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So this is very VERY good in doubles, especially if you have a partner with a downwards momentum move to take the next 2 jumps of the trampoline (IE: Kirby stone, Shiek/Sonic/TL/etc. Dair). You can set this up ridiculously fast and really cheese out a lot of people with this.So I can't find the post anymore and give a proper shoutout to the person who originally suggested this, but someone was talking about putting a red trampoline above the ledge to punish ledge options. This sounded far fetched and I've been busy so I didn't take it into the lab until tonight. Oh my god... Whoever you are, thank you so much for suggesting this.
I've made an excel document showing exactly what ledge options get punished by death for what characters when a red trampoline is set at the ledge (You ideally want to aim it with 2/3 the trampoline offstage). I highly suggest you guys put this on your phones and check it before a match, because some characters do get murdered by this strategy.
https://www.dropbox.com/s/9mcp1km67hbla2f/Pacman Ledge Red Trampoline trap.xlsx?dl=0
Going to summon some of the crew because this is too big to ignore:
@ Nu~
@ BSP
@Firedemon0
@Paper Maribro
@dragontamer
@WeirdChillFever
@LanceStern
@ Pacack
@Galaxian
@NimbusSpark
Bleh probably forgetting people but it's late.
I would have never though that would work, good to know.My plan worked!! I trained my amiibo enough that it started teaching me some things.
I never thought about setting up an on fire hydrant in the ledge, and then doing a ledge trump. This technique is stupid good. The fire can't even be avoided due to the speed at which it comes out
Also speaking of Pac-Man amiibos mine just got here and gosh dang does he look beautiful.I would have never though that would work, good to know.
LETS GO NAMCO!Well I've just discovered something stupid.
@ BSP
@WeirdChillFever
@ fromundaman
@ Pacack
@Sinji
@Firedemon0
@Spirst
@dragontamer
@NimbusSpark
@ Huge
@ abit_rusty
@ M Maziyah
@DrakeRowan
@ Ramserss
@ Revibe
(Damn, we've really grown in the last few weeks lol)
Z drop any fruit on the opponent-> [footstool them --(very quickly)--> + ] <---repeat the part in brackets
Pressing Z + A allows you to immediately z drop after catching a fruit.
This essentially locks the opponent in an infinite z drop chamber I like to call it. It only works for us since our fruit bounces off of the ground and people.
This is an infinite guys. Pac-Man has a ****ing infinite.
Are you sure we don't need to jab lock at some point to reset the footstool scaling to make it a true infinite? In theory successive footstools are supposed to get progressively stricter until they become humanly impossible.Well I've just discovered something stupid.
@ BSP
@WeirdChillFever
@ fromundaman
@ Pacack
@Sinji
@Firedemon0
@Spirst
@dragontamer
@NimbusSpark
@ Huge
@ abit_rusty
@ M Maziyah
@DrakeRowan
@ Ramserss
@ Revibe
(Damn, we've really grown in the last few weeks lol)
Z drop any fruit on the opponent-> [footstool them --(very quickly)--> + ] <---repeat the part in brackets
Pressing Z + A allows you to immediately z drop after catching a fruit.
This essentially locks the opponent in an infinite z drop chamber I like to call it. It only works for us since our fruit bounces off of the ground and people.
This is an infinite guys. Pac-Man has a ****ing infinite.
Yeah, you're right. 7 drops with a key is pretty much murder though. I may have to tweak this a bit to make it more consistent. Throwing in a Fair after a footstool may help us convert over to a jab lock.Are you sure we don't need to jab lock at some point to reset the footstool scaling to make it a true infinite? In theory successive footstools are supposed to get progressively stricter until they become humanly impossible.
Still, that usually happens after like 6-7, and 6-7 melon drops is a hell of a lot of damage.
I demand a video.Well I've just discovered something stupid.
@ BSP
@WeirdChillFever
@ fromundaman
@ Pacack
@Sinji
@Firedemon0
@Spirst
@dragontamer
@NimbusSpark
@ Huge
@ abit_rusty
@ M Maziyah
@DrakeRowan
@ Ramserss
@ Revibe
(Damn, we've really grown in the last few weeks lol)
Z drop any fruit on the opponent-> [footstool them --(very quickly)--> + ] <---repeat the part in brackets
Pressing Z + A allows you to immediately z drop after catching a fruit.
This essentially locks the opponent in an infinite z drop chamber I like to call it. It only works for us since our fruit bounces off of the ground and people.
This is an infinite guys. Pac-Man has a ****ing infinite.
It's so hard. I have to practice this more before it can see the light of day lolI demand a video.
Understandable.It's so hard. I have to practice this more before it can see the light of day lol
That sounds insane. I NEED to practice this ASAP.Well I've just discovered something stupid.
@ BSP
@WeirdChillFever
@ fromundaman
@ Pacack
@Sinji
@Firedemon0
@Spirst
@dragontamer
@NimbusSpark
@ Huge
@ abit_rusty
@ M Maziyah
@DrakeRowan
@ Ramserss
@ Revibe
(Damn, we've really grown in the last few weeks lol)
Z drop any fruit on the opponent-> [footstool them --(very quickly)--> + ] <---repeat the part in brackets
Pressing Z + A allows you to immediately z drop after catching a fruit.
This essentially locks the opponent in an infinite z drop chamber I like to call it. It only works for us since our fruit bounces off of the ground and people.
This is an infinite guys. Pac-Man has a ****ing infinite.
Oh please be real...who did you test it on?I tested this on the 3DS, so because the AI doesn't always recover from footstools as fast as possible, it needs further testing with actual people, but this is what I found: If timed correctly, after the third key hit of the footstool z-drop combo, you can fastfall, land on the ground, spam jump to footstool, regrab the key, and continue the combo, possibly indefinitely.
https://vine.co/v/OdrQ1bO9pIvWould you be able to make a video?I demand a video.
I guess I'm late.
Not if you do it fast enough. All you have to do is drop it before the opponent breaks out of their footstooled animation. The person in the above vine was too slowIt is escapable, you only have to roll....
It's just you. Data dump from Thinkaman says no changes whatsoever to Pac-Man.has anyone noticed pacs b-throw is stronger or has more knock-back or is it just me?
I'm going to the Lab with this today. NICEEEEEEEEEEEThe end is near