ELI-mination
Smash Champion
Translation: If you can't deal with Fox, he's not broken but your character isn't good enough.
Disagreed.
Disagreed.
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What would you do then? Nerf his up-smash? Still has the speed, range and options, nerf his speed? Imo without his speed Fox would be pretty crippled if not downright terrible. Meh I can't think of any characters who can't deal with Fox, personally I think it's more up to the players. Also if most characters can deal with Fox, save a few who currently have trouble, well then it's absolutely either the character or the player, not Fox. Characters in PM as a general rule are doing MUCH better against space animals, low tiers who didn't stand a chance before are able to compete on a near-level playing field, I would say the premise of PM itself, especially since it seems to be working, is proof that it was the other characters, not Fox or Falco.You are missing the point if you're talking about ZSS's shield game.
Here's the point:
It is not a "noob" or "low level" tactic to throw out several usmashes with Fox in a calculated way. In this particular clip, sure it was ZSS and she was shielding. In other scenarios, it may not be ZSS sitting there shielding, it may not be a character shielding at all, but STILL Fox can throw out usmashes in an intellegient manner. It's that simple.
For you to look at the clip and frantically search for a way to justify Fox's ability to throw out usmashes in tournament-level play repeatedly by blaming everything else except Fox's silliness is to completely miss the point and to passively accept Fox's ridiculously poor character design because you're simply used to it from melee. Why is it a poor design choice? Because Fox should not be able to throw out the same attack over and over again as if it were a viable strategy that can get kills at hilariously low percents at amazing speeds while possessing ridiculous range and a plethora of other options.
You -do- realize most characters are being designed specifically to deal with space animals? Does that not raise a flag?Characters in PM as a general rule are doing MUCH better against space animals, low tiers who didn't stand a chance before are able to compete on a near-level playing field, I would say the whole design of PM is proof that it was the other characters, not Fox or Falco.
Actually I implied that from your argument when you used the phrase "can't deal with." A character that can't deal with another character is one that is countered by said character.No I don't even mention Fox countering any particular character. That was never part of my argument ever.
The only reason the whole 'countering' thing even came up was because people saw a ZSS in the clip I linked and immediately began making matchup assessments.
I don't really see why Fox is being singled out here. This "imbalance" is pretty much what defines the fastfaller archetype in Melee/PM. They're either on fire, or they are getting wrecked, without any inbetween. All of the fastfallers have some pretty overpowered attacks and guaranteed setups that work against almost every character, but they get death combo'd all over the place. It's one of the things that makes the game so exciting (so much potential for big comebacks). The best way to balance these characters is to make them work slightly harder without changing the way they play.Fox isn't necessarily broken but his design is terrible, and he has several overpowered attacks that reflect imbalance with regards to his entire moveset and options.
Nothing most likely to punish it, but WD away or hooligan away to reset spacing would've been better decisions. Almost every character has better shield options than ZSS though so it really shouldn't be concerning that you can do that...What could ZSS have done to punish Fox's Usmash on shield?
I played regular samus in melee and it was very hard to punish Usmash on shield.
Shield Grab is not fast enough. They could buffer spot dodge and avoid it.
You could get a WD dsmash but it had to be frame perfect. Which is extremely difficult to consistently react to in a tournament setting. The risk of missing the timing is that you'll eat an usmash and die.
Maybe WD > jab>jab>jab?
It was my understanding that a fair bit of that is fastfaller specific, not space, and that it's unintentional in most cases as well. I guess I don't understand, Fox is nowhere near as polarizing as Meta-Knight or even NTSC-Shiek, he has never proven himself broken beyond what can be reasonably dealt with (low tiers can and do beat him), and despite being rather widely represented his major tournament results are lackluster to say the least. Personally I think he is actually designed rather well and far more coherently than most other characters in melee.You -do- realize most characters are being designed specifically to deal with space animals? Does that not raise a flag?
Right, but you still made a claim based on that, which I responded to lolThat was me paraphrasing what you said, hence the "translation" in the beginning
what does fox's strategic game have to do with shine? shine doesn't help you at all from neutral as fox.Clearly the solution is to give every character a shine.
