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Out of Shield Options frame data

Discussion in 'Melee Discussion' started by Wiseman., Dec 25, 2010.

  1. Wiseman.

    Wiseman.
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    -------------=Out of Shield Options=-------------
    Comment: This text explains how many frames it takes for hitboxes to come out for the most commonly used moves out of shield. I have not been able to test shield dropping, but according to other sources
    it would let you use an aerial after 2 frames, which allows you to shave off a few frames on such moves. As I began working on this on the 25th of December, you could supposedly call it a Christmas present from me.


    All sidesteps give you invincibility on frame 2.
    All rolls give you invincibility on frame 4.


    Samus

    Dair: 21 frames
    DownB: 13 frames (partially invincible on frames 13-31 and 33-46)
    UpB: 5 frames (invincible on frames 2-6)
    Uair: 8 frames
    Usmash: 13 frames
    Grab: 18 frames
    Nair: 8 frames
    Bair: 12 frames
    Fair: 7 frames

    Yoshi

    Grab: 18 frames

    Link
    Grab: 11 frames
    UpB: 9 frames
    Nair: 10 frames
    Uair: 11 frames
    Bair: 12 frames
    Usmash: 12 frames
    Fair: 20 frames
    Bomb toss: 7 frames
    Dair: 19 frames

    Fox

    Nair: 7 frames
    Bair: 7 frames
    Grab: 7 frames
    Fair: 9 frames
    Shine: 4 frames (invincible on frame 4)
    Usmash: 8 frames (head is invincible on frames 2-10)
    Uair: 11 frames (first hit) 14 (second hit)
    Dair: 8 frames

    Falco

    Nair: 9 frames
    Bair: 9 frames
    Fair: 11 frames
    Shine: 6 frames (invincible on frame 6)
    Grab: 7 frames
    Dair: 10 frames
    Uair: 13 frames (first hit) 16 (second hit)
    Usmash: 8 frames (head is invincible on frames 2-11)

    Luigi

    UpB: 7 frames (invincible on frames 6-9)
    Grab: 7 frames
    Nair: 7 frames
    Usmash: 10 frames (head is invincible on frames 10-12)
    Dair: 14 frames
    Uair: 9 frames
    Bair: 10 frames
    Fair: 11 frames

    Sheik

    Usmash: 13 frames (first hit) 15 (second hit) (arms are invincible on frames 13-17)
    Grab: 7 frames
    Nair: 6 frames
    Bair: 7 frames
    Fair: 8 frames
    Uair: 8 frames
    Dair: 18 frames

    Dr. Mario

    UpB: 4 frames (invincible on frame 4)
    Grab: 7 frames
    Usmash: 10 frames (head is invincible on frames 10-12)
    Nair: 7 frames
    Bair: 10 frames
    Dair: 14 frames
    Uair: 8 frames
    Fair: 22 frames

    Marth

    UpB: 6 frames (invincible on frame 6)
    Grab: 7 frames
    Usmash: 14 frames
    Dair: 10 frames
    Uair: 9 frames
    Fair: 8 frames
    Nair: 10 frames (first hit) 19 (second hit)
    Bair: 11 frames
    DownB: 9 frames

    Mr. Game & Watch

    UpB: 2 frames
    Grab: 7 frames
    Usmash: 25 frames (head is invincible on frames 25-29)
    Nair: 24 frames
    Dair: 16 frames
    Bair: 14 frames
    Uair: 11 frames (first hit) 25 (second hit)
    Fair: 14 frames

    Captain Falcon

    UpB: 14 frames
    Grab: 7 frames
    Usmash: 22 frames (first hit) 28 (second hit)
    Uair: 10 frames
    Nair: 11 frames
    Dair: 20 frames
    Bair: 14 frames
    Fair: 18 frames

    Donkey Kong

    UpB: 4 frames (invincible on frames 4-6)
    Grab: 8 frames
    Usmash: 15 frames (arms and head are invincible on frames 13-17)
    Uair: 11 frames
    Dair: 23 frames
    Bair: 12 frames
    Nair: 15 frames
    Fair: 30 frames

    Mario

    UpB: 4 frames (invincible on frames 4-7)
    Grab: 7 frames
    Usmash: 10 frames (head is invincible on frames 10-12)
    Nair: 7 frames
    Bair: 10 frames
    Fair: 22 frames
    Uair: 8 frames
    Dair: 14 frames

    Bowser

    UpB: 6 frames (fully invincible on frames 2-5, stomach is invincible on frames 7-50)
    Grab: 9 frames
    Usmash: 17 frames (invincible on frames 17-18)
    Dair: 22 frames
    Fair: 16 frames
    Bair: 17 frames
    Nair: 16 frames
    Uair: 30 frames

