Nu~
Smash Dreamer
- Joined
- Jun 22, 2012
- Messages
- 4,332
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- EquinoXYZ
You have to time it right.What the hell? Does that happen consistently?
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You have to time it right.What the hell? Does that happen consistently?
Wow this is actually not that hard to time. Also, This works for both blue and yellow trampolines.You have to time it right.
Not very descriptive, though, so I'm sure you guys can come up with a better name. Olympic Synchronized Trampolining? Journey to the Center of the Earth? Get those creative juices flowing, people!The end is near
The amazing Mappini."Mappy Accident"
Mappy's shallow graveThe amazing Mappini.
Trampés Heart-Pounding Grave Digging Tour.Mappy's shallow grave
Yeah, I've gotta vote for "Mappy Accident." It definitely conveys the... feel of the whole thing."Mappy Accident"
Not when you keep doing it intentionally lolYeah, I've gotta vote for "Mappy Accident." It definitely conveys the... feel of the whole thing.
Ooh, that's a pity.Not when you keep doing it intentionally lol
Edit: I almost wanna call it,
"Did I do that?"-
Or "The fraudulent fall"
Because irony is delicious
How so, my friend?Ooh, that's a pity.
Pit-y.How so, my friend?
I like it. I like it a lot lolPit-y.
It's a new name for the tech, like Oh, did I do that.
Or.
D'oh, I missed.
If you hit them into it, they can't jump out. The game registers them as stuck in hitstun.So is there a small window to pull them through the stage immediately? I've got a CPU Sonic on walk. I can get him to clip through, but he jumps back up.
Do they have to hit the trampoline from the air for the game to think they're stunned?If you hit them into it, they can't jump out. The game registers them as stuck in hitstun.
Btw @Everyone
Do you think this should be banned? I don't.
As long as they are in hitstun it can be from the air or groundDo they have to hit the trampoline from the air?
Second coming of christ may be a bit extreme, but if you don't think this is useful then I think you haven't looked into it enough.Am I the only one here who isn't treating this glitch like it's the second coming of christ? It's just a bit too situational and telegraphed and really only suckers in terrible players. Every good player I've ever faced knows never to jump into a purposely set-up trampoline. It's easy enough to counteract, too.
Other things I forgot to add to that post:Okay, so you know that glitch that sends people through the stage? Eevee! and I just did a LOT of testing with it. This is even dumber than I thought. Some of our findings:
-Some Omegas have weird undersides that catch jumps or get in the way of recoveries. A few of those also happen to be really thin, giving the opponent less time to react and jump out (As long as they are inside the stage, they can jump back up through it).
The good Omegas for this are:
Omega Halberd, Omega Kongo Jungle, Omega PS2 (This one makes no sense. it has a vortex effect that pulls opponents down super fast once they are in the stage), Omega Pilotwings, Omega Dreamland (Does not work with normal dreamland for some reason.). both Omega Mario Kart stages, Omega Flatzone, Omega Port Town and Omega Norfair.
Generally speaking, with the exception of PS2 you don't want omegas that are one big platform/have walls.
-Team applications: Hoooooooly **** teams application. Before I get into anything else allow me to break down the single dumbest thing I have ever found in a game. I guarantee that by the end of the tournament we are attending tomorrow, Eevee! and I will have this team tactic banned.
EVERYONE NEEDS TO READ THIS:
Regular Halberd is your new counterpick in teams. No I don't care who the opposing team is, this is your counterpick, now and forever.
During the second part, where you land on the stage, trampoline your teammate through the stage. They will go inside the stage and land on the ground roughly one character length below the stage (Basically where the platform gets stored).
Congratulations, your teammate is essentially invincible unless they are super tall and have a hurtbox sticking out. They can now throw hitboxes out safely from below the stage while also stock tanking. With characters like Yoshi, Lucas or Villager down there, stuff gets super dumb.
Villager in particular can safely pocket hydrants and relaunch them from below the stage, he can Fair harrass without exiting the ship, he can grow a tree down there for free, his Fsmash has an invisible hitbox.
This is really really dumb. Like holy crap super dumb.
Lucas gets to spam freeze and Usmash for free, and Dsmash covers the ledge from inside the ship.
I cannot stress how stupid this is. This is a free game in every doubles set until opponents ban halberd, at which point it leaves open several other stages where stuff is dumb...
-Castle Siege... Oh my CS... So if you do this at the bottom of the second transformation, the opponent has less than a second to react before they die from the bottom blast zone. Since it is a walkoff stage, apparently the bottom blastzone is super close to the ground.
-Delfino does the same as the above in areas where you are knee deep in water. In other areas where you can swim in water, people just fall into the water, which is meh.
-Smashville and T&C are narrow enough that it is really easy to send people under the stage before they can react.
-BF is a great place to do this as well since the sides are weird as hell. Just don't do it center stage or they can jump right back up through the stage.
-Trampoline at the ledge just got stupider. Since there is a short amount of time after grabbing a ledge where you can't regrab it, if they get up into trampoline and you send them through the stage, they actually miss the ledge and fall pretty fast under the stage. This will cause a lot of confusion and makes trampoline at the ledge super dangerous.
I'll post more if I find/remember more.
Wait...opponents don't hit your trampoline?!?!Am I the only one here who isn't treating this glitch like it's the second coming of christ? It's just a bit too situational and telegraphed and really only suckers in terrible players. Every good player I've ever faced knows never to jump into a purposely set-up trampoline. It's easy enough to counteract, too.
How do we do that!!?
How do we do that!!?