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This is what I was trying to get across. Maybe I wasn't tactful in my wording?Pac is a individualistic character guys, its okay to disagree, killing and struggling on shield is a huge problem but we just gotta perservere!
Yeah, this is true. I'm probably being a little unrealistic here.We might have a fundamental disconnection here. Do some of you not think, compared to most characters, Pac-Man has a harder time dealing with shield well?
I know that trampoline is reliable, but I also know that trampoline resets the situation to neutral and won't KO until ~200%. I know we have workarounds, but having to put in so much effort to beat such a universally strong option => we have a harder time dealing with shield than others.
The above problem bleeds into KO problems because we have less chances for edgeguards. Very few characters have reliable KO throws , throws that set up into KO moves, or lead into 50/50s, but I feel that our lack of any of those (minus Bthrow at the ledge) makes our KO'ing more suspect than most. Yes, we have workarounds, but I think we should accept the fact that we have it a tad harder.
Admittedly I haven't been following the NJ/NY scene, I also totally forgot Kool-aid. I heard hes playing Pit now :\ ? I also wouldn't count me since it was the only national out of 3 I got top 32 in.Well you got 17th at SmashCon which was definitely a national so yeah I literally can argue that. Also what are we qualifying as a national tournament? Because a lot of those players you listed have not placed top 32 at anything close to Apex at SmashCon, if you're talking a tier beneath that like large regional tournaments then both Sinji and Maziyah got top 32 at nebulous prime #1 an Kool-aid got top 32 at some tournament that escapes my mind right now
He actually plays Mario now. Thinks it's an awful matchup for us too.Admittedly I haven't been following the NJ/NY scene, I also totally forgot Kool-aid. I heard hes playing Pit now :\ ? I also wouldn't count me since it was the only national out of 3 I got top 32 in.
That's a very positive way of explaining my irrationality lol.Everyone just take a step back lol everyone sounded bashful and so on but I know you all meant well. At least it shows were all so passionate anout pac-man
But that isn't true neither lol.
http://smashboards.com/threads/notable-players-list-aug-15-fox-sonic.396344/
Mario has Xzax, BoTastic, and Zenyou.
Diddy has MVD, Angel and Zero.
Cap has Acid, Tearbear, Nairo and Souther.
ZSS has Nairo, NickRiddle, VaBengal and Choco.
Sonic has 6WX, Seagull Joe, Manny and Espy.
Rosalina has Dabuz, Xaltis, falln ,Rayquaza
All these players have placed top 32 at nationals and are power ranked.
As for Pac-man. We literally just have Abadango. I would say Dee, but to my knowledge he hasn't attended any. Which is a shame because hes easily the best Pac-man.
MFW I came in to read this:They aren't, but that isn't to say that they can't in the future. Only Abadango has placed top 32 with Pac-man at nationals/majors. You literally cannot argue this.
I realize this discussion is pretty much over, but wait up... I said we have a lot of killing options, but that we had no CONSISTENT options. This kind of goes hand in hand with Zage's statement that we have no easy killing options.I don't why you keep insisting that this is a fact. It still stems from your opinion because it starts from what you believe is an "easy KO option". From what @ fromundaman and I have said, clearly there is a distinction between our opinions of good kill power.
This. A million times this.Man I feel as if you want to play with pac you gotta understand yes some of his things are subpar, BUT there are ways to work around it, its like saying we lose to certain things while being flowchart. Maybe its not Pac-man losing these match ups perhaps its the way you play him, playing aggro i stuggle against certain things and i know you more defensive pacs struggle against other things.
I know that trampoline is reliable, but I also know that trampoline resets the situation to neutral and won't KO until ~200%. I know we have workarounds, but having to put in so much effort to beat such a universally strong option => we have a harder time dealing with shield than others.
I was one victory away from placing top 32 at SktarMFW I came in to read this:
I've attended 2 nationals so far and placed top 32 in both. I've attended 2 regionals and placed top 32 in one of the two (Hopefully with the next two I have coming up I can fix that. Sadly can't make Big House though ).
On top of that, Zage even if it's 1/3, you have placed with Pacman. Koolaid has placed with Pacman. Sinji has placed. I saw mention of Maziyah placing. Almost certain Pepespain has placed.
Now I thought you were talking stellar placements, like Abadango, Zero, Ally, Nairo, etc. with their character. When it comes to "decent" placings, we still have about the same as other characters when we enter; there's just a lot less of us than there are of other characters.
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I need to work on this myself.I've been sleeping hard on the hydrant vs. low damage characters like MK and Sheik. It's basically a portable wall against those two, and you're in a pretty strong position standing on top of it and shielding.
Edit: for example, I just finished fighting this MK on FG. Whenever I felt scared in neutral, I'd throw the hydrant down and shield. The only way he could launch it quickly was with Fsmash, which I reacted to and punished if he/she did so. I could hit any of the aerials OoS, and if he/she did nothing, SH airdodge away covered by hydrant water was pretty legit (and then i set trampoline!). Talk about value.
Well the problem with standing on top of it is that the water will push you into the air making you totally vulnerable. Isn't it more trouble than its worth?I've been sleeping hard on the hydrant vs. low damage characters like MK and Sheik. It's basically a portable wall against those two, and you're in a pretty strong position standing on top of it and shielding.