    Peach

    UpB: 7 frames (invincible on frame 4)
    Grab: 7 frames
    Usmash: 14 frames (arms are invincible on frames 14-23)
    Dair: 17 frames
    Fair: 21 frames
    Bair: 11 frames
    Nair: 8 frames
    Uair: 12 frames
    Turnip toss: 10 frames

    Jigglypuff

    Usmash: 8 frames
    Grab: 7 frames
    Uair: 14 frames
    Nair: 11 frames
    Fair: 12 frames
    Bair: 14 frames
    Dair: 10 frames
    Rest: 6 frames (invincible on frames 6-31)

    Ganondorf

    UpB: 14 frames
    Grab: 7 frames
    Usmash: 22 frames (first hit) 27 (second hit)
    Uair: 12 frames
    Nair: 13 frames
    Bair: 16 frames
    Fair: 20 frames
    Dair: 22 frames

    Ice Climbers

    UpB: 26 frames (other climber is invincible on frames 14-25)
    Bair: 11 frames
    Dair: 6 frames
    Fair: 22 frames
    Nair: 9 frames
    Uair: 9 frames
    Usmash: 15 frames
    Grab: 7 frames

    Kirby

    UpB: 24 frames
    Usmash: 14 frames
    Grab: 7 frames
    Nair: 13 frames
    Fair: 13 frames
    Bair: 9 frames
    Uair: 14 frames
    Dair: 21 frames

    Pikachu

    Usmash: 9 frames
    Grab: 7 frames
    Nair: 6 frames
    Bair: 7 frames
    Fair: 13 frames
    Uair: 6 frames
    Dair: 17 frames

    Young Link

    UpB: 9 frames
    Usmash: 12 frames
    Grab: 11 frames
    Nair: 8 frames
    Fair: 18 frames
    Bair: 10 frames
    Uair: 9 frames
    Dair: 17 frames
    Bomb toss: 7 frames

    Roy

    UpB: 10 frames (invincible on frame 10)
    Usmash: 16 frames
    Grab: 7 frames
    Fair: 10 frames
    Dair: 12 frames
    Bair: 13 frames
    Nair: 12 frames (first hit) 22 (second hit)
    Uair: 10 frames
    DownB: 13 frames

    Ness

    Usmash: 13 frames
    Grab: 8 frames
    Fair: 12 frames
    Dair: 24 frames
    Nair: 9 frames
    Uair: 12 frames
    Bair: 14 frames

    Pichu

    Usmash: 10 frames
    Grab: 7 frames
    Nair: 6 frames
    Fair: 13 frames
    Bair: 7 frames
    Uair: 7 frames
    Dair: 17 frames

    Zelda

    Usmash: 6 frames
    Grab: 12 frames
    Nair: 12 frames
    Fair: 14 frames
    Bair: 11 frames
    Uair: 20 frames
    Dair: 20 frames

    Mewtwo

    Grab: 7 frames
    Usmash: 10 frames
    Nair: 10 frames
    Fair: 10 frames
    Dair: 23 frames
    Bair: 17 frames
    Uair: 14 frames
     
    Boondocker, NJzFinest, Aidn and 6 others like this.
  2. metalreflectslime

    metalreflectslime
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    Chemistry PhD Programs?

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    I like this thread. Request for sticky.
     
  3. Bones0

    Bones0
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    Wiseman is wise.

    Awesome thread is awesome.
     
    -ACE- likes this.
  4. Nø Ca$h

    Nø Ca$h
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    omg at docs up b.

    upb cancel oos is better than i thought
     
  5. INSANE CARZY GUY

    INSANE CARZY GUY
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    Banned (6 Points)

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  6. KirbyKaze

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    Wavedash OOS = Character's jump startup + 10 frames landing lag
     
  7. Roneblaster

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    oh good, i've been wondering that forever. how long is a shield drop?
     
  8. Pi

    Pi
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    + any delay between becoming airborne and air dodging, and landing
     
  9. Nø Ca$h

    Nø Ca$h
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    game and watches up b is 1 frame...
     
  10. Phoenix~Lament

    Phoenix~Lament
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    Really? No way..

    And, do Marth soon please! :)
     
  11. KirbyKaze

    KirbyKaze
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    @ 3

    So what I said +1 (or more if they're sloppy)
     
  12. outofdashdwz

    outofdashdwz
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    At first I laughed, then I was sad :(

    Good thread! Can't wait til it's done. Thanks :)
     
  13. Wiseman.

    Wiseman.
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    Sadly, you're wrong. Sheik's neutral air out of shield has the following data:
    1-3 Jump startup
    4-5 Nair startup
    6 Nair hits

    Thusly, it does not take 7 frames. Fox's Shine out of shield takes 4 frames as he can Shine on the first frame that he's airborne on, which happens to be frame 4.