That must be it. That's the only way to accomplish majestic wet dream design.
All hail Magus!Magus has shown me the error of my ways and ZSS can punish upsmash, I'm just bad.
oh, so you're going to play stupid. or you are stupid. okay, let's do this."what does fox's strategic game have to do with shine?"
-Umbreon
90% of melee characters suckBroken? Nah
Questionably good beyond the other characters? Yes
Buff everybody to be as good as space animals or bring the space animals down to everyone else? ???
Pretty sure Roy and the unviables are the outliers, so bring them up. And even then people made low tiers work in melee, it ain't brawl.if everyone is as good as roy there wouldn't be outliers to be put down by.
Spacies are kinda unique in their predicament: they aren't blatantly broken like MK is/was, but at the same time their combination of traits make it puzzling as to why you'd pick anybody else. Combined with the aforementioned 12 years of development any little thing brought up about them would get public backlash.
Now that said, would it be better to bring everyone up to their level? And if so, how? Make everyone have spacie-like tools, or be good vs spacies?
If everyone were at the level of Roy melee would be a bad game that we would not be talking about right now. I'd rather a game filled with characters with many useful tools making for dynamic play and interesting match ups than have everyone have few options.if everyone is as good as roy there wouldn't be outliers to be put down by.
Spacies are kinda unique in their predicament: they aren't blatantly broken like MK is/was, but at the same time their combination of traits make it puzzling as to why you'd pick anybody else. Combined with the aforementioned 12 years of development any little thing brought up about them would get public backlash.
Now that said, would it be better to bring everyone up to their level? And if so, how? Make everyone have spacie-like tools, or be good vs spacies?
Except Roy doesn't combo well, has trouble killing and recovering and is 32 types of terrible. I would not want to play superRoybrothersYou're missing the point
If everybody was the same "level" as Roy, they would all be fantastic within the confines of that game.
Ignore the Roy part, and make characters better not worse. You don't have to add gimmicks to a character to make them viable, you just need to improve what they are good at, refine their moveset and playstyle, and tweak the little things. Saying everyone needs a shine, or some silly gimmik to compete is ridiculous, as is making the assertion that 2.1 Lucario was somehow more akin to space animals or captain mediocre.Ignore the roy part and focus on the "everyone the same" part. Regardless of who it is, if everybody was the same character / on the same playing field there wouldn't need to be discusssions such as this "spacies: too good?" thread we're in now. The question however is weather or not to bring the spacies down a peg, or everybody up a peg relative to space animals?
By "down" I mean tweaking them so that they play exactly the same, but don't have as dominating an effect, See: Wolf. By "up", I mean everybody would have their fair share of silliness like Falco Dair, Fox usmash, Shine, nairplanes, Knees, etc, See: 2.1 Lucario.
Um fundamentally there's no difference between a game full of Roys and a game full of space animals, balance wise at least. When used in a near meaningless and symbolic way we could say it is a game of jigglypuffs and it wouldn't make a difference. None of this would guarentee a fun or interesting game mind you. And if all the characters are similar it sucks (unless that character is captain falcon), if the characters are all bad and un-interactive it will also suck. The only relevant part of this discussion is how you arrive at a point as close to that level of balance as possible. (since that kind of balance just isn't going to happen ever, in anything, period) I personally have trouble finding solid ground to change the space animals in a negative way, when the rest of the cast was, for the most part, somewhat lackluster to begin with. And so would rather just make the weak ones better.*facepalm* Nobody would suck if they were all "as good" as Roy. That'd be like having a game full of martial artists and nothing else. They'd all be comparable. If you had a game with all martial artists then like, a cowboy who had a shotgun and dual pistols, then there is something better. Same would be said about a game full of cowboys.
Either way, the game with all the same cast would be balanced (and fun) within the margins of said game. A Game full of Roys would have no bad characters as there wouldn't be anything to compare them to: it's like saying that Banjo Kazooie sucks because you don't shoot Wave Beams from Kazooie instead of eggs. Within the game, the egg (types) are just fine for that game.