Out of Shield Options frame data

Wiseman.

Smash Rookie
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Dec 11, 2010
Messages
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#1
-------------=Out of Shield Options=-------------
Comment: This text explains how many frames it takes for hitboxes to come out for the most commonly used moves out of shield. I have not been able to test shield dropping, but according to other sources
it would let you use an aerial after 2 frames, which allows you to shave off a few frames on such moves. As I began working on this on the 25th of December, you could supposedly call it a Christmas present from me.


All sidesteps give you invincibility on frame 2.
All rolls give you invincibility on frame 4.


Samus

Dair: 21 frames
DownB: 13 frames (partially invincible on frames 13-31 and 33-46)
UpB: 5 frames (invincible on frames 2-6)
Uair: 8 frames
Usmash: 13 frames
Grab: 18 frames
Nair: 8 frames
Bair: 12 frames
Fair: 7 frames

Yoshi

Grab: 18 frames

Link
Grab: 11 frames
UpB: 9 frames
Nair: 10 frames
Uair: 11 frames
Bair: 12 frames
Usmash: 12 frames
Fair: 20 frames
Bomb toss: 7 frames
Dair: 19 frames

Fox

Nair: 7 frames
Bair: 7 frames
Grab: 7 frames
Fair: 9 frames
Shine: 4 frames (invincible on frame 4)
Usmash: 8 frames (head is invincible on frames 2-10)
Uair: 11 frames (first hit) 14 (second hit)
Dair: 8 frames

Falco

Nair: 9 frames
Bair: 9 frames
Fair: 11 frames
Shine: 6 frames (invincible on frame 6)
Grab: 7 frames
Dair: 10 frames
Uair: 13 frames (first hit) 16 (second hit)
Usmash: 8 frames (head is invincible on frames 2-11)

Luigi

UpB: 7 frames (invincible on frames 6-9)
Grab: 7 frames
Nair: 7 frames
Usmash: 10 frames (head is invincible on frames 10-12)
Dair: 14 frames
Uair: 9 frames
Bair: 10 frames
Fair: 11 frames

Sheik

Usmash: 13 frames (first hit) 15 (second hit) (arms are invincible on frames 13-17)
Grab: 7 frames
Nair: 6 frames
Bair: 7 frames
Fair: 8 frames
Uair: 8 frames
Dair: 18 frames

Dr. Mario

UpB: 4 frames (invincible on frame 4)
Grab: 7 frames
Usmash: 10 frames (head is invincible on frames 10-12)
Nair: 7 frames
Bair: 10 frames
Dair: 14 frames
Uair: 8 frames
Fair: 22 frames

Marth

UpB: 6 frames (invincible on frame 6)
Grab: 7 frames
Usmash: 14 frames
Dair: 10 frames
Uair: 9 frames
Fair: 8 frames
Nair: 10 frames (first hit) 19 (second hit)
Bair: 11 frames
DownB: 9 frames

Mr. Game & Watch

UpB: 2 frames
Grab: 7 frames
Usmash: 25 frames (head is invincible on frames 25-29)
Nair: 24 frames
Dair: 16 frames
Bair: 14 frames
Uair: 11 frames (first hit) 25 (second hit)
Fair: 14 frames

Captain Falcon

UpB: 14 frames
Grab: 7 frames
Usmash: 22 frames (first hit) 28 (second hit)
Uair: 10 frames
Nair: 11 frames
Dair: 20 frames
Bair: 14 frames
Fair: 18 frames

Donkey Kong

UpB: 4 frames (invincible on frames 4-6)
Grab: 8 frames
Usmash: 15 frames (arms and head are invincible on frames 13-17)
Uair: 11 frames
Dair: 23 frames
Bair: 12 frames
Nair: 15 frames
Fair: 30 frames

Mario

UpB: 4 frames (invincible on frames 4-7)
Grab: 7 frames
Usmash: 10 frames (head is invincible on frames 10-12)
Nair: 7 frames
Bair: 10 frames
Fair: 22 frames
Uair: 8 frames
Dair: 14 frames

