Fogel
Smash Lord
This week will be a smashfest, since HitH and Ben's mini-tourney were all within the last week.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
OK, cool. One thing though, according to the link in your sig, you have to delete all of your custom stages to load bBrawl. Is that true? If so, I'd like to keep some of my custom stages, so I want to back them up first. I do have my own SD card which I could use for this.You only need one SD Card per tournament. I just have to download Stack Smash first, then pop it in, use the exploit, and it's loaded until the Wii resets/turns off.
EDIT: Downloading the BalancedBrawl.zip (or whichever sounds closest, but is .zip, and not Gecko), and unzipping directly to an SD Card will have it all set up for you immediately.
Welcome!I'm moving to Ottawa early Monday morning. I'm so excited to be apart of a new scene!
Edit: @SoLn: I'm moving from Guelph and going to Carleton for school.
@Linkshot: Sorry, kinda got excited after packing a little bit tonight.
046B841C 48000040
Thank you, but I don't know what to do with this code :/ I'll back up my stages anyways just in case.I believe there's a file somewhere that actually disables your custom stages to make Stack Smash work (Stack Smash acts as a stage to exploit loading Gecko, I believe). You might have to search around.
Alternatively, you can port them to your SD Card instead. I will search myself, for your convenience, and edit this post if I find it.
Here's the code to disable custom stages:
I haven't found a file yet, but at least I have the code.Code:046B841C 48000040
Does this actually prevent infinites? like is it possible for D3 to have a grab hitbox out while you're still doing the wall-tech? that would beMovement does not cause tripping.
Forced contact with wall is always techable. (no infinites!)
Doesn't this allow for more infinites?Tripping forces tripped players to stand up.
Why?Aerial Footstooling causes victim to land upright.
(...)
Ground releases 25% faster
Air releases 40% faster
Hanenbow <unselectable>
wot* Custom Stages are strictly banned; no agreements tolerated.
(...)
* Items are lulzy and must be agreed upon to use.
Sorry to hear it Gov't bureaucracy FTL.Well, I think most people know anyway, but just letting it be known that in a disappointing (but sadly unsurprising) happening, the Ministry of Transpo's taking their sweet time getting back to me about my driver's license so it looks like I won't have it back to get over there tomorrow. However, if something's going down next week when Mike's in the area, then you can bet I'll make it to that. Better late than never on my part, I s'pose.
Il y a un Biweekly demain chez moi.Is Ottawa still playing, you know, the old fashioned Brawl? Any weekly or tourney soon? ..I don't feel like going through this thread to know =|.
We're 4 players in Gatineau, including me, who would like to get more into it's competition. And we'd like to participate to some of the events, or play any decent player from Ottawa.
I know it was hella fun playing Buenob and Arsenic I don't exactly remember when it happened though XD.
If a tripping attack hits you while you're already tripped, instead of tripping again, you stand up without lag.lol wot's this, linkshot takes over ottawa
like we were all just chillin' in smashville and then suddenly the "SPEED UP!" sign from Rumble Falls shows up and we all die
Does this actually prevent infinites? like is it possible for D3 to have a grab hitbox out while you're still doing the wall-tech? that would be
Doesn't this allow for more infinites?
Why?
like is this what limits the ice climbers, or is there another reason to make footstools/grabs less useful?
Sonic's pummels+grabs are one of his best ways to wrack damage
even if his spring spikes nao lolol
wot