Edit: for example, I just finished fighting this MK on FG. Whenever I felt scared in neutral, I'd throw the hydrant down and shield. The only way he could launch it quickly was with Fsmash, which I reacted to and punished if he/she did so. I could hit any of the aerials OoS, and if he/she did nothing, SH airdodge away covered by hydrant water was pretty legit (and then i set trampoline!). Talk about value.
I would imagine that you could airdodge from the water and be ok. If not, SHAD before the water spurt comes out.Well the problem with standing on top of it is that the water will push you into the air making you totally vulnerable. Isn't it more trouble than its worth?
In general, it's pretty bad. It's a pretty legit tactic specifically vs low damage characters. I'm talking grounded hydrant -> shield nearly every time. The low damage characters like Sheik and MK can't launch it quickly without resorting to their much slower attacks, nor can they grab you since you're standing on top of the hydrant.Standing on top of hydrant is really awful, I try to avoid it.
You can be jab locked if you are hit Standing on top of hydrant.
If you are on shield and the hydrant disappears you will hard landing against the ground.
Forgot about that. So that means if you're on top and shielding, you look for 2 specific animations and react if you see them. Otherwise you're safe. I think we could jump away from Mach tornado before it scoops us up, but if we start making MK resort to Mach tornado in neutral, we're doing something right.I need to work on this myself.
That said, I believe MK can also launch it with DownB. That is pretty telegraphed, but still good to know.
I would imagine that you could airdodge from the water and be ok. If not, SHAD before the water spurt comes out.
In general, it's pretty bad. It's a pretty legit tactic specifically vs low damage characters. I'm talking grounded hydrant -> shield nearly every time. The low damage characters like Sheik and MK can't launch it quickly without resorting to their much slower attacks, nor can they grab you since you're standing on top of the hydrant.
I'd have to test MK more, but Sheik has to Fsmash the hydrant to launch it immediately. Usmash, Dsmash, and even bouncing fish don't do enough to launch it. Vanish might, but since you are specifically watching for 2 animations, you should be able to SHAD and punish a Vanish. I don't think any of her aerials do enough damage to launch it either, meaning you are 100% safe if she goes airborne.
https://www.youtube.com/watch?v=tTP6-EFNixg
In game 2 particularly, Abadango didn't get punished for grounded hydrant -> Shield a single time (apparently safe on block if they go for an aerial), and retaliated with OoS aerials for free damage. TBH I don't know why he didn't see that he was getting away with it and use it more.
Forgot about that. So that means if you're on top and shielding, you look for 2 specific animations and react if you see them. Otherwise you're safe. I think we could jump away from Mach tornado before it scoops us up, but if we start making MK resort to Mach tornado in neutral, we're doing something right.
You can also immediately fast fall in the first few frames the water pops you into the air shield. I haven't seen it explored much but It might be a safer option than SHAD since you're not forced to go through the landing lag if you mistime the airdodge.I would imagine that you could airdodge from the water and be ok. If not, SHAD before the water spurt comes out.
Pretty cool combohttps://vine.co/v/eFwvq6AUWYj
Maybe we could use this against characters that try to attack us on top of the hydrant?
These tricks I see Pacman players creating just blow my mind.https://vine.co/v/eFwvq6AUWYj
Maybe we could use this against characters that try to attack us on top of the hydrant?
There's another one we can do as wellThese tricks I see Pacman players creating just blow my mind.
That setup must be pretty safe since if I'm not mistaken if the grab whiffs the water should cancel the grab animation and spring you to safety.
How about up-throw bell - up-throw - up-smash. No hydrant needed.There's another one we can do as well
http://youtu.be/6oh2aSTSwak
I made this one a while ago. Very safe, but difficult to get the opponent in proper positioning.
Kinda risky. If the opponent reacts to the upwards tossed bell, they will punish your grab attempt hard.How about up-throw bell - up-throw - up-smash. No hydrant needed.
Yeah, I'm starting to see what @ fromundaman was saying. Most of our KO setups are setup heavy and require mindgames, but there's just so many. No one can expect all of them, least of all non-Pac-Man mains. Heck, I tend to forget basic options when I'm playing.These tricks I see Pacman players creating just blow my mind.
That setup must be pretty safe since if I'm not mistaken if the grab whiffs the water should cancel the grab animation and spring you to safety.
And he shoots water? ....10/10.Pac-Man is the best Koopa Kart. No doubt about it.
Yeah the ROB MU continues to elude me. His Nair is just so good against us, especially AC'd Nair into Dtilts, it's just so fast and I really don't know what to react with. JC'd Up-b OOS might work, I'll give it a try next time I get a chance to play a ROB of MisterEric's caliber. I did get some of milage out of playing rushdown when I could, but his keep away game is no joke and the threat of being grabbed is makes me hesitate to do so. v.v@ Zage stuff
That matchup is tough and I thought it was one of Pacman's worse for a while but it's really not. You can out camp him by simply spamming key. It beats his laser beam and once you figure out the player's rhythm it's easy enough to punish. Donn't forget to catch whiffed disks and punish hard whenever he does his side b(a simple grab or fair isn't good enough)Yeah the ROB MU continues to elude me. His Nair is just so good against us, especially AC'd Nair into Dtilts, it's just so fast and I really don't know what to react with. JC'd Up-b OOS might work, I'll give it a try next time I get a chance to play a ROB of MisterEric's caliber. I did get some of milage out of playing rushdown when I could, but his keep away game is no joke and the threat of being grabbed is makes me hesitate to do so. v.v