    On a related note, I've finished the OP. Currently, I'm planning to investigate and add how many frames of shield stun you receive from various moves, and hopefully I'll be able to post a little about it before this year reaches its end.
     
  14. Roneblaster

    Roneblaster
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    HOW LONG DOES A SHIELD DROP TAKE?!
    caps
     
  15. KirbyKaze

    KirbyKaze
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    smash statistics thingy by mew2king has it

    for most relevant characters it's your wd time + 1 or 2 frames iirc
     
  16. P.C. Jona

    P.C. Jona
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    sheik is freaking gay

    6 frames for nair oos what bs
     
  17. Nø Ca$h

    Nø Ca$h
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    i dont know why people dont ***** about sheiks bair.. it comes out as fast as marths fair and has significantly more range
     
  18. P.C. Jona

    P.C. Jona
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    because bair is behind her... ?
     
  19. Rubyiris

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    how many frames is dropping down a platform from shield?
     
    -ACE- likes this.
  20. Strong Bad

    Strong Bad
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    really guys.

    also, I think OP is wrong on some accounts. whenever you need to JC something such as Up-B or Up-Smash, you should be adding 1 frame because you can't jump and perform the attack on the same frame.

    rubyiris: iirc shield drop takes 2 frames after you input it.
     
  21. Wiseman.

    Wiseman.
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    Strong Bad, I have already counted in the JC frame in my data. Also, no offense taken, but I'm interested in hearing what accounts you believe me to be wrong on.
     
  22. Pi

    Pi
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    http://www.angelfire.com/games5/superdoodleman/frames.html

    sdm has the shield hitstun for some moves already
     
  23. ss118

    ss118
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    What about sheik's up b OoS?
     
  24. Strong Bad

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    ^....37 frames?
    oh, if you counted the JC frame then all the data should be correct. my bad.
     
  25. slartibartfast42

    slartibartfast42
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    Can't yoshi drop his shield faster than other characters to make up for the fact that he can't jump out of it? I think that if he drops his shield and uses downsmash or jab it's faster than his grab out of shield. you should put data for his other moves after dropping his shield, if not just how long it takes to drop it.
     
  26. mers

    mers
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    Jesus. GnW's up-B is nuts.

    EDIT:

    I've always thought that was an illusion because of the fact that his shield drop animation isn't as obvious as other characters. So it looks like he's attacking sooner after his shield drop starts than he really is.

    But IDK, I'd love to know for sure.
     
  27. Strong Bad

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    takes 17 frames for yoshi. i posted the list in post #20. unless you're convinced that Yoshi has a 1-frame move, grab is the fastest thing he's got.
     
  28. -ACE-

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    Lol, jona is easily one of my favorite posters nowadays.

    Thanks for posting this.
     
  29. V3ctorMan

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    Or a "parry" which elminates all hitlag... so Yoshi's shield > the cast. just sayin ^^

    /troll post

    <3 you guys

    play yoshi.

    :)
     
  30. ViciousEnd

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    What about Peach double jump out of shield downsmash? Rarely, if ever, used, but still pretty nasty to get caught by.
     
  31. *P*L*U*R*

    *P*L*U*R*
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    Too bad it's actually terrible for escaping shield pressure.

    Unless you want to quickly escape to a top platform. I'll try it more against falcos that I play against. It beats being stuck in lightsheild all the time.
     
    -ACE- likes this.
  32. Roneblaster

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    thank you strongbad
     
  33. Acryte

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    aaaw, yoshi fail :(

    if only he had them options, and could down B for height like he does when on the ground, in the air :O
    somebody needs to find some superjump glitch with egg roll

    Now we need a thread with frame data for shield hitstun for moves :)
     
  34. Jekyll

    Jekyll
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    @Wiseman. Doesn't the hitbox for Luigi's Up+B start on the same frame as his invincibility (Frame 5 of the attack, or frame 6 OOS)?

    Edit: ...That magic moment when you realize the thread is ancient...
     
    #34 Jekyll, Nov 30, 2015
    Last edited: Nov 30, 2015
  35. Elyssa Xey Hexen

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    Broken!

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    I should go figure out the wavedash and shield drop actions as well at some point.
     
  36. SunnieHD

    SunnieHD
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    Doc secondary is looking strong now kappa
     
  37. SunnieHD

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    And because it hits diagonal up, Marth fair swings forward
     

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