless his item toss is F4 or less. You can also shield with full confidence because he can't grab you with a fruit in hand.
It's just a thought though. I bring it up because I see Pac-Men start playing a bit more aggro when their fruit gets stolen, even if they have the lead. Play smarter, not harder.
Of course, I could be an outlier here. I'm wiling to time people out even when I'm just screwing around in FG lol.
A good example I remember seeing in a real match was Abadango vs MVD at Evo. I know Abadango had a lead, but I don't remember by how much. He threw a melon, and it got stolen. Abadango proceeded to playing a quite bit more aggro while MVD did his best to hold the melon and still apply pressure.
IIRC, the stage was smashville. My question is why not just grab the ledge or sit on the SV platform? Or sit there and hit trick shot back / pellet heal off of clay pigeon? Meanwhile, throw hydrants around with the intention of disruption.
All of this being said, don't let people take your fruit for free all day. On the flip side, don't tunnel vision retrieving your fruit if it gets stolen, unless it's a bell or key. Even then, I wouldn't go into panic mode or anything.
I meant when he said that we lose to every top tier and that the main reason we are high tier is because the hydrant demands sooo much respect. ...did he forget that the trampoline exists?Eh, some of those reasons are legit... That said he doesn't seem to have a good grasp on how our character works at all, which makes sense. Has he ever played Abandago? I know he played Zage once. Has he played any other Pacman players?
Or tell that to luigi when I sit on the other side of the stage for 5 minutes laughing as he struggles to skip over the trampoline.Zero said we lose to all top tiers? Tell that to fox when I back throw him off stage and throw oranges at him over and over again until his stock is gone, or Yoshi that's always in the air and can get comboed with the galaxion and die from the bell or the key early when punishing an egg toss LOL.
I agree, somewhat. If he had to have a voice, I would pick him but I would rather have him be silent.
I agree with that. I basically don't mind him staying silent ((Though Sakurai totally blew it with having a 'certain' Star-KO sound. You may know what I mean =P))I agree, somewhat. If he had to have a voice, I would pick him but I would rather have him be silent.
It makes him seem more cartoony and less realistic. People know pacman for the fun of his games and recognize the various noises. It would be better if we had more pacman sound effects than unfamiliar voice actors.
Completely agreed. I really don't like Pac-Boy lol. Sherman was charming and matched the personality that pacman portrays through his actions.I agree with that. I basically don't mind him staying silent ((Though Sakurai totally blew it with having a 'certain' Star-KO sound. You may know what I mean =P))
Whenever I imagine Pac-Man speaking... I just have to say it needs to be Sherman IMO. I am okay if Pac-Man sounds like a child I guess. ((Pac-Man 2, Adventures in Time, Party)) but only if they are simple grunts and whatnot. Sherman gave Pac-Man a charm though pretty much having the voice I always imagined the character having when I was a kid. And I was pleasantly surprised.
What makes it worse imo is that he has his classic death noise in that weird Beyblades-esque top game on the 3DS vesion, but not in actual matches.And yes. Not having the death sound for PacMan's star KO was a massive oversight
This is essentially why you'd most likely want to use a jump-canceled Up Smash instead of F-Smash due to it still retaining a bit of momentum before the attack, within a similar manner to Fox and Mewtwo's Up-Smashes, whilst still retaining great kill potential.One of the worst things that can happen in the end game is doing the Hydrant Bell trick with a "whiffed" grab as a bait and then the opponent walks right into it. Because now I grabbed him and the bell hits but doesn't matter cause I grabbed him, my smash attack opportunity is gone, and the surprise factor is as well. Now I'm like now what?
Also when they decide to jump high enough to clear the smash but low enough that they still are stunned so I can't get the KO.
Your "whiffed" grab should be a pivot grab. Not only will what you're describing not happen, but it seems a lot more like an input error when you grab in the wrong direction.One of the worst things that can happen in the end game is doing the Hydrant Bell trick with a "whiffed" grab as a bait and then the opponent walks right into it. Because now I grabbed him and the bell hits but doesn't matter cause I grabbed him, my smash attack opportunity is gone, and the surprise factor is as well. Now I'm like now what?
Also when they decide to jump high enough to clear the smash but low enough that they still are stunned so I can't get the KO.
You left usHaven't been in here a while
How's everyone been? What's new?
Thanks man.You left us
Everything is cool. Trying to improve my organizing skills irl.
In regards to smash, I've been working on footstool combos. Already found a kill confirm on sonic at 87% and I plan to record tomorrow.
BSP
Yeah, the patch hits at 3:00 am eastern time.
I feel the same way. I'm trying to keep my optimism down a bit, but I'm still not giving up on the possibility.Thanks man.
Unfortunately, I'm expecting us to be glossed over once again. I really hope we get some sort of grab buff, but I'm not getting my hopes up.
I've had a bit of a difficult time as of late and have only recently overcome my issues. Didn't mean to go for so long but I kinda forgot about my Pac bros. I'm back to stay though <3.You left us
Everything is cool. Trying to improve my organizing skills irl.
In regards to smash, I've been working on footstool combos. Already found a kill confirm on sonic at 87% and I plan to record tomorrow.
BSP
Yeah, the patch hits at 3:00 am eastern time.
http://smashboards.com/threads/version-1-1-1-pac-man-patch-notes.419106/#post-20222857I'm surprised no one is talking about the patch.
Grab is noticeably faster, but Nair took a nerf. I'm not sure how I feel about that TBH.
Also the hydrant glitch is once again gone.
I got 48 grabs out in 1 minute in this patch. I got the same amount in the previous one.I'm surprised no one is talking about the patch.
Grab is noticeably faster, but Nair took a nerf. I'm not sure how I feel about that TBH.
Also the hydrant glitch is once again gone.
EDIT: Seeing the other thread I'm seeing you guys saying the grab is unchanged. Are you certain about this? It definitely seems to not linger at all right now.
Nair always did 10%.Thinkaman's thread is also very wrong right now. It says ZSS is unchanged and if nothing else her DownB spike is SIGNIFICANTLY weaker. Same with Pika who had his Dthrow massively changed.
Also just to make sure I'm not tripping, Nair did 12% right? Right now it's down to 10.