Bowser

UpB: 6 frames (fully invincible on frames 2-5, stomach is invincible on frames 7-50)
Grab: 9 frames
Usmash: 17 frames (invincible on frames 17-18)
Dair: 22 frames
Fair: 16 frames
Bair: 17 frames
Nair: 16 frames
Uair: 30 frames

Peach

UpB: 7 frames (invincible on frame 4)
Grab: 7 frames
Usmash: 14 frames (arms are invincible on frames 14-23)
Dair: 17 frames
Fair: 21 frames
Bair: 11 frames
Nair: 8 frames
Uair: 12 frames
Turnip toss: 10 frames

Jigglypuff

Usmash: 8 frames
Grab: 7 frames
Uair: 14 frames
Nair: 11 frames
Fair: 12 frames
Bair: 14 frames
Dair: 10 frames
Rest: 6 frames (invincible on frames 6-31)

Ganondorf

UpB: 14 frames
Grab: 7 frames
Usmash: 22 frames (first hit) 27 (second hit)
Uair: 12 frames
Nair: 13 frames
Bair: 16 frames
Fair: 20 frames
Dair: 22 frames

Ice Climbers

UpB: 26 frames (other climber is invincible on frames 14-25)
Bair: 11 frames
Dair: 6 frames
Fair: 22 frames
Nair: 9 frames
Uair: 9 frames
Usmash: 15 frames
Grab: 7 frames

Kirby

UpB: 24 frames
Usmash: 14 frames
Grab: 7 frames
Nair: 13 frames
Fair: 13 frames
Bair: 9 frames
Uair: 14 frames
Dair: 21 frames

Pikachu

Usmash: 9 frames
Grab: 7 frames
Nair: 6 frames
Bair: 7 frames
Fair: 13 frames
Uair: 6 frames
Dair: 17 frames

Young Link

UpB: 9 frames
Usmash: 12 frames
Grab: 11 frames
Nair: 8 frames
Fair: 18 frames
Bair: 10 frames
Uair: 9 frames
Dair: 17 frames
Bomb toss: 7 frames

Roy

UpB: 10 frames (invincible on frame 10)
Usmash: 16 frames
Grab: 7 frames
Fair: 10 frames
Dair: 12 frames
Bair: 13 frames
Nair: 12 frames (first hit) 22 (second hit)
Uair: 10 frames
DownB: 13 frames

Ness

Usmash: 13 frames
Grab: 8 frames
Fair: 12 frames
Dair: 24 frames
Nair: 9 frames
Uair: 12 frames
Bair: 14 frames

Pichu

Usmash: 10 frames
Grab: 7 frames
Nair: 6 frames
Fair: 13 frames
Bair: 7 frames
Uair: 7 frames
Dair: 17 frames

Zelda

Usmash: 6 frames
Grab: 12 frames
Nair: 12 frames
Fair: 14 frames
Bair: 11 frames
Uair: 20 frames
Dair: 20 frames

Mewtwo

Grab: 7 frames
Usmash: 10 frames
Nair: 10 frames
Fair: 10 frames
Dair: 23 frames
Bair: 17 frames
Uair: 14 frames
 

Wiseman.

Smash Rookie
Joined
Dec 11, 2010
Messages
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#13
sheik's nair is frame 7 don't give them flase hope and fox's shine would be frame 5 right?
Sadly, you're wrong. Sheik's neutral air out of shield has the following data:
1-3 Jump startup
4-5 Nair startup
6 Nair hits

Thusly, it does not take 7 frames. Fox's Shine out of shield takes 4 frames as he can Shine on the first frame that he's airborne on, which happens to be frame 4.

On a related note, I've finished the OP. Currently, I'm planning to investigate and add how many frames of shield stun you receive from various moves, and hopefully I'll be able to post a little about it before this year reaches its end.
 

