AlAxe
Smash Journeyman
What exactly is the difference between smash DI and regular DI or is there a difference?
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There's no ASDI in Brawl.. : (This is a good thread and Overswarm is a good person
Question: to get out of meatknight's fair/bair, do I need to SDI the first hit? Or the second hit? Can I just ASDI?
http://www.youtube.com/watch?v=cttJLmAT5PUAlAxe said:What exactly is the difference between smash DI and regular DI or is there a difference?
Are you just taking Scotu's word on that one? Cuz I'm pretty sure it's still in...There's no ASDI in Brawl.. : (
I think what he meant is how do you perform it most efficiently, does slapping the analogue stick in one direction repeatedly work best or rolling it in a half roll work better or what?snip
That was the most clear and concise explanation of this stuff I've seen yet, and answers a couple things I wasn't quite sure about. Thanks!stuff
It would depend on the move, and the trajectory you want to use to come out of it, right? But circling gives more smash-DI inputs per unit of time (since each of the 8 different directions count) rather than repeatedly hitting the same direction, so it's probably more "efficient" in that sense..... amirite?I think what he meant is how do you perform it most efficiently, does slapping the analogue stick in one direction repeatedly work best or rolling it in a half roll work better or what?
Lucario
jab A
f-tilt
u-tilt
fair
dair
fair-->nair
b-side (chain'grab')
neutral b (caught behind it)
bair is single hit....it's a single, long lasting hitboxLUCARIO:
AAA
F-tilt
U-tilt*
D-tilt
Fair
Dair
Bair
No no no no no. You're confusing hitstun with hitlag. Hitlag is while the move is still hitting you, like when you're frozen from falcon's knee of justice. Hitstun is after you've been hit, but before you can do anything. Or maybe it's vice-versa.In Brawl smash DI is mainly used to get out of multi hit attacks and other combos, but due to the generally very low amounts of hitstun, it doesn't come into play in many other situations. In melee, smash DI came into play much more often and could be used in a bunch of situations. In the original smash bros. there was no "regular DI", smash DI was the only thing you could do.
I think the control stick needs to be in neutral for you to SDI with the c-stick.My impression from one of the general how-Brawl-works threads (I think it was one about all the different ways to configure the C-stick, and why most of them are useless), is that C-stick set to Smash does act as a slam of the control-stick in a direction; for example, C-stick down in air will cause you to fastfall along with your Dair, if you're able. I would only assume that this means we can use the C-stick as smash-DI.
I would also guess that smashing the control stick left, and then the c-stick left, inputs two smash-DI's to the left (assuming you're in hitlag). Although if they hit on exactly the same frame, then, would that only count as one? Does anyone know exactly how this works?
I would also be afraid to aggressively use the C-stick to smash-DI because of accidentally attacking... especially if there's a way it might get buffered early; although I don't think that's possible, is it? I don't think you can buffer an airdodge during hitlag, even though you can perform it once you're in hitstun. So my guess is during hitlag you can't buffer an attack either, if you were to maybe come out of hitlag with zero hitstun (that can happen, right??). But obviously hitting c-stick the moment you're free will cause an undesirable attack.
Geez, now I'm getting all very confused about how Brawl works... I'ma go experiment in training mode.........
anybody, correct me if I'm off on anythingcan one of you guys who actually understands what's going on give a complete explanation in a VERY noob friendly manner? especially on this quarter circle DI thing that I'm having such a hard time understanding.
uair, thunder, QA, dash, usmash, dair are NOT multi hits....I play with Pikachu a lot and these are some of the ones noticed(I don’t think they were all mentioned):
Pikachu
Jab
Dash attack (I have had people trap me in 2-3 of these at low percents example: Bowser)
Dtilt
Utilt
Dsmash
Usmash
Fair
Bair
Dair
Uair
Down B
Up B
only thing i can think of is up or up right, most marths go for the green (down) end of the combo, so if you can SDI above that, then you can punish him a little.Any tips on DI-ing out of Marth's Side-B chain?
Look at what overswarm said:uair, thunder, QA, dash, usmash, dair are NOT multi hits....
btw, welcome to the boards
Did you notice the part where he mentions metaknight's uair and dtilt? Thats what uair, thunder, QA, dash, usmash, dair were like.An example is something like this:
Metaknight
Forward-air
Back-air
U-air
Neutral B (tornado)
Side B (Drill)
F-tilt
D-tilt
You'll notice that in that list I added u-air and d-tilt. Even though they aren't really multi-hit moves, they're used as such. At close range, you can d-tilt or u-air multiple times with MK to get several hits when your opponent can't do anything.
Quarter circle DI is always best for Smash DI occasions.So is quarter circle DI almost always the better choice?
Yezzir. I feel you FOR SURE! time and resources are so limited.I'd like to work on this, but I rarely have time. You guys don't really need me for it anyways... record videos yourselves and you can get it! I can only get it when I hvae time and someone willing to help me, both of which are in short supply.![]()
try to use it to get behind his blade dance depending on where you're hit.Any tips on DI-ing out of Marth's Side-B chain?
there's only 10 pages?I can't believe I just read all 13 pages of this.
But, I can't complain. It's helped a lot. Hopefully I won't get KO'ed at 80% anymore by attacks I can DI out of!
lmao, no? Wtf are u on? xDWould Ganondorf's D-air also count as a multi-hit move thanks to it's laglessness if preformed correctly?
This is true. However... if you're that close it is such a rarity that I didn't count it. That's like saying you can DI out of D3's dair if you are above him and get hit with only a tiny part of it; it's kind of a 'duh' thing that is really rare.Hmm..
Can't SDI out of Snake's F-tilt?
If he's too close, I think it's possible to SDI behind him. Not sure about doing SDI to get away from it when you're at max range though `.`;