Strong Bad

行くぜ!
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Messages
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Location
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#20
HOW LONG DOES A SHIELD DROP TAKE?!
caps
Shield Release Recovery Time - this rates how much of a lag there is after you release the shield button (R, L, and sometimes used is Z).

Group A
---14 frames recovery time
---3 characters: Jigglypuff / Peach / Zelda

Group B
---15 frames recovery time
---14 characters: DK / Dr. Mario / Falco / Fox / Ice Climbers / Kirby / Link / Luigi / Mario / Ness / Pichu / Pikachu / Sheik / Young Link

Group C
---16 frames recovery time
---8 characters: Bowser / Captain Falcon / Ganondorf / Marth / Mewtwo / Mr. Game & Watch / Roy / Samus

Group D
---17 frames recovery time
---1 character: Yoshi
really guys.

also, I think OP is wrong on some accounts. whenever you need to JC something such as Up-B or Up-Smash, you should be adding 1 frame because you can't jump and perform the attack on the same frame.

rubyiris: iirc shield drop takes 2 frames after you input it.
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
#22
Sadly, you're wrong. Sheik's neutral air out of shield has the following data:
1-3 Jump startup
4-5 Nair startup
6 Nair hits

Thusly, it does not take 7 frames. Fox's Shine out of shield takes 4 frames as he can Shine on the first frame that he's airborne on, which happens to be frame 4.

On a related note, I've finished the OP. Currently, I'm planning to investigate and add how many frames of shield stun you receive from various moves, and hopefully I'll be able to post a little about it before this year reaches its end.
http://www.angelfire.com/games5/superdoodleman/frames.html

sdm has the shield hitstun for some moves already
 

Strong Bad

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#24
^....37 frames?
Strong Bad, I have already counted in the JC frame in my data. Also, no offense taken, but I'm interested in hearing what accounts you believe me to be wrong on.
oh, if you counted the JC frame then all the data should be correct. my bad.
 
Joined
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Messages
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Location
Canton, Ohio
#25
Can't yoshi drop his shield faster than other characters to make up for the fact that he can't jump out of it? I think that if he drops his shield and uses downsmash or jab it's faster than his grab out of shield. you should put data for his other moves after dropping his shield, if not just how long it takes to drop it.
 

mers

Smash Ace
Joined
Aug 25, 2008
Messages
997
Location
Oberlin College, Oberlin, OH
#26
Jesus. GnW's up-B is nuts.

EDIT:

Can't yoshi drop his shield faster than other characters to make up for the fact that he can't jump out of it? I think that if he drops his shield and uses downsmash or jab it's faster than his grab out of shield. you should put data for his other moves after dropping his shield, if not just how long it takes to drop it.
I've always thought that was an illusion because of the fact that his shield drop animation isn't as obvious as other characters. So it looks like he's attacking sooner after his shield drop starts than he really is.

But IDK, I'd love to know for sure.
 

Strong Bad

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#27
takes 17 frames for yoshi. i posted the list in post #20. unless you're convinced that Yoshi has a 1-frame move, grab is the fastest thing he's got.
 

ViciousEnd

Smash Journeyman
Joined
Feb 5, 2010
Messages
297
#30
What about Peach double jump out of shield downsmash? Rarely, if ever, used, but still pretty nasty to get caught by.
 

Acryte

Smash Ace
Joined
Mar 30, 2005
Messages
984
#33
aaaw, yoshi fail :(

if only he had them options, and could down B for height like he does when on the ground, in the air :O
somebody needs to find some superjump glitch with egg roll

Now we need a thread with frame data for shield hitstun for moves :)
 

Jekyll

Smash Ace
Joined
Aug 3, 2005
Messages
998
Location
Redwood City, CA
#34
Wiseman. Wiseman. Doesn't the hitbox for Luigi's Up+B start on the same frame as his invincibility (Frame 5 of the attack, or frame 6 OOS)?

Edit: ...That magic moment when you realize the thread is ancient...